Add ServerShop plugin - complete implementation
Co-authored-by: henriquescrrrr <192057244+henriquescrrrr@users.noreply.github.com>
This commit is contained in:
+27
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# Maven build outputs
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target/
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dependency-reduced-pom.xml
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# IntelliJ IDEA
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.idea/
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*.iml
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*.iws
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*.ipr
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# Eclipse
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.classpath
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.project
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.settings/
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# VS Code
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.vscode/
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# macOS
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.DS_Store
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**/.DS_Store
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# Windows
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Thumbs.db
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# Local dev
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*.log
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# ServerShop
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A professional **server-run global market** plugin for **Paper/Purpur 1.21** using **Java 21** and **Maven**.
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ServerShop is designed to complement the [CommunityMarket](../README.md) player-to-player marketplace plugin. By maintaining a **large spread** between buy and sell prices (default: server buys at only 25% of the buy price), the server shop provides an economic safety net while keeping player-to-player trading attractive.
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---
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## Features
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- **GUI-only** — all interactions through clean, paginated GUIs
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- **Category-based shop** — Blocks, Ores, Farming, Food, Mob Drops, Redstone, Decoration, Tools, Combat, Brewing, Misc
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- **All Minecraft items** supported via `Material` enumeration; unknown/new items fall back to Misc
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- **Quantity selector** — adjust buy/sell quantity in the item detail GUI
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- **Vault economy integration** (required)
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- **Configurable pricing** — per-item and per-category overrides in `prices.yml`
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- **Large spread** — server buys at 25% of sell price by default (fully configurable)
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- **i18n** — English (`en_US`) and Portuguese (`pt_PT`) included; easy to add more
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- **Optional SQLite transaction logging**
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- **Anti-exploit** — shift-click, drag, number-swap events are all cancelled
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- **Modrinth-ready** documentation
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---
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## Requirements
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| Requirement | Version |
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|-------------|---------|
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| Paper / Purpur | 1.21+ |
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| Java | 21+ |
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| Vault | Any compatible version |
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| Economy plugin | e.g. EssentialsX, CMI |
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---
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## Installation
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1. Download `ServerShop-<version>.jar` from Modrinth / GitHub Releases.
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2. Place the JAR in your server's `plugins/` folder.
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3. Make sure [Vault](https://www.spigotmc.org/resources/vault.34315/) and a compatible economy plugin are installed.
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4. Start the server — default `config.yml`, `prices.yml`, and language files will be generated.
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5. Edit `plugins/ServerShop/config.yml` and `plugins/ServerShop/prices.yml` as needed.
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6. Run `/shop reload` (requires `servershop.admin.reload`) to apply changes without restarting.
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---
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## Commands
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| Command | Description | Permission |
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|---------|-------------|------------|
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| `/shop` | Opens the main shop GUI | `servershop.use` |
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| `/shop reload` | Reloads all configuration | `servershop.admin.reload` |
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Aliases: `/servershop`, `/sshop`
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---
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## Permissions
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| Permission | Default | Description |
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|------------|---------|-------------|
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| `servershop.*` | op | All permissions |
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| `servershop.use` | true | Open the shop |
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| `servershop.buy` | true | Buy items |
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| `servershop.sell` | true | Sell items |
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| `servershop.admin` | op | Admin commands |
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| `servershop.admin.reload` | op | Reload configuration |
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---
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## How Pricing Works (Spread Explanation)
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The shop deliberately maintains a **large spread** between buy and sell prices to keep player-to-player trading in CommunityMarket more economically attractive.
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**Example with default settings:**
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| Item | Buy Price (player buys) | Sell Price (player sells) | Spread |
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|------|------------------------|--------------------------|--------|
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| Diamond | $50.00 | $12.50 | 75% |
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| Iron Ingot | $5.00 | $1.25 | 75% |
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| Wheat | $1.00 | $0.25 | 75% |
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If a player wants to sell diamonds, they get **$12.50** from the server shop. On the CommunityMarket, another player might pay **$35–$45** — much more attractive.
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### Configuring the spread
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In `config.yml`:
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```yaml
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pricing:
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global-sell-multiplier: 0.25 # Server pays 25% of buy price (75% spread)
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```
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Per-category overrides:
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```yaml
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pricing:
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category-sell-multipliers:
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BLOCKS: 0.20 # 80% spread on blocks
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ORES: 0.20 # 80% spread on ores
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FOOD: 0.30 # 70% spread on food
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```
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Per-item explicit prices in `prices.yml`:
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```yaml
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categories:
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ORES:
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items:
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DIAMOND:
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buy-price: 50.00
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sell-price: 12.50 # explicit override
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NETHERITE_INGOT:
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buy-price: 500.00
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sell-enabled: false # cannot sell netherite back to the server
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```
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---
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## How to Edit Categories & Prices
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### `prices.yml` structure
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```yaml
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categories:
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CATEGORY_NAME:
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display-name: "&7Human Readable Name"
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icon: MATERIAL_NAME # icon shown in the category GUI
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buy-enabled: true # can players buy from this category?
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sell-enabled: true # can players sell to this category?
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items:
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MATERIAL_NAME:
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buy-price: 10.00 # price to buy 1x from server
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sell-price: 2.50 # price server pays for 1x (optional — uses multiplier if omitted)
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buy-enabled: true # per-item override (optional)
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sell-enabled: true # per-item override (optional)
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```
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- Set `buy-price: -1` to disable buying a specific item.
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- Set `sell-price: -1` (or `sell-enabled: false`) to disable selling a specific item.
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- Items not listed in any category automatically appear in **Misc** with a default price of $10.00 buy / $2.50 sell.
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### Special-meta items
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By default, items with special metadata (enchanted books, potions, tipped arrows) are **excluded** because they can't be meaningfully sold without meta matching. You can change this:
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```yaml
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features:
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include-special-meta-items: false # default
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```
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---
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## Configuration Reference
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### `config.yml`
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```yaml
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language: en_US # Language (en_US, pt_PT)
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economy:
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currency-format: "$#,##0.00" # Java DecimalFormat pattern
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currency-symbol: "$"
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pricing:
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global-sell-multiplier: 0.25 # Global buy→sell multiplier
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sell-tax-percent: 0.0 # Optional tax on sell proceeds
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category-sell-multipliers: # Per-category overrides
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BLOCKS: 0.20
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full-inventory-behavior: DROP # DROP or CANCEL
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gui:
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main-title: "&6&lServer Shop"
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filler-material: GRAY_STAINED_GLASS_PANE
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features:
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enable-buying: true
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enable-selling: true
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sell-hand-button: true
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sell-inventory-button: true
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include-special-meta-items: false
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logging:
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enabled: true
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file: transactions.db
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```
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---
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## Transaction Logging
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When `logging.enabled: true` (default), every buy and sell is recorded in an SQLite database at `plugins/ServerShop/transactions.db`.
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Schema:
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```sql
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CREATE TABLE transactions (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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uuid TEXT,
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player TEXT,
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type TEXT, -- 'BUY' or 'SELL'
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material TEXT,
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amount INTEGER,
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unit_price REAL,
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total REAL,
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timestamp INTEGER -- Unix epoch seconds
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);
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```
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You can query this with any SQLite client or DB browser to generate sales reports.
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---
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## Known Limitations
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- No admin GUI for viewing transaction stats (planned for v2).
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- Search functionality is planned but not implemented in v1 (click Search shows a placeholder message).
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- Items with special meta (potions, enchanted books) are excluded by default; when enabled, only the base type is priced (no meta matching).
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- The `sell-inventory` button sells **all** sellable items in the inventory at once — use with caution.
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- Quantities are capped to 64 × inventory size; extremely large transactions may be slow.
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---
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## Building from Source
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```bash
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cd servershop
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mvn clean package
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```
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The shaded JAR will be in `servershop/target/servershop-1.0.0.jar`.
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---
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## License
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MIT — see the root [LICENSE](../LICENSE) file.
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@@ -0,0 +1,116 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project xmlns="http://maven.apache.org/POM/4.0.0"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
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<modelVersion>4.0.0</modelVersion>
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<groupId>pt.henrique</groupId>
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<artifactId>servershop</artifactId>
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<version>1.0.0</version>
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<packaging>jar</packaging>
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<name>ServerShop</name>
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<description>A server-run global market plugin for Paper/Purpur 1.21 with large buy/sell spread to complement CommunityMarket</description>
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<properties>
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<maven.compiler.source>21</maven.compiler.source>
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<maven.compiler.target>21</maven.compiler.target>
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<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
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<paper.version>1.21.1-R0.1-SNAPSHOT</paper.version>
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</properties>
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<repositories>
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<!-- Paper Repository -->
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<repository>
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<id>papermc</id>
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<url>https://repo.papermc.io/repository/maven-public/</url>
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</repository>
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<!-- Vault Repository -->
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<repository>
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<id>jitpack.io</id>
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<url>https://jitpack.io</url>
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</repository>
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</repositories>
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<dependencies>
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<!-- Paper API -->
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<dependency>
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<groupId>io.papermc.paper</groupId>
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<artifactId>paper-api</artifactId>
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<version>${paper.version}</version>
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<scope>provided</scope>
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</dependency>
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<!-- Vault API for Economy -->
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<dependency>
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<groupId>com.github.MilkBowl</groupId>
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<artifactId>VaultAPI</artifactId>
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<version>1.7.1</version>
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<scope>provided</scope>
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</dependency>
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<!-- SQLite JDBC Driver -->
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<dependency>
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<groupId>org.xerial</groupId>
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<artifactId>sqlite-jdbc</artifactId>
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<version>3.45.1.0</version>
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</dependency>
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<!-- HikariCP for DB connection pooling -->
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<dependency>
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<groupId>com.zaxxer</groupId>
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<artifactId>HikariCP</artifactId>
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<version>5.1.0</version>
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</dependency>
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</dependencies>
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<build>
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<plugins>
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<plugin>
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<groupId>org.apache.maven.plugins</groupId>
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<artifactId>maven-compiler-plugin</artifactId>
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<version>3.12.1</version>
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<configuration>
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<source>21</source>
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<target>21</target>
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</configuration>
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</plugin>
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<plugin>
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<groupId>org.apache.maven.plugins</groupId>
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<artifactId>maven-shade-plugin</artifactId>
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<version>3.5.1</version>
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<executions>
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<execution>
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<phase>package</phase>
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<goals>
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<goal>shade</goal>
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</goals>
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<configuration>
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<createDependencyReducedPom>false</createDependencyReducedPom>
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<relocations>
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<relocation>
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<pattern>com.zaxxer.hikari</pattern>
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<shadedPattern>pt.henrique.servershop.libs.hikari</shadedPattern>
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</relocation>
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<relocation>
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<pattern>org.sqlite</pattern>
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<shadedPattern>pt.henrique.servershop.libs.sqlite</shadedPattern>
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</relocation>
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</relocations>
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<minimizeJar>false</minimizeJar>
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</configuration>
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</execution>
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</executions>
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</plugin>
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</plugins>
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<resources>
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<resource>
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<directory>src/main/resources</directory>
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<filtering>true</filtering>
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||||
</resource>
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</resources>
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</build>
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</project>
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@@ -0,0 +1,188 @@
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package pt.henrique.servershop;
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import org.bukkit.command.PluginCommand;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.plugin.java.JavaPlugin;
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import pt.henrique.servershop.category.CategoryRegistry;
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import pt.henrique.servershop.command.ShopCommand;
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import pt.henrique.servershop.economy.EconomyManager;
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import pt.henrique.servershop.gui.*;
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import pt.henrique.servershop.i18n.LangManager;
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import pt.henrique.servershop.pricing.PricingService;
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import pt.henrique.servershop.storage.TransactionLogger;
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import java.io.File;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.nio.charset.StandardCharsets;
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/**
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* Main entry point for the <strong>ServerShop</strong> plugin.
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*
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* <p>ServerShop is a server-run global market designed to coexist with the
|
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* CommunityMarket player-to-player plugin. A deliberately large spread
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* between buy and sell prices keeps player-to-player trading more attractive.
|
||||
*
|
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* <p>Startup order:
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* <ol>
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||||
* <li>Load {@code config.yml} and {@code prices.yml}</li>
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||||
* <li>Initialise localisation (LangManager)</li>
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||||
* <li>Hook into Vault economy (required)</li>
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* <li>Load categories (CategoryRegistry)</li>
|
||||
* <li>Load prices (PricingService)</li>
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||||
* <li>Initialise optional transaction logger (SQLite)</li>
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||||
* <li>Register commands and GUI event listener</li>
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||||
* </ol>
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||||
*/
|
||||
public final class ServerShop extends JavaPlugin {
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||||
|
||||
private static ServerShop instance;
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||||
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private FileConfiguration pricesConfig;
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||||
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private LangManager langManager;
|
||||
private EconomyManager economyManager;
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||||
private CategoryRegistry categoryRegistry;
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||||
private PricingService pricingService;
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||||
private TransactionLogger transactionLogger;
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||||
|
||||
// GUI components
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||||
private GuiController guiController;
|
||||
private MainCategoryGui mainCategoryGui;
|
||||
private CategoryGui categoryGui;
|
||||
private ItemDetailGui itemDetailGui;
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||||
|
||||
@Override
|
||||
public void onEnable() {
|
||||
instance = this;
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||||
|
||||
// Ensure default config files are present on disk
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||||
saveDefaultConfig();
|
||||
savePricesConfig();
|
||||
|
||||
// Reload config from disk (picks up any player edits)
|
||||
reloadConfig();
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||||
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||||
// Language
|
||||
langManager = new LangManager(this);
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||||
langManager.load();
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||||
|
||||
// Vault economy (required)
|
||||
economyManager = new EconomyManager(this);
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||||
if (!economyManager.setup()) {
|
||||
getLogger().severe("Vault economy provider not found!");
|
||||
getLogger().severe("ServerShop requires Vault and a compatible economy plugin.");
|
||||
getLogger().severe("Disabling ServerShop.");
|
||||
getServer().getPluginManager().disablePlugin(this);
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||||
return;
|
||||
}
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||||
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||||
// Prices configuration
|
||||
pricesConfig = loadPricesConfig();
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||||
|
||||
// Category registry and pricing
|
||||
categoryRegistry = new CategoryRegistry(this);
|
||||
categoryRegistry.load();
|
||||
|
||||
pricingService = new PricingService(this);
|
||||
pricingService.load();
|
||||
|
||||
// Optional transaction logger
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||||
transactionLogger = new TransactionLogger(this);
|
||||
transactionLogger.initialize();
|
||||
|
||||
// GUI subsystem
|
||||
guiController = new GuiController();
|
||||
mainCategoryGui = new MainCategoryGui(this);
|
||||
categoryGui = new CategoryGui(this);
|
||||
itemDetailGui = new ItemDetailGui(this);
|
||||
|
||||
// Register GUI listener
|
||||
getServer().getPluginManager().registerEvents(new ShopGuiListener(this), this);
|
||||
|
||||
// Register /shop command
|
||||
ShopCommand shopCommand = new ShopCommand(this);
|
||||
PluginCommand cmd = getCommand("shop");
|
||||
if (cmd != null) {
|
||||
cmd.setExecutor(shopCommand);
|
||||
cmd.setTabCompleter(shopCommand);
|
||||
}
|
||||
|
||||
getLogger().info("ServerShop v" + getDescription().getVersion() + " enabled successfully.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDisable() {
|
||||
if (transactionLogger != null) {
|
||||
transactionLogger.shutdown();
|
||||
}
|
||||
getLogger().info("ServerShop disabled.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Reloads all configuration, language, categories, and prices.
|
||||
* Called by {@code /shop reload}.
|
||||
*/
|
||||
public void reload() {
|
||||
reloadConfig();
|
||||
pricesConfig = loadPricesConfig();
|
||||
langManager.load();
|
||||
categoryRegistry.load();
|
||||
pricingService.load();
|
||||
getLogger().info("ServerShop configuration reloaded.");
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Accessors
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
public static ServerShop getInstance() { return instance; }
|
||||
|
||||
/** @return the loaded {@code prices.yml} configuration */
|
||||
public FileConfiguration getPricesConfig() { return pricesConfig; }
|
||||
|
||||
public LangManager getLangManager() { return langManager; }
|
||||
public EconomyManager getEconomyManager() { return economyManager; }
|
||||
public CategoryRegistry getCategoryRegistry() { return categoryRegistry; }
|
||||
public PricingService getPricingService() { return pricingService; }
|
||||
public TransactionLogger getTransactionLogger() { return transactionLogger; }
|
||||
public GuiController getGuiController() { return guiController; }
|
||||
public MainCategoryGui getMainCategoryGui() { return mainCategoryGui; }
|
||||
public CategoryGui getCategoryGui() { return categoryGui; }
|
||||
public ItemDetailGui getItemDetailGui() { return itemDetailGui; }
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Helpers
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Saves the bundled {@code prices.yml} to the data folder if it does not
|
||||
* already exist.
|
||||
*/
|
||||
private void savePricesConfig() {
|
||||
File pricesFile = new File(getDataFolder(), "prices.yml");
|
||||
if (!pricesFile.exists()) {
|
||||
saveResource("prices.yml", false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads {@code prices.yml} from the data folder, merging bundled defaults.
|
||||
*
|
||||
* @return loaded configuration
|
||||
*/
|
||||
private FileConfiguration loadPricesConfig() {
|
||||
File pricesFile = new File(getDataFolder(), "prices.yml");
|
||||
YamlConfiguration cfg = YamlConfiguration.loadConfiguration(pricesFile);
|
||||
|
||||
// Merge bundled defaults
|
||||
InputStream stream = getResource("prices.yml");
|
||||
if (stream != null) {
|
||||
YamlConfiguration defaults = YamlConfiguration.loadConfiguration(
|
||||
new InputStreamReader(stream, StandardCharsets.UTF_8));
|
||||
cfg.setDefaults(defaults);
|
||||
}
|
||||
return cfg;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
package pt.henrique.servershop.category;
|
||||
|
||||
import org.bukkit.Material;
|
||||
|
||||
/**
|
||||
* Represents a shop category with its display configuration
|
||||
* and a mapping of which {@link Material} values belong to it.
|
||||
*/
|
||||
public final class Category {
|
||||
|
||||
private final String id;
|
||||
private final String displayName;
|
||||
private final Material icon;
|
||||
private final boolean buyEnabled;
|
||||
private final boolean sellEnabled;
|
||||
|
||||
/**
|
||||
* Constructs a new category.
|
||||
*
|
||||
* @param id internal identifier (e.g. "BLOCKS")
|
||||
* @param displayName colour-formatted display name shown in GUIs
|
||||
* @param icon material used as the category icon button
|
||||
* @param buyEnabled whether players can buy items in this category by default
|
||||
* @param sellEnabled whether players can sell items in this category by default
|
||||
*/
|
||||
public Category(String id, String displayName, Material icon,
|
||||
boolean buyEnabled, boolean sellEnabled) {
|
||||
this.id = id;
|
||||
this.displayName = displayName;
|
||||
this.icon = icon;
|
||||
this.buyEnabled = buyEnabled;
|
||||
this.sellEnabled = sellEnabled;
|
||||
}
|
||||
|
||||
/** @return the unique category identifier */
|
||||
public String getId() { return id; }
|
||||
|
||||
/** @return colour-formatted display name */
|
||||
public String getDisplayName() { return displayName; }
|
||||
|
||||
/** @return icon material */
|
||||
public Material getIcon() { return icon; }
|
||||
|
||||
/** @return whether buying is enabled for this category */
|
||||
public boolean isBuyEnabled() { return buyEnabled; }
|
||||
|
||||
/** @return whether selling is enabled for this category */
|
||||
public boolean isSellEnabled() { return sellEnabled; }
|
||||
}
|
||||
@@ -0,0 +1,141 @@
|
||||
package pt.henrique.servershop.category;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
import pt.henrique.servershop.ServerShop;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
/**
|
||||
* Loads and caches all categories from {@code prices.yml}.
|
||||
* Provides a fallback "MISC" category for any item that is not explicitly
|
||||
* assigned to a category.
|
||||
*/
|
||||
public final class CategoryRegistry {
|
||||
|
||||
/** Fallback category used when a material has no explicit assignment. */
|
||||
public static final String MISC_ID = "MISC";
|
||||
|
||||
private final ServerShop plugin;
|
||||
|
||||
/** Ordered list of all categories (insertion order from config). */
|
||||
private final List<Category> categories = new ArrayList<>();
|
||||
|
||||
/** Maps a Material to the category it belongs to. */
|
||||
private final Map<Material, Category> materialCategoryMap = new EnumMap<>(Material.class);
|
||||
|
||||
public CategoryRegistry(ServerShop plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads all categories from {@code prices.yml}.
|
||||
* Must be called (or re-called on reload) from the main thread before the
|
||||
* shop is opened by any player.
|
||||
*/
|
||||
public void load() {
|
||||
categories.clear();
|
||||
materialCategoryMap.clear();
|
||||
|
||||
ConfigurationSection root = plugin.getPricesConfig()
|
||||
.getConfigurationSection("categories");
|
||||
|
||||
if (root == null) {
|
||||
plugin.getLogger().warning("prices.yml has no 'categories' section!");
|
||||
ensureMiscCategory();
|
||||
return;
|
||||
}
|
||||
|
||||
for (String catId : root.getKeys(false)) {
|
||||
ConfigurationSection catSection = root.getConfigurationSection(catId);
|
||||
if (catSection == null) continue;
|
||||
|
||||
String displayName = catSection.getString("display-name", catId);
|
||||
String iconName = catSection.getString("icon", "CHEST");
|
||||
Material icon = parseMaterial(iconName, Material.CHEST);
|
||||
boolean buyEnabled = catSection.getBoolean("buy-enabled", true);
|
||||
boolean sellEnabled = catSection.getBoolean("sell-enabled", true);
|
||||
|
||||
Category category = new Category(catId, displayName, icon, buyEnabled, sellEnabled);
|
||||
categories.add(category);
|
||||
|
||||
// Register all items in this category so we can do reverse lookups
|
||||
ConfigurationSection itemsSection = catSection.getConfigurationSection("items");
|
||||
if (itemsSection != null) {
|
||||
for (String materialName : itemsSection.getKeys(false)) {
|
||||
Material mat = parseMaterial(materialName, null);
|
||||
if (mat != null) {
|
||||
materialCategoryMap.put(mat, category);
|
||||
} else {
|
||||
plugin.getLogger().warning(
|
||||
"prices.yml: unknown material '" + materialName
|
||||
+ "' in category '" + catId + "' — skipping.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ensureMiscCategory();
|
||||
plugin.getLogger().info("Loaded " + categories.size() + " categories with "
|
||||
+ materialCategoryMap.size() + " item mappings.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Ensures a MISC category exists for items without an explicit assignment.
|
||||
* If MISC is already in the list it is used as-is; otherwise a default one
|
||||
* is appended.
|
||||
*/
|
||||
private void ensureMiscCategory() {
|
||||
boolean hasMisc = categories.stream()
|
||||
.anyMatch(c -> c.getId().equals(MISC_ID));
|
||||
if (!hasMisc) {
|
||||
categories.add(new Category(MISC_ID, "&8Miscellaneous",
|
||||
Material.CHEST, true, true));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the category for a given material.
|
||||
* Falls back to the MISC category if not explicitly assigned.
|
||||
*
|
||||
* @param material the material to look up
|
||||
* @return the category; never {@code null}
|
||||
*/
|
||||
public Category getCategory(Material material) {
|
||||
Category cat = materialCategoryMap.get(material);
|
||||
if (cat != null) return cat;
|
||||
// Fallback: return the MISC category
|
||||
return categories.stream()
|
||||
.filter(c -> c.getId().equals(MISC_ID))
|
||||
.findFirst()
|
||||
.orElse(categories.isEmpty() ? null : categories.get(categories.size() - 1));
|
||||
}
|
||||
|
||||
/** @return an unmodifiable ordered list of all loaded categories */
|
||||
public List<Category> getCategories() {
|
||||
return Collections.unmodifiableList(categories);
|
||||
}
|
||||
|
||||
/** @return all materials assigned to a given category */
|
||||
public List<Material> getMaterialsInCategory(Category category) {
|
||||
List<Material> result = new ArrayList<>();
|
||||
for (Map.Entry<Material, Category> entry : materialCategoryMap.entrySet()) {
|
||||
if (entry.getValue().getId().equals(category.getId())) {
|
||||
result.add(entry.getKey());
|
||||
}
|
||||
}
|
||||
result.sort(Comparator.comparing(Material::name));
|
||||
return result;
|
||||
}
|
||||
|
||||
// ---- helpers ----
|
||||
|
||||
private Material parseMaterial(String name, Material fallback) {
|
||||
if (name == null) return fallback;
|
||||
try {
|
||||
return Material.valueOf(name.toUpperCase(Locale.ROOT));
|
||||
} catch (IllegalArgumentException e) {
|
||||
return fallback;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
package pt.henrique.servershop.command;
|
||||
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandExecutor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.command.TabCompleter;
|
||||
import org.bukkit.entity.Player;
|
||||
import pt.henrique.servershop.ServerShop;
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Handles the {@code /shop} (alias {@code /servershop}) command.
|
||||
*
|
||||
* <p>Usage:
|
||||
* <ul>
|
||||
* <li>{@code /shop} — opens the main category GUI for the player</li>
|
||||
* <li>{@code /shop reload} — reloads all configuration (requires {@code servershop.admin.reload})</li>
|
||||
* </ul>
|
||||
*/
|
||||
public final class ShopCommand implements CommandExecutor, TabCompleter {
|
||||
|
||||
private final ServerShop plugin;
|
||||
|
||||
public ShopCommand(ServerShop plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command,
|
||||
String label, String[] args) {
|
||||
|
||||
// Sub-command: reload
|
||||
if (args.length == 1 && args[0].equalsIgnoreCase("reload")) {
|
||||
if (!sender.hasPermission("servershop.admin.reload")) {
|
||||
sender.sendMessage(plugin.getLangManager().get("no-permission"));
|
||||
return true;
|
||||
}
|
||||
plugin.reload();
|
||||
sender.sendMessage(plugin.getLangManager().get("reload-success"));
|
||||
return true;
|
||||
}
|
||||
|
||||
// Player-only: open GUI
|
||||
if (!(sender instanceof Player player)) {
|
||||
sender.sendMessage(plugin.getLangManager().get("player-only"));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!player.hasPermission("servershop.use")) {
|
||||
player.sendMessage(plugin.getLangManager().get("no-permission"));
|
||||
return true;
|
||||
}
|
||||
|
||||
plugin.getMainCategoryGui().open(player);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<String> onTabComplete(CommandSender sender, Command command,
|
||||
String alias, String[] args) {
|
||||
if (args.length == 1 && sender.hasPermission("servershop.admin.reload")) {
|
||||
return List.of("reload");
|
||||
}
|
||||
return Collections.emptyList();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
package pt.henrique.servershop.economy;
|
||||
|
||||
import net.milkbowl.vault.economy.Economy;
|
||||
import net.milkbowl.vault.economy.EconomyResponse;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.plugin.RegisteredServiceProvider;
|
||||
import pt.henrique.servershop.ServerShop;
|
||||
|
||||
import java.text.DecimalFormat;
|
||||
import java.text.DecimalFormatSymbols;
|
||||
import java.util.Locale;
|
||||
|
||||
/**
|
||||
* Wraps the Vault {@link Economy} service, providing balance checks,
|
||||
* deposits, withdrawals, and formatted currency strings.
|
||||
*/
|
||||
public final class EconomyManager {
|
||||
|
||||
private final ServerShop plugin;
|
||||
private Economy economy;
|
||||
private DecimalFormat format;
|
||||
|
||||
public EconomyManager(ServerShop plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Hooks into the Vault economy service.
|
||||
*
|
||||
* @return {@code true} if an economy provider was found, {@code false} otherwise
|
||||
*/
|
||||
public boolean setup() {
|
||||
if (plugin.getServer().getPluginManager().getPlugin("Vault") == null) {
|
||||
return false;
|
||||
}
|
||||
RegisteredServiceProvider<Economy> rsp =
|
||||
plugin.getServer().getServicesManager().getRegistration(Economy.class);
|
||||
if (rsp == null) return false;
|
||||
economy = rsp.getProvider();
|
||||
|
||||
String pattern = plugin.getConfig().getString("economy.currency-format", "$#,##0.00");
|
||||
try {
|
||||
format = new DecimalFormat(pattern, DecimalFormatSymbols.getInstance(Locale.US));
|
||||
} catch (IllegalArgumentException e) {
|
||||
plugin.getLogger().warning("Invalid currency-format in config.yml; using default.");
|
||||
format = new DecimalFormat("$#,##0.00", DecimalFormatSymbols.getInstance(Locale.US));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the raw Vault {@link Economy} instance
|
||||
*/
|
||||
public Economy getEconomy() { return economy; }
|
||||
|
||||
/**
|
||||
* @return {@code true} if the economy provider has been successfully hooked
|
||||
*/
|
||||
public boolean isAvailable() { return economy != null; }
|
||||
|
||||
/**
|
||||
* Gets a player's current balance.
|
||||
*
|
||||
* @param player the player
|
||||
* @return balance
|
||||
*/
|
||||
public double getBalance(Player player) {
|
||||
return economy.getBalance(player);
|
||||
}
|
||||
|
||||
/**
|
||||
* Withdraws {@code amount} from the player's account.
|
||||
*
|
||||
* @param player the player
|
||||
* @param amount amount to withdraw (must be positive)
|
||||
* @return {@code true} on success
|
||||
*/
|
||||
public boolean withdraw(Player player, double amount) {
|
||||
if (amount <= 0) return false;
|
||||
EconomyResponse response = economy.withdrawPlayer(player, amount);
|
||||
return response.transactionSuccess();
|
||||
}
|
||||
|
||||
/**
|
||||
* Deposits {@code amount} into the player's account.
|
||||
*
|
||||
* @param player the player
|
||||
* @param amount amount to deposit (must be positive)
|
||||
* @return {@code true} on success
|
||||
*/
|
||||
public boolean deposit(Player player, double amount) {
|
||||
if (amount <= 0) return false;
|
||||
EconomyResponse response = economy.depositPlayer(player, amount);
|
||||
return response.transactionSuccess();
|
||||
}
|
||||
|
||||
/**
|
||||
* Formats an amount as a currency string using the configured pattern.
|
||||
*
|
||||
* @param amount the monetary amount
|
||||
* @return formatted string, e.g. "$1,234.56"
|
||||
*/
|
||||
public String format(double amount) {
|
||||
return format.format(amount);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,168 @@
|
||||
package pt.henrique.servershop.gui;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import pt.henrique.servershop.ServerShop;
|
||||
import pt.henrique.servershop.category.Category;
|
||||
import pt.henrique.servershop.i18n.LangManager;
|
||||
import pt.henrique.servershop.pricing.ItemPrice;
|
||||
import pt.henrique.servershop.pricing.PricingService;
|
||||
import pt.henrique.servershop.util.TextUtil;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Paginated grid of all items within a single category.
|
||||
*
|
||||
* <p>Layout (54 slots):
|
||||
* <pre>
|
||||
* Row 0-4 (slots 0-44): item grid (9 per row × 5 rows = 45 slots)
|
||||
* Row 5 (slots 45-53): [BACK][fill][fill][PREV][fill][fill][NEXT][fill][fill]
|
||||
* </pre>
|
||||
*/
|
||||
public final class CategoryGui {
|
||||
|
||||
/** Number of item display slots per page. */
|
||||
static final int ITEMS_PER_PAGE = 45;
|
||||
|
||||
static final int SLOT_BACK = 45;
|
||||
static final int SLOT_PREV = 48;
|
||||
static final int SLOT_NEXT = 50;
|
||||
|
||||
private final ServerShop plugin;
|
||||
|
||||
public CategoryGui(ServerShop plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the category GUI for a player.
|
||||
*
|
||||
* @param player the player
|
||||
* @param category the category to display
|
||||
* @param page zero-based page index
|
||||
*/
|
||||
public void open(Player player, Category category, int page) {
|
||||
LangManager lang = plugin.getLangManager();
|
||||
PricingService pricing = plugin.getPricingService();
|
||||
|
||||
List<Material> allItems = plugin.getCategoryRegistry().getMaterialsInCategory(category);
|
||||
int totalPages = Math.max(1, (int) Math.ceil((double) allItems.size() / ITEMS_PER_PAGE));
|
||||
page = Math.max(0, Math.min(page, totalPages - 1));
|
||||
|
||||
String title = lang.get("gui.category-title", "category",
|
||||
TextUtil.stripColour(category.getDisplayName()));
|
||||
Inventory inv = plugin.getServer().createInventory(null, 54, title);
|
||||
|
||||
// Fill bottom row
|
||||
ItemStack filler = createFiller();
|
||||
for (int i = 45; i < 54; i++) inv.setItem(i, filler);
|
||||
// Fill remaining item slots with filler initially
|
||||
for (int i = 0; i < 45; i++) inv.setItem(i, filler);
|
||||
|
||||
// Populate items for this page
|
||||
int start = page * ITEMS_PER_PAGE;
|
||||
int end = Math.min(start + ITEMS_PER_PAGE, allItems.size());
|
||||
for (int i = start; i < end; i++) {
|
||||
Material mat = allItems.get(i);
|
||||
ItemPrice price = pricing.getPrice(mat, category);
|
||||
ItemStack button = createItemButton(mat, price, lang);
|
||||
inv.setItem(i - start, button);
|
||||
}
|
||||
|
||||
// Navigation buttons
|
||||
inv.setItem(SLOT_BACK, createBackButton(lang));
|
||||
|
||||
if (page > 0) {
|
||||
inv.setItem(SLOT_PREV, createPrevButton(lang, page, totalPages));
|
||||
}
|
||||
if (page < totalPages - 1) {
|
||||
inv.setItem(SLOT_NEXT, createNextButton(lang, page, totalPages));
|
||||
}
|
||||
|
||||
player.openInventory(inv);
|
||||
plugin.getGuiController().setGui(player, GuiType.CATEGORY, category, null, page);
|
||||
}
|
||||
|
||||
// ---- item builders ----
|
||||
|
||||
private ItemStack createFiller() {
|
||||
String matName = plugin.getConfig().getString("gui.filler-material", "GRAY_STAINED_GLASS_PANE");
|
||||
Material mat;
|
||||
try { mat = Material.valueOf(matName); }
|
||||
catch (IllegalArgumentException e) { mat = Material.GRAY_STAINED_GLASS_PANE; }
|
||||
ItemStack item = new ItemStack(mat);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) { meta.setDisplayName(" "); item.setItemMeta(meta); }
|
||||
return item;
|
||||
}
|
||||
|
||||
private ItemStack createItemButton(Material material, ItemPrice price, LangManager lang) {
|
||||
ItemStack item = new ItemStack(material);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) return item;
|
||||
|
||||
meta.setDisplayName(TextUtil.colour("&f" + TextUtil.formatMaterialName(material)));
|
||||
|
||||
List<String> lore = new ArrayList<>();
|
||||
if (price.isBuyEnabled()) {
|
||||
lore.add(lang.get("gui.item-buy-price", "price",
|
||||
plugin.getEconomyManager().format(price.getBuyPrice())));
|
||||
} else {
|
||||
lore.add(lang.get("gui.item-buy-disabled"));
|
||||
}
|
||||
if (price.isSellEnabled()) {
|
||||
lore.add(lang.get("gui.item-sell-price", "price",
|
||||
plugin.getEconomyManager().format(price.getSellPrice())));
|
||||
} else {
|
||||
lore.add(lang.get("gui.item-sell-disabled"));
|
||||
}
|
||||
if (price.isBuyEnabled() && price.isSellEnabled()) {
|
||||
lore.add(lang.get("gui.item-spread", "spread",
|
||||
String.format("%.0f", price.getSpreadPercent())));
|
||||
}
|
||||
meta.setLore(lore);
|
||||
item.setItemMeta(meta);
|
||||
return item;
|
||||
}
|
||||
|
||||
private ItemStack createBackButton(LangManager lang) {
|
||||
ItemStack item = new ItemStack(Material.BARRIER);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) {
|
||||
meta.setDisplayName(lang.get("gui.back-button"));
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
private ItemStack createPrevButton(LangManager lang, int page, int totalPages) {
|
||||
ItemStack item = new ItemStack(Material.ARROW);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) {
|
||||
meta.setDisplayName(lang.get("gui.prev-page"));
|
||||
meta.setLore(List.of(lang.get("gui.page-info",
|
||||
"page", String.valueOf(page),
|
||||
"total", String.valueOf(totalPages))));
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
private ItemStack createNextButton(LangManager lang, int page, int totalPages) {
|
||||
ItemStack item = new ItemStack(Material.ARROW);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) {
|
||||
meta.setDisplayName(lang.get("gui.next-page"));
|
||||
meta.setLore(List.of(lang.get("gui.page-info",
|
||||
"page", String.valueOf(page + 2),
|
||||
"total", String.valueOf(totalPages))));
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
package pt.henrique.servershop.gui;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import pt.henrique.servershop.category.Category;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* Tracks which GUI screen each player currently has open and stores
|
||||
* contextual state (active category, selected material, page, quantity).
|
||||
*
|
||||
* <p>This is used by {@link ShopGuiListener} to route inventory-click events
|
||||
* to the correct handler logic without needing to inspect inventory titles.
|
||||
*/
|
||||
public final class GuiController {
|
||||
|
||||
/** Immutable state record for a single player's current GUI session. */
|
||||
record GuiState(GuiType type, Category category, Material material, int page) {}
|
||||
|
||||
/** Tracks open GUIs keyed by player UUID. */
|
||||
private final Map<UUID, GuiState> openGuis = new HashMap<>();
|
||||
|
||||
/**
|
||||
* Records that {@code player} has opened a specific shop GUI screen.
|
||||
*
|
||||
* @param player the player
|
||||
* @param type which screen is open
|
||||
* @param category the active category (may be {@code null} for MAIN_CATEGORY)
|
||||
* @param material the selected material (only meaningful for ITEM_DETAIL)
|
||||
* @param page current page index (CATEGORY) or current quantity (ITEM_DETAIL)
|
||||
*/
|
||||
public void setGui(Player player, GuiType type, Category category,
|
||||
Material material, int page) {
|
||||
openGuis.put(player.getUniqueId(), new GuiState(type, category, material, page));
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the GUI state when the player closes the inventory.
|
||||
*
|
||||
* @param player the player
|
||||
*/
|
||||
public void closeGui(Player player) {
|
||||
openGuis.remove(player.getUniqueId());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current GUI state for a player.
|
||||
*
|
||||
* @param player the player
|
||||
* @return state, or a {@link GuiType#NONE} state if none recorded
|
||||
*/
|
||||
public GuiState getState(Player player) {
|
||||
return openGuis.getOrDefault(player.getUniqueId(),
|
||||
new GuiState(GuiType.NONE, null, null, 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param player the player
|
||||
* @return {@code true} if the player has a shop GUI open
|
||||
*/
|
||||
public boolean hasShopGui(Player player) {
|
||||
return openGuis.containsKey(player.getUniqueId());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
package pt.henrique.servershop.gui;
|
||||
|
||||
/**
|
||||
* Identifies which GUI screen a player currently has open in the server shop.
|
||||
*/
|
||||
public enum GuiType {
|
||||
/** The main category-selection screen. */
|
||||
MAIN_CATEGORY,
|
||||
/** A paginated category item grid. */
|
||||
CATEGORY,
|
||||
/** The item detail / quantity-selector screen. */
|
||||
ITEM_DETAIL,
|
||||
/** Not a shop GUI (player has a different inventory open). */
|
||||
NONE
|
||||
}
|
||||
@@ -0,0 +1,261 @@
|
||||
package pt.henrique.servershop.gui;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import pt.henrique.servershop.ServerShop;
|
||||
import pt.henrique.servershop.category.Category;
|
||||
import pt.henrique.servershop.i18n.LangManager;
|
||||
import pt.henrique.servershop.pricing.ItemPrice;
|
||||
import pt.henrique.servershop.util.ItemUtil;
|
||||
import pt.henrique.servershop.util.TextUtil;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* The item detail GUI — shows buy/sell price for a specific material and
|
||||
* lets the player choose a quantity before confirming the transaction.
|
||||
*
|
||||
* <p>Slot layout (54 slots):
|
||||
* <pre>
|
||||
* Row 0: [fll][fll][fll][fll][ITEM][fll][fll][fll][fll]
|
||||
* Row 1: [fll][fll][fll][fll][fll][fll][fll][fll][fll]
|
||||
* Row 2: [fll][fll][fll][fll][fll][fll][fll][fll][fll]
|
||||
* Row 3: [-32][-16][-8 ][-1 ][QTY][+1 ][+8 ][+16][+32]
|
||||
* Row 4: [MIN][fll][BUY][fll][BAL][fll][SEL][fll][MAX]
|
||||
* Row 5: [BCK][fll][fll][fll][fll][fll][fll][fll][fll]
|
||||
* </pre>
|
||||
*/
|
||||
public final class ItemDetailGui {
|
||||
|
||||
// Slots (0-indexed)
|
||||
static final int SLOT_ITEM_DISPLAY = 4;
|
||||
|
||||
static final int SLOT_DEC32 = 27;
|
||||
static final int SLOT_DEC16 = 28;
|
||||
static final int SLOT_DEC8 = 29;
|
||||
static final int SLOT_DEC1 = 30;
|
||||
static final int SLOT_QTY = 31;
|
||||
static final int SLOT_INC1 = 32;
|
||||
static final int SLOT_INC8 = 33;
|
||||
static final int SLOT_INC16 = 34;
|
||||
static final int SLOT_INC32 = 35;
|
||||
|
||||
static final int SLOT_MIN = 36;
|
||||
static final int SLOT_BUY = 38;
|
||||
static final int SLOT_BALANCE = 40;
|
||||
static final int SLOT_SELL = 42;
|
||||
static final int SLOT_MAX = 44;
|
||||
|
||||
static final int SLOT_BACK = 45;
|
||||
|
||||
private final ServerShop plugin;
|
||||
|
||||
public ItemDetailGui(ServerShop plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the item detail GUI for a player.
|
||||
*
|
||||
* @param player the player
|
||||
* @param material the material being inspected
|
||||
* @param category the category this item belongs to (for buy/sell flags)
|
||||
* @param quantity initial quantity displayed
|
||||
*/
|
||||
public void open(Player player, Material material, Category category, int quantity) {
|
||||
LangManager lang = plugin.getLangManager();
|
||||
PricingService pricing = plugin.getPricingService();
|
||||
ItemPrice price = pricing.getPrice(material, category);
|
||||
|
||||
quantity = Math.max(1, quantity);
|
||||
|
||||
String title = lang.get("gui.detail-title", "item", TextUtil.formatMaterialName(material));
|
||||
Inventory inv = plugin.getServer().createInventory(null, 54, title);
|
||||
|
||||
// Fill everything with filler
|
||||
ItemStack filler = createFiller();
|
||||
for (int i = 0; i < 54; i++) inv.setItem(i, filler);
|
||||
|
||||
// Item display
|
||||
inv.setItem(SLOT_ITEM_DISPLAY, createItemDisplay(material, price, lang));
|
||||
|
||||
// Quantity adjustment buttons
|
||||
inv.setItem(SLOT_DEC32, createAdjustButton(Material.RED_STAINED_GLASS_PANE, "-32", -32));
|
||||
inv.setItem(SLOT_DEC16, createAdjustButton(Material.RED_STAINED_GLASS_PANE, "-16", -16));
|
||||
inv.setItem(SLOT_DEC8, createAdjustButton(Material.RED_STAINED_GLASS_PANE, "-8", -8));
|
||||
inv.setItem(SLOT_DEC1, createAdjustButton(Material.RED_STAINED_GLASS_PANE, "-1", -1));
|
||||
inv.setItem(SLOT_QTY, createQuantityDisplay(quantity, lang));
|
||||
inv.setItem(SLOT_INC1, createAdjustButton(Material.LIME_STAINED_GLASS_PANE, "+1", 1));
|
||||
inv.setItem(SLOT_INC8, createAdjustButton(Material.LIME_STAINED_GLASS_PANE, "+8", 8));
|
||||
inv.setItem(SLOT_INC16, createAdjustButton(Material.LIME_STAINED_GLASS_PANE, "+16", 16));
|
||||
inv.setItem(SLOT_INC32, createAdjustButton(Material.LIME_STAINED_GLASS_PANE, "+32", 32));
|
||||
|
||||
// MIN / MAX buttons
|
||||
inv.setItem(SLOT_MIN, createMinButton(lang));
|
||||
inv.setItem(SLOT_MAX, createMaxButton(player, price, lang));
|
||||
|
||||
// Wallet display
|
||||
inv.setItem(SLOT_BALANCE, createWalletDisplay(player, lang));
|
||||
|
||||
// Buy / Sell buttons
|
||||
double buyTotal = price.isBuyEnabled() ? price.getBuyPrice() * quantity : 0;
|
||||
double sellTotal = price.isSellEnabled() ? price.getSellPrice() * quantity : 0;
|
||||
int inInventory = ItemUtil.countInInventory(player, material);
|
||||
|
||||
if (price.isBuyEnabled()) {
|
||||
inv.setItem(SLOT_BUY, createBuyButton(quantity, buyTotal, player, lang));
|
||||
}
|
||||
if (price.isSellEnabled()) {
|
||||
inv.setItem(SLOT_SELL, createSellButton(quantity, sellTotal, inInventory, player, lang));
|
||||
}
|
||||
|
||||
// Back button
|
||||
inv.setItem(SLOT_BACK, createBackButton(lang));
|
||||
|
||||
player.openInventory(inv);
|
||||
plugin.getGuiController().setGui(player, GuiType.ITEM_DETAIL, category, material, quantity);
|
||||
}
|
||||
|
||||
// ---- item builders ----
|
||||
|
||||
private ItemStack createFiller() {
|
||||
String matName = plugin.getConfig().getString("gui.filler-material", "GRAY_STAINED_GLASS_PANE");
|
||||
Material mat;
|
||||
try { mat = Material.valueOf(matName); }
|
||||
catch (IllegalArgumentException e) { mat = Material.GRAY_STAINED_GLASS_PANE; }
|
||||
ItemStack item = new ItemStack(mat);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) { meta.setDisplayName(" "); item.setItemMeta(meta); }
|
||||
return item;
|
||||
}
|
||||
|
||||
private ItemStack createItemDisplay(Material material, ItemPrice price, LangManager lang) {
|
||||
ItemStack item = new ItemStack(material);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) return item;
|
||||
|
||||
meta.setDisplayName(TextUtil.colour("&f&l" + TextUtil.formatMaterialName(material)));
|
||||
List<String> lore = new ArrayList<>();
|
||||
if (price.isBuyEnabled()) {
|
||||
lore.add(lang.get("gui.item-buy-price", "price",
|
||||
plugin.getEconomyManager().format(price.getBuyPrice())));
|
||||
} else {
|
||||
lore.add(lang.get("gui.item-buy-disabled"));
|
||||
}
|
||||
if (price.isSellEnabled()) {
|
||||
lore.add(lang.get("gui.item-sell-price", "price",
|
||||
plugin.getEconomyManager().format(price.getSellPrice())));
|
||||
} else {
|
||||
lore.add(lang.get("gui.item-sell-disabled"));
|
||||
}
|
||||
if (price.isBuyEnabled() && price.isSellEnabled()) {
|
||||
lore.add(lang.get("gui.item-spread", "spread",
|
||||
String.format("%.0f", price.getSpreadPercent())));
|
||||
}
|
||||
meta.setLore(lore);
|
||||
item.setItemMeta(meta);
|
||||
return item;
|
||||
}
|
||||
|
||||
private ItemStack createAdjustButton(Material mat, String label, int delta) {
|
||||
ItemStack item = new ItemStack(mat);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) {
|
||||
// Use the delta sign for colour cue
|
||||
String colour = delta < 0 ? "&c" : "&a";
|
||||
meta.setDisplayName(TextUtil.colour(colour + label));
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
private ItemStack createQuantityDisplay(int qty, LangManager lang) {
|
||||
ItemStack item = new ItemStack(Material.PAPER);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) {
|
||||
meta.setDisplayName(lang.get("gui.quantity-display", "qty", String.valueOf(qty)));
|
||||
meta.setLore(lang.getList("gui.quantity-lore"));
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
private ItemStack createMinButton(LangManager lang) {
|
||||
ItemStack item = new ItemStack(Material.WHITE_STAINED_GLASS_PANE);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) {
|
||||
meta.setDisplayName(lang.get("gui.min-button"));
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
private ItemStack createMaxButton(Player player, ItemPrice price, LangManager lang) {
|
||||
ItemStack item = new ItemStack(Material.WHITE_STAINED_GLASS_PANE);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) {
|
||||
// Show both MAX buy (by balance) and MAX sell (by inventory)
|
||||
String label = price.isBuyEnabled()
|
||||
? lang.get("gui.max-button-buy")
|
||||
: lang.get("gui.max-button-sell");
|
||||
meta.setDisplayName(label);
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
private ItemStack createWalletDisplay(Player player, LangManager lang) {
|
||||
ItemStack item = new ItemStack(Material.EMERALD);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) {
|
||||
double bal = plugin.getEconomyManager().getBalance(player);
|
||||
meta.setDisplayName(lang.get("gui.wallet-display", "balance",
|
||||
plugin.getEconomyManager().format(bal)));
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
private ItemStack createBuyButton(int qty, double total, Player player, LangManager lang) {
|
||||
ItemStack item = new ItemStack(Material.LIME_WOOL);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) {
|
||||
meta.setDisplayName(lang.get("gui.buy-button", "qty", String.valueOf(qty)));
|
||||
double bal = plugin.getEconomyManager().getBalance(player);
|
||||
meta.setLore(lang.getList("gui.buy-button-lore",
|
||||
"total", plugin.getEconomyManager().format(total),
|
||||
"balance", plugin.getEconomyManager().format(bal)));
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
private ItemStack createSellButton(int qty, double total, int have, Player player, LangManager lang) {
|
||||
ItemStack item = new ItemStack(Material.RED_WOOL);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) {
|
||||
meta.setDisplayName(lang.get("gui.sell-button", "qty", String.valueOf(qty)));
|
||||
double bal = plugin.getEconomyManager().getBalance(player);
|
||||
meta.setLore(lang.getList("gui.sell-button-lore",
|
||||
"total", plugin.getEconomyManager().format(total),
|
||||
"balance", plugin.getEconomyManager().format(bal),
|
||||
"have", String.valueOf(have)));
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
private ItemStack createBackButton(LangManager lang) {
|
||||
ItemStack item = new ItemStack(Material.BARRIER);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) {
|
||||
meta.setDisplayName(lang.get("gui.back-button"));
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,139 @@
|
||||
package pt.henrique.servershop.gui;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import pt.henrique.servershop.ServerShop;
|
||||
import pt.henrique.servershop.category.Category;
|
||||
import pt.henrique.servershop.category.CategoryRegistry;
|
||||
import pt.henrique.servershop.i18n.LangManager;
|
||||
import pt.henrique.servershop.util.TextUtil;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* The main category-selection GUI opened by {@code /shop}.
|
||||
*
|
||||
* <p>Layout (54 slots):
|
||||
* <pre>
|
||||
* [CAT][CAT][CAT][CAT][CAT][CAT][CAT][fll][fll]
|
||||
* [CAT][CAT][CAT][CAT][CAT][CAT][CAT][fll][fll]
|
||||
* [CAT][CAT][CAT][CAT][CAT][CAT][CAT][fll][fll]
|
||||
* [CAT][CAT][CAT][CAT][CAT][CAT][CAT][fll][fll]
|
||||
* [CAT][CAT][CAT][CAT][CAT][CAT][CAT][fll][fll]
|
||||
* [fll][fll][fll][SELL_HAND][fll][SELL_INV][fll][fll][fll]
|
||||
* </pre>
|
||||
*/
|
||||
public final class MainCategoryGui {
|
||||
|
||||
/** Slot constants for special buttons on the bottom row. */
|
||||
static final int SLOT_SELL_HAND = 48;
|
||||
static final int SLOT_SELL_INV = 50;
|
||||
|
||||
private final ServerShop plugin;
|
||||
|
||||
public MainCategoryGui(ServerShop plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the main category GUI for a player.
|
||||
*
|
||||
* @param player the player to open the GUI for
|
||||
*/
|
||||
public void open(Player player) {
|
||||
LangManager lang = plugin.getLangManager();
|
||||
CategoryRegistry registry = plugin.getCategoryRegistry();
|
||||
|
||||
String title = lang.get("gui.main-title");
|
||||
Inventory inv = plugin.getServer().createInventory(null, 54, title);
|
||||
|
||||
// Fill background
|
||||
ItemStack filler = createFiller();
|
||||
for (int i = 0; i < 54; i++) inv.setItem(i, filler);
|
||||
|
||||
// Place category buttons in the first 45 slots
|
||||
List<Category> categories = registry.getCategories();
|
||||
int slot = 0;
|
||||
for (Category category : categories) {
|
||||
if (slot >= 45) break; // Max 45 category buttons
|
||||
|
||||
List<Material> items = registry.getMaterialsInCategory(category);
|
||||
int itemCount = items.size();
|
||||
|
||||
ItemStack button = createCategoryButton(category, itemCount, lang);
|
||||
inv.setItem(slot, button);
|
||||
slot++;
|
||||
}
|
||||
|
||||
// Bottom row special buttons
|
||||
boolean sellHandEnabled = plugin.getConfig().getBoolean("features.sell-hand-button", true);
|
||||
boolean sellInvEnabled = plugin.getConfig().getBoolean("features.sell-inventory-button", true);
|
||||
|
||||
if (sellHandEnabled) {
|
||||
inv.setItem(SLOT_SELL_HAND, createSellHandButton(lang));
|
||||
}
|
||||
if (sellInvEnabled) {
|
||||
inv.setItem(SLOT_SELL_INV, createSellInvButton(lang));
|
||||
}
|
||||
|
||||
player.openInventory(inv);
|
||||
plugin.getGuiController().setGui(player, GuiType.MAIN_CATEGORY, null, null, 0);
|
||||
}
|
||||
|
||||
// ---- item builders ----
|
||||
|
||||
private ItemStack createFiller() {
|
||||
String matName = plugin.getConfig().getString("gui.filler-material", "GRAY_STAINED_GLASS_PANE");
|
||||
Material mat;
|
||||
try {
|
||||
mat = Material.valueOf(matName);
|
||||
} catch (IllegalArgumentException e) {
|
||||
mat = Material.GRAY_STAINED_GLASS_PANE;
|
||||
}
|
||||
ItemStack item = new ItemStack(mat);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) {
|
||||
meta.setDisplayName(" ");
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
private ItemStack createCategoryButton(Category category, int itemCount, LangManager lang) {
|
||||
ItemStack item = new ItemStack(category.getIcon());
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) return item;
|
||||
|
||||
meta.setDisplayName(TextUtil.colour(category.getDisplayName()));
|
||||
|
||||
List<String> lore = new ArrayList<>(
|
||||
lang.getList("gui.category-lore", "count", String.valueOf(itemCount)));
|
||||
meta.setLore(lore);
|
||||
item.setItemMeta(meta);
|
||||
return item;
|
||||
}
|
||||
|
||||
private ItemStack createSellHandButton(LangManager lang) {
|
||||
ItemStack item = new ItemStack(Material.GOLD_INGOT);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) return item;
|
||||
meta.setDisplayName(lang.get("gui.sell-hand-button"));
|
||||
meta.setLore(lang.getList("gui.sell-hand-lore"));
|
||||
item.setItemMeta(meta);
|
||||
return item;
|
||||
}
|
||||
|
||||
private ItemStack createSellInvButton(LangManager lang) {
|
||||
ItemStack item = new ItemStack(Material.CHEST);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) return item;
|
||||
meta.setDisplayName(lang.get("gui.sell-inventory-button"));
|
||||
meta.setLore(lang.getList("gui.sell-inventory-lore"));
|
||||
item.setItemMeta(meta);
|
||||
return item;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,426 @@
|
||||
package pt.henrique.servershop.gui;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.bukkit.event.inventory.InventoryCloseEvent;
|
||||
import org.bukkit.event.inventory.InventoryDragEvent;
|
||||
import pt.henrique.servershop.ServerShop;
|
||||
import pt.henrique.servershop.category.Category;
|
||||
import pt.henrique.servershop.category.CategoryRegistry;
|
||||
import pt.henrique.servershop.gui.GuiController.GuiState;
|
||||
import pt.henrique.servershop.i18n.LangManager;
|
||||
import pt.henrique.servershop.pricing.ItemPrice;
|
||||
import pt.henrique.servershop.pricing.PricingService;
|
||||
import pt.henrique.servershop.util.ItemUtil;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Handles all inventory events for the ServerShop GUI screens.
|
||||
*
|
||||
* <p>All illegal interactions (shift-click, number-key swap, drag) are cancelled
|
||||
* when the top inventory belongs to a shop GUI to prevent item duplication.
|
||||
*/
|
||||
public final class ShopGuiListener implements Listener {
|
||||
|
||||
private final ServerShop plugin;
|
||||
|
||||
public ShopGuiListener(ServerShop plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Click events
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
|
||||
public void onInventoryClick(InventoryClickEvent event) {
|
||||
if (!(event.getWhoClicked() instanceof Player player)) return;
|
||||
|
||||
GuiController controller = plugin.getGuiController();
|
||||
if (!controller.hasShopGui(player)) return;
|
||||
|
||||
// Always cancel the click to prevent item movement inside shop GUIs
|
||||
event.setCancelled(true);
|
||||
|
||||
// Only process clicks on the top inventory (the shop GUI itself)
|
||||
if (event.getClickedInventory() == null
|
||||
|| event.getClickedInventory() != event.getView().getTopInventory()) {
|
||||
return;
|
||||
}
|
||||
|
||||
GuiState state = controller.getState(player);
|
||||
int slot = event.getRawSlot();
|
||||
|
||||
switch (state.type()) {
|
||||
case MAIN_CATEGORY -> handleMainCategoryClick(player, slot, state);
|
||||
case CATEGORY -> handleCategoryClick(player, slot, state);
|
||||
case ITEM_DETAIL -> handleItemDetailClick(player, slot, state);
|
||||
default -> { /* ignore */ }
|
||||
}
|
||||
}
|
||||
|
||||
/** Drag events inside shop GUIs are always cancelled. */
|
||||
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
|
||||
public void onInventoryDrag(InventoryDragEvent event) {
|
||||
if (!(event.getWhoClicked() instanceof Player player)) return;
|
||||
if (!plugin.getGuiController().hasShopGui(player)) return;
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
/** Remove GUI state when the player closes the inventory. */
|
||||
@EventHandler
|
||||
public void onInventoryClose(InventoryCloseEvent event) {
|
||||
if (!(event.getPlayer() instanceof Player player)) return;
|
||||
plugin.getGuiController().closeGui(player);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Main category screen
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
private void handleMainCategoryClick(Player player, int slot, GuiState state) {
|
||||
// Special bottom-row buttons
|
||||
if (slot == MainCategoryGui.SLOT_SELL_HAND) {
|
||||
handleSellHand(player);
|
||||
return;
|
||||
}
|
||||
if (slot == MainCategoryGui.SLOT_SELL_INV) {
|
||||
handleSellInventory(player);
|
||||
return;
|
||||
}
|
||||
|
||||
// Category buttons occupy slots 0-44
|
||||
if (slot < 0 || slot >= 45) return;
|
||||
|
||||
List<Category> categories = plugin.getCategoryRegistry().getCategories();
|
||||
if (slot >= categories.size()) return;
|
||||
|
||||
Category chosen = categories.get(slot);
|
||||
plugin.getCategoryGui().open(player, chosen, 0);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Category item grid
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
private void handleCategoryClick(Player player, int slot, GuiState state) {
|
||||
Category category = state.category();
|
||||
int page = state.page();
|
||||
|
||||
if (slot == CategoryGui.SLOT_BACK) {
|
||||
plugin.getMainCategoryGui().open(player);
|
||||
return;
|
||||
}
|
||||
if (slot == CategoryGui.SLOT_PREV) {
|
||||
plugin.getCategoryGui().open(player, category, page - 1);
|
||||
return;
|
||||
}
|
||||
if (slot == CategoryGui.SLOT_NEXT) {
|
||||
plugin.getCategoryGui().open(player, category, page + 1);
|
||||
return;
|
||||
}
|
||||
|
||||
// Item grid (slots 0-44)
|
||||
if (slot < 0 || slot >= 45) return;
|
||||
|
||||
List<Material> materials = plugin.getCategoryRegistry().getMaterialsInCategory(category);
|
||||
int index = page * CategoryGui.ITEMS_PER_PAGE + slot;
|
||||
if (index >= materials.size()) return;
|
||||
|
||||
Material chosen = materials.get(index);
|
||||
plugin.getItemDetailGui().open(player, chosen, category, 1);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Item detail / quantity selector
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
private void handleItemDetailClick(Player player, int slot, GuiState state) {
|
||||
Category category = state.category();
|
||||
Material material = state.material();
|
||||
int qty = state.page(); // "page" field re-used for quantity in detail GUI
|
||||
|
||||
if (slot == ItemDetailGui.SLOT_BACK) {
|
||||
plugin.getCategoryGui().open(player, category, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Quantity adjustment
|
||||
int delta = switch (slot) {
|
||||
case ItemDetailGui.SLOT_DEC32 -> -32;
|
||||
case ItemDetailGui.SLOT_DEC16 -> -16;
|
||||
case ItemDetailGui.SLOT_DEC8 -> -8;
|
||||
case ItemDetailGui.SLOT_DEC1 -> -1;
|
||||
case ItemDetailGui.SLOT_INC1 -> 1;
|
||||
case ItemDetailGui.SLOT_INC8 -> 8;
|
||||
case ItemDetailGui.SLOT_INC16 -> 16;
|
||||
case ItemDetailGui.SLOT_INC32 -> 32;
|
||||
default -> 0;
|
||||
};
|
||||
|
||||
if (delta != 0) {
|
||||
int newQty = Math.max(1, qty + delta);
|
||||
plugin.getItemDetailGui().open(player, material, category, newQty);
|
||||
return;
|
||||
}
|
||||
|
||||
// MIN button → quantity 1
|
||||
if (slot == ItemDetailGui.SLOT_MIN) {
|
||||
plugin.getItemDetailGui().open(player, material, category, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
// MAX button — different behaviour for buy vs sell
|
||||
if (slot == ItemDetailGui.SLOT_MAX) {
|
||||
handleMaxButton(player, material, category);
|
||||
return;
|
||||
}
|
||||
|
||||
// BUY confirm
|
||||
if (slot == ItemDetailGui.SLOT_BUY) {
|
||||
handleBuy(player, material, category, qty);
|
||||
return;
|
||||
}
|
||||
|
||||
// SELL confirm
|
||||
if (slot == ItemDetailGui.SLOT_SELL) {
|
||||
handleSell(player, material, category, qty);
|
||||
}
|
||||
}
|
||||
|
||||
private void handleMaxButton(Player player, Material material, Category category) {
|
||||
PricingService pricing = plugin.getPricingService();
|
||||
ItemPrice price = pricing.getPrice(material, category);
|
||||
|
||||
int maxQty = 1;
|
||||
|
||||
// Compute max by balance (for buying) or by inventory (for selling)
|
||||
if (price.isBuyEnabled()) {
|
||||
double balance = plugin.getEconomyManager().getBalance(player);
|
||||
int maxBuy = (int) (balance / price.getBuyPrice());
|
||||
maxQty = Math.max(1, maxBuy);
|
||||
} else if (price.isSellEnabled()) {
|
||||
int inInv = ItemUtil.countInInventory(player, material);
|
||||
maxQty = Math.max(1, inInv);
|
||||
}
|
||||
|
||||
plugin.getItemDetailGui().open(player, material, category, maxQty);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Buy logic
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
private void handleBuy(Player player, Material material, Category category, int qty) {
|
||||
if (!plugin.getConfig().getBoolean("features.enable-buying", true)) return;
|
||||
if (!player.hasPermission("servershop.buy")) return;
|
||||
|
||||
LangManager lang = plugin.getLangManager();
|
||||
PricingService pricing = plugin.getPricingService();
|
||||
ItemPrice price = pricing.getPrice(material, category);
|
||||
|
||||
if (!price.isBuyEnabled()) {
|
||||
player.closeInventory();
|
||||
player.sendMessage(lang.get("buy-fail-disabled"));
|
||||
return;
|
||||
}
|
||||
if (qty < 1) {
|
||||
player.closeInventory();
|
||||
player.sendMessage(lang.get("buy-fail-invalid-qty"));
|
||||
return;
|
||||
}
|
||||
|
||||
double total = price.getBuyPrice() * qty;
|
||||
double balance = plugin.getEconomyManager().getBalance(player);
|
||||
|
||||
// Re-validate balance at click time (anti-exploit)
|
||||
if (balance < total) {
|
||||
player.closeInventory();
|
||||
player.sendMessage(lang.get("buy-fail-no-money",
|
||||
"total", plugin.getEconomyManager().format(total),
|
||||
"balance", plugin.getEconomyManager().format(balance)));
|
||||
return;
|
||||
}
|
||||
|
||||
// Check inventory space and give items
|
||||
boolean dropOnFull = plugin.getConfig()
|
||||
.getString("full-inventory-behavior", "DROP").equalsIgnoreCase("DROP");
|
||||
if (!dropOnFull) {
|
||||
// Verify sufficient space BEFORE charging (anti-exploit)
|
||||
if (!ItemUtil.canFit(player, material, qty)) {
|
||||
player.closeInventory();
|
||||
player.sendMessage(lang.get("buy-fail-inventory-full-cancelled"));
|
||||
return;
|
||||
}
|
||||
// Charge the player, then give items
|
||||
plugin.getEconomyManager().withdraw(player, total);
|
||||
ItemUtil.addItems(player, material, qty, false);
|
||||
} else {
|
||||
// Charge first, then give items (dropping overflow)
|
||||
plugin.getEconomyManager().withdraw(player, total);
|
||||
int leftover = ItemUtil.addItems(player, material, qty, true);
|
||||
if (leftover > 0) {
|
||||
player.sendMessage(lang.get("buy-drop-notice"));
|
||||
}
|
||||
}
|
||||
|
||||
// Log the transaction
|
||||
plugin.getTransactionLogger().log(player, "BUY", material.name(),
|
||||
qty, price.getBuyPrice(), total);
|
||||
|
||||
// Notify and refresh the GUI
|
||||
player.closeInventory();
|
||||
player.sendMessage(lang.get("buy-success",
|
||||
"qty", String.valueOf(qty),
|
||||
"item", material.name(),
|
||||
"total", plugin.getEconomyManager().format(total)));
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Sell logic
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
private void handleSell(Player player, Material material, Category category, int qty) {
|
||||
if (!plugin.getConfig().getBoolean("features.enable-selling", true)) return;
|
||||
if (!player.hasPermission("servershop.sell")) return;
|
||||
|
||||
LangManager lang = plugin.getLangManager();
|
||||
PricingService pricing = plugin.getPricingService();
|
||||
ItemPrice price = pricing.getPrice(material, category);
|
||||
|
||||
if (!price.isSellEnabled()) {
|
||||
player.closeInventory();
|
||||
player.sendMessage(lang.get("sell-fail-disabled"));
|
||||
return;
|
||||
}
|
||||
if (qty < 1) {
|
||||
player.closeInventory();
|
||||
player.sendMessage(lang.get("sell-fail-invalid-qty"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Re-validate inventory at click time (anti-exploit)
|
||||
int inInventory = ItemUtil.countInInventory(player, material);
|
||||
if (inInventory < qty) {
|
||||
player.closeInventory();
|
||||
player.sendMessage(lang.get("sell-fail-no-items", "item", material.name()));
|
||||
return;
|
||||
}
|
||||
|
||||
double unitSellPrice = price.getSellPrice();
|
||||
|
||||
// Apply sell tax if configured
|
||||
double taxPercent = plugin.getConfig().getDouble("pricing.sell-tax-percent", 0.0);
|
||||
if (taxPercent > 0) {
|
||||
unitSellPrice = unitSellPrice * (1.0 - taxPercent / 100.0);
|
||||
}
|
||||
|
||||
double total = unitSellPrice * qty;
|
||||
|
||||
// Remove items from inventory then deposit money
|
||||
ItemUtil.removeItems(player, material, qty);
|
||||
plugin.getEconomyManager().deposit(player, total);
|
||||
|
||||
// Log the transaction
|
||||
plugin.getTransactionLogger().log(player, "SELL", material.name(),
|
||||
qty, price.getSellPrice(), total);
|
||||
|
||||
player.closeInventory();
|
||||
player.sendMessage(lang.get("sell-success",
|
||||
"qty", String.valueOf(qty),
|
||||
"item", material.name(),
|
||||
"total", plugin.getEconomyManager().format(total)));
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Sell hand / sell inventory (from main menu)
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
private void handleSellHand(Player player) {
|
||||
if (!plugin.getConfig().getBoolean("features.enable-selling", true)) return;
|
||||
if (!player.hasPermission("servershop.sell")) return;
|
||||
|
||||
LangManager lang = plugin.getLangManager();
|
||||
var held = player.getInventory().getItemInMainHand();
|
||||
if (held.getType() == Material.AIR) {
|
||||
player.sendMessage(plugin.getLangManager().get("sell-all-nothing",
|
||||
"item", "air"));
|
||||
return;
|
||||
}
|
||||
|
||||
Material material = held.getType();
|
||||
Category category = plugin.getCategoryRegistry().getCategory(material);
|
||||
PricingService pricing = plugin.getPricingService();
|
||||
ItemPrice price = pricing.getPrice(material, category);
|
||||
|
||||
if (!price.isSellEnabled()) {
|
||||
player.closeInventory();
|
||||
player.sendMessage(lang.get("sell-fail-disabled"));
|
||||
return;
|
||||
}
|
||||
|
||||
int qty = ItemUtil.countInInventory(player, material);
|
||||
if (qty == 0) {
|
||||
player.closeInventory();
|
||||
player.sendMessage(lang.get("sell-all-nothing", "item", material.name()));
|
||||
return;
|
||||
}
|
||||
|
||||
double total = price.getSellPrice() * qty;
|
||||
ItemUtil.removeItems(player, material, qty);
|
||||
plugin.getEconomyManager().deposit(player, total);
|
||||
plugin.getTransactionLogger().log(player, "SELL", material.name(),
|
||||
qty, price.getSellPrice(), total);
|
||||
|
||||
player.closeInventory();
|
||||
player.sendMessage(lang.get("sell-all-success",
|
||||
"qty", String.valueOf(qty),
|
||||
"item", material.name(),
|
||||
"total", plugin.getEconomyManager().format(total)));
|
||||
}
|
||||
|
||||
private void handleSellInventory(Player player) {
|
||||
if (!plugin.getConfig().getBoolean("features.enable-selling", true)) return;
|
||||
if (!player.hasPermission("servershop.sell")) return;
|
||||
|
||||
// Show a sub-GUI for the item in hand, or a confirmation screen
|
||||
// For simplicity: sell ALL shoppable items in the player's inventory
|
||||
// that have a sell price configured.
|
||||
LangManager lang = plugin.getLangManager();
|
||||
double grandTotal = 0;
|
||||
int totalSold = 0;
|
||||
|
||||
for (Material mat : Material.values()) {
|
||||
if (!ItemUtil.isShoppable(mat)) continue;
|
||||
int count = ItemUtil.countInInventory(player, mat);
|
||||
if (count == 0) continue;
|
||||
|
||||
Category category = plugin.getCategoryRegistry().getCategory(mat);
|
||||
ItemPrice price = plugin.getPricingService().getPrice(mat, category);
|
||||
if (!price.isSellEnabled()) continue;
|
||||
|
||||
double itemTotal = price.getSellPrice() * count;
|
||||
ItemUtil.removeItems(player, mat, count);
|
||||
plugin.getEconomyManager().deposit(player, itemTotal);
|
||||
plugin.getTransactionLogger().log(player, "SELL", mat.name(),
|
||||
count, price.getSellPrice(), itemTotal);
|
||||
grandTotal += itemTotal;
|
||||
totalSold += count;
|
||||
}
|
||||
|
||||
player.closeInventory();
|
||||
if (totalSold == 0) {
|
||||
player.sendMessage(lang.get("sell-all-nothing", "item", "any items"));
|
||||
} else {
|
||||
player.sendMessage(lang.get("sell-all-success",
|
||||
"qty", String.valueOf(totalSold),
|
||||
"item", "items",
|
||||
"total", plugin.getEconomyManager().format(grandTotal)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,118 @@
|
||||
package pt.henrique.servershop.i18n;
|
||||
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.configuration.file.YamlConfiguration;
|
||||
import pt.henrique.servershop.ServerShop;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.InputStream;
|
||||
import java.io.InputStreamReader;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Loads and serves localised strings from the active language file
|
||||
* ({@code lang/<language>.yml}).
|
||||
*
|
||||
* <p>If a key is missing from the loaded file the default bundled language
|
||||
* file ({@code en_US}) is consulted as fallback.
|
||||
*/
|
||||
public final class LangManager {
|
||||
|
||||
private final ServerShop plugin;
|
||||
private FileConfiguration lang;
|
||||
private FileConfiguration fallback;
|
||||
|
||||
public LangManager(ServerShop plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the language file configured in {@code config.yml}.
|
||||
* Call this method on startup and on reload.
|
||||
*/
|
||||
public void load() {
|
||||
String language = plugin.getConfig().getString("language", "en_US");
|
||||
lang = loadLangFile(language);
|
||||
fallback = loadLangFile("en_US");
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a translated string, substituting {@code %key% → value} placeholders.
|
||||
*
|
||||
* @param key the YAML path within the language file
|
||||
* @param replacements alternating key/value pairs, e.g. {@code "qty", "5"}
|
||||
* @return the translated, colour-decoded string
|
||||
*/
|
||||
public String get(String key, String... replacements) {
|
||||
String raw = lang.getString(key);
|
||||
if (raw == null) raw = fallback.getString(key);
|
||||
if (raw == null) return key; // last resort
|
||||
|
||||
raw = colour(raw);
|
||||
for (int i = 0; i + 1 < replacements.length; i += 2) {
|
||||
raw = raw.replace("%" + replacements[i] + "%", replacements[i + 1]);
|
||||
}
|
||||
return raw;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a translated string list (for lore entries etc.).
|
||||
*
|
||||
* @param key the YAML path
|
||||
* @param replacements alternating key/value pairs
|
||||
* @return colour-decoded list; empty list if key not found
|
||||
*/
|
||||
public List<String> getList(String key, String... replacements) {
|
||||
List<String> raw = lang.getStringList(key);
|
||||
if (raw.isEmpty()) raw = fallback.getStringList(key);
|
||||
return raw.stream()
|
||||
.map(s -> {
|
||||
s = colour(s);
|
||||
for (int i = 0; i + 1 < replacements.length; i += 2) {
|
||||
s = s.replace("%" + replacements[i] + "%", replacements[i + 1]);
|
||||
}
|
||||
return s;
|
||||
})
|
||||
.toList();
|
||||
}
|
||||
|
||||
// ---- helpers ----
|
||||
|
||||
/** Translates '&' colour codes into chat colour codes. */
|
||||
private String colour(String s) {
|
||||
return org.bukkit.ChatColor.translateAlternateColorCodes('&', s);
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a language file, first from the data folder then from the bundled
|
||||
* resources jar if it does not exist on disk.
|
||||
*/
|
||||
private FileConfiguration loadLangFile(String language) {
|
||||
File file = new File(plugin.getDataFolder(), "lang/" + language + ".yml");
|
||||
|
||||
// Save default resource if absent
|
||||
if (!file.exists()) {
|
||||
InputStream stream = plugin.getResource("lang/" + language + ".yml");
|
||||
if (stream != null) {
|
||||
plugin.saveResource("lang/" + language + ".yml", false);
|
||||
}
|
||||
}
|
||||
|
||||
if (file.exists()) {
|
||||
YamlConfiguration cfg = YamlConfiguration.loadConfiguration(file);
|
||||
// Merge defaults from bundled resource
|
||||
InputStream stream = plugin.getResource("lang/" + language + ".yml");
|
||||
if (stream != null) {
|
||||
YamlConfiguration defaults = YamlConfiguration.loadConfiguration(
|
||||
new InputStreamReader(stream, StandardCharsets.UTF_8));
|
||||
cfg.setDefaults(defaults);
|
||||
}
|
||||
return cfg;
|
||||
}
|
||||
|
||||
// Nothing on disk and nothing in jar — return empty config
|
||||
plugin.getLogger().warning("Language file 'lang/" + language + ".yml' not found.");
|
||||
return new YamlConfiguration();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
package pt.henrique.servershop.pricing;
|
||||
|
||||
/**
|
||||
* Holds the buy price and sell price for a single item in the server shop.
|
||||
* A price of {@code -1} means that operation (buy or sell) is disabled.
|
||||
*/
|
||||
public final class ItemPrice {
|
||||
|
||||
/** Sentinel value indicating that buying or selling is disabled for this item. */
|
||||
public static final double DISABLED = -1.0;
|
||||
|
||||
private final double buyPrice;
|
||||
private final double sellPrice;
|
||||
|
||||
/**
|
||||
* @param buyPrice price server charges the player to buy 1 unit; use {@link #DISABLED} to disallow
|
||||
* @param sellPrice price server pays the player for 1 unit; use {@link #DISABLED} to disallow
|
||||
*/
|
||||
public ItemPrice(double buyPrice, double sellPrice) {
|
||||
this.buyPrice = buyPrice;
|
||||
this.sellPrice = sellPrice;
|
||||
}
|
||||
|
||||
/** @return price per unit when the player buys, or {@link #DISABLED} */
|
||||
public double getBuyPrice() { return buyPrice; }
|
||||
|
||||
/** @return price per unit when the player sells, or {@link #DISABLED} */
|
||||
public double getSellPrice() { return sellPrice; }
|
||||
|
||||
/** @return {@code true} if players can buy this item */
|
||||
public boolean isBuyEnabled() { return buyPrice > 0; }
|
||||
|
||||
/** @return {@code true} if players can sell this item */
|
||||
public boolean isSellEnabled() { return sellPrice > 0; }
|
||||
|
||||
/**
|
||||
* Calculates the spread percentage between buy and sell prices.
|
||||
* Spread = (buyPrice - sellPrice) / buyPrice * 100
|
||||
*
|
||||
* @return spread as a percentage, or 0 if buy is disabled
|
||||
*/
|
||||
public double getSpreadPercent() {
|
||||
if (!isBuyEnabled() || !isSellEnabled()) return 0;
|
||||
return ((buyPrice - sellPrice) / buyPrice) * 100.0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,158 @@
|
||||
package pt.henrique.servershop.pricing;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
import pt.henrique.servershop.ServerShop;
|
||||
import pt.henrique.servershop.category.Category;
|
||||
|
||||
import java.util.EnumMap;
|
||||
import java.util.Locale;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* Resolves buy/sell prices for every material.
|
||||
*
|
||||
* <p>Resolution order (first match wins):
|
||||
* <ol>
|
||||
* <li>Per-item override in {@code prices.yml}</li>
|
||||
* <li>Category-level sell multiplier from {@code config.yml}</li>
|
||||
* <li>Global sell multiplier from {@code config.yml}</li>
|
||||
* </ol>
|
||||
*
|
||||
* <p>A sell price is derived from the buy price using
|
||||
* {@code sellPrice = buyPrice * sellMultiplier} unless an explicit
|
||||
* {@code sell-price} is specified in {@code prices.yml}.
|
||||
*/
|
||||
public final class PricingService {
|
||||
|
||||
private final ServerShop plugin;
|
||||
|
||||
/** Cache of resolved prices per material. */
|
||||
private final Map<Material, ItemPrice> priceCache = new EnumMap<>(Material.class);
|
||||
|
||||
public PricingService(ServerShop plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads all prices from {@code prices.yml} into the cache.
|
||||
* Must be called (or re-called on reload) after {@link pt.henrique.servershop.category.CategoryRegistry#load()}.
|
||||
*/
|
||||
public void load() {
|
||||
priceCache.clear();
|
||||
|
||||
double globalSellMultiplier = plugin.getConfig()
|
||||
.getDouble("pricing.global-sell-multiplier", 0.25);
|
||||
|
||||
ConfigurationSection catSection = plugin.getPricesConfig()
|
||||
.getConfigurationSection("categories");
|
||||
if (catSection == null) return;
|
||||
|
||||
for (String catId : catSection.getKeys(false)) {
|
||||
ConfigurationSection cat = catSection.getConfigurationSection(catId);
|
||||
if (cat == null) continue;
|
||||
|
||||
boolean catBuyEnabled = cat.getBoolean("buy-enabled", true);
|
||||
boolean catSellEnabled = cat.getBoolean("sell-enabled", true);
|
||||
|
||||
// Per-category sell multiplier (falls back to global)
|
||||
double catSellMultiplier = plugin.getConfig()
|
||||
.getDouble("pricing.category-sell-multipliers." + catId, globalSellMultiplier);
|
||||
|
||||
ConfigurationSection items = cat.getConfigurationSection("items");
|
||||
if (items == null) continue;
|
||||
|
||||
for (String materialName : items.getKeys(false)) {
|
||||
Material mat = parseMaterial(materialName);
|
||||
if (mat == null) continue;
|
||||
|
||||
// Item may be a scalar (just buy-price) or a section
|
||||
double buyPrice;
|
||||
double sellPrice;
|
||||
boolean itemBuyEnabled = catBuyEnabled;
|
||||
boolean itemSellEnabled = catSellEnabled;
|
||||
|
||||
Object raw = items.get(materialName);
|
||||
if (raw instanceof ConfigurationSection itemSection) {
|
||||
buyPrice = itemSection.getDouble("buy-price", ItemPrice.DISABLED);
|
||||
// sell-price: explicit override or derived from multiplier
|
||||
if (itemSection.contains("sell-price")) {
|
||||
sellPrice = itemSection.getDouble("sell-price");
|
||||
} else if (buyPrice > 0) {
|
||||
sellPrice = buyPrice * catSellMultiplier;
|
||||
} else {
|
||||
sellPrice = ItemPrice.DISABLED;
|
||||
}
|
||||
// Per-item buy/sell enabled flags
|
||||
if (itemSection.contains("buy-enabled")) {
|
||||
itemBuyEnabled = itemSection.getBoolean("buy-enabled");
|
||||
}
|
||||
if (itemSection.contains("sell-enabled")) {
|
||||
itemSellEnabled = itemSection.getBoolean("sell-enabled");
|
||||
}
|
||||
} else {
|
||||
// scalar value — treat as buy-price
|
||||
buyPrice = items.getDouble(materialName, ItemPrice.DISABLED);
|
||||
sellPrice = buyPrice > 0 ? buyPrice * catSellMultiplier : ItemPrice.DISABLED;
|
||||
}
|
||||
|
||||
// Apply enabled flags: if disabled, force price to DISABLED
|
||||
if (!itemBuyEnabled) buyPrice = ItemPrice.DISABLED;
|
||||
if (!itemSellEnabled) sellPrice = ItemPrice.DISABLED;
|
||||
|
||||
priceCache.put(mat, new ItemPrice(buyPrice, sellPrice));
|
||||
}
|
||||
}
|
||||
|
||||
plugin.getLogger().info("Loaded prices for " + priceCache.size() + " materials.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the {@link ItemPrice} for a material.
|
||||
* If the material has no configured price a default is synthesised using the
|
||||
* global multiplier with a nominal base buy price of {@code 10.0}, so that
|
||||
* newly-added items never cause a NullPointerException.
|
||||
*
|
||||
* @param material the material to price
|
||||
* @return a non-null {@link ItemPrice}
|
||||
*/
|
||||
public ItemPrice getPrice(Material material) {
|
||||
ItemPrice cached = priceCache.get(material);
|
||||
if (cached != null) return cached;
|
||||
|
||||
// Unknown / unconfigured material: use nominal default
|
||||
double base = 10.0;
|
||||
double multiplier = plugin.getConfig()
|
||||
.getDouble("pricing.global-sell-multiplier", 0.25);
|
||||
return new ItemPrice(base, base * multiplier);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the price for a material within a specific category context,
|
||||
* respecting the category-level buy/sell enabled flags.
|
||||
*
|
||||
* @param material the material
|
||||
* @param category the category (used for enabled checks)
|
||||
* @return resolved price
|
||||
*/
|
||||
public ItemPrice getPrice(Material material, Category category) {
|
||||
ItemPrice base = getPrice(material);
|
||||
|
||||
// If the category disables buying or selling, override those fields
|
||||
double buy = category.isBuyEnabled() ? base.getBuyPrice() : ItemPrice.DISABLED;
|
||||
double sell = category.isSellEnabled() ? base.getSellPrice() : ItemPrice.DISABLED;
|
||||
|
||||
if (buy == base.getBuyPrice() && sell == base.getSellPrice()) return base;
|
||||
return new ItemPrice(buy, sell);
|
||||
}
|
||||
|
||||
// ---- helpers ----
|
||||
|
||||
private Material parseMaterial(String name) {
|
||||
try {
|
||||
return Material.valueOf(name.toUpperCase(Locale.ROOT));
|
||||
} catch (IllegalArgumentException e) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,144 @@
|
||||
package pt.henrique.servershop.storage;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import pt.henrique.servershop.ServerShop;
|
||||
|
||||
import java.io.File;
|
||||
import java.sql.Connection;
|
||||
import java.sql.DriverManager;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.SQLException;
|
||||
import java.sql.Statement;
|
||||
import java.util.logging.Level;
|
||||
|
||||
/**
|
||||
* Optional SQLite logger for buy/sell transactions.
|
||||
* All database writes are performed on the Bukkit async scheduler thread.
|
||||
*
|
||||
* <p>Schema:
|
||||
* <pre>
|
||||
* transactions (
|
||||
* id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
* uuid TEXT NOT NULL,
|
||||
* player TEXT NOT NULL,
|
||||
* type TEXT NOT NULL, -- 'BUY' or 'SELL'
|
||||
* material TEXT NOT NULL,
|
||||
* amount INTEGER NOT NULL,
|
||||
* unit_price REAL NOT NULL,
|
||||
* total REAL NOT NULL,
|
||||
* timestamp INTEGER NOT NULL -- Unix epoch seconds
|
||||
* )
|
||||
* </pre>
|
||||
*/
|
||||
public final class TransactionLogger {
|
||||
|
||||
private final ServerShop plugin;
|
||||
private Connection connection;
|
||||
private volatile boolean enabled;
|
||||
|
||||
public TransactionLogger(ServerShop plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens (or creates) the SQLite database and sets up the schema.
|
||||
* Call this on startup; it is safe to call from the main thread as
|
||||
* it only runs at plugin enable time.
|
||||
*
|
||||
* @return {@code true} if the logger was successfully initialised
|
||||
*/
|
||||
public boolean initialize() {
|
||||
enabled = plugin.getConfig().getBoolean("logging.enabled", true);
|
||||
if (!enabled) {
|
||||
plugin.getLogger().info("Transaction logging is disabled.");
|
||||
return true;
|
||||
}
|
||||
|
||||
String fileName = plugin.getConfig().getString("logging.file", "transactions.db");
|
||||
File dbFile = new File(plugin.getDataFolder(), fileName);
|
||||
plugin.getDataFolder().mkdirs();
|
||||
|
||||
try {
|
||||
// Use the bundled (shaded) sqlite-jdbc driver
|
||||
Class.forName("org.sqlite.JDBC");
|
||||
connection = DriverManager.getConnection("jdbc:sqlite:" + dbFile.getAbsolutePath());
|
||||
createTable();
|
||||
plugin.getLogger().info("Transaction database initialised.");
|
||||
return true;
|
||||
} catch (Exception e) {
|
||||
plugin.getLogger().log(Level.SEVERE, "Failed to initialise transaction database", e);
|
||||
enabled = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Logs a transaction asynchronously.
|
||||
*
|
||||
* @param player the player involved
|
||||
* @param type "BUY" or "SELL"
|
||||
* @param material the material name
|
||||
* @param amount the quantity
|
||||
* @param unitPrice the per-unit price
|
||||
* @param total the total transaction value
|
||||
*/
|
||||
public void log(Player player, String type, String material, int amount,
|
||||
double unitPrice, double total) {
|
||||
if (!enabled || connection == null) return;
|
||||
|
||||
final String uuid = player.getUniqueId().toString();
|
||||
final String name = player.getName();
|
||||
final long ts = System.currentTimeMillis() / 1000L;
|
||||
|
||||
// Fire and forget on async thread
|
||||
plugin.getServer().getScheduler().runTaskAsynchronously(plugin, () -> {
|
||||
String sql = "INSERT INTO transactions (uuid, player, type, material, amount, "
|
||||
+ "unit_price, total, timestamp) VALUES (?,?,?,?,?,?,?,?)";
|
||||
try (PreparedStatement ps = connection.prepareStatement(sql)) {
|
||||
ps.setString(1, uuid);
|
||||
ps.setString(2, name);
|
||||
ps.setString(3, type);
|
||||
ps.setString(4, material);
|
||||
ps.setInt(5, amount);
|
||||
ps.setDouble(6, unitPrice);
|
||||
ps.setDouble(7, total);
|
||||
ps.setLong(8, ts);
|
||||
ps.executeUpdate();
|
||||
} catch (SQLException e) {
|
||||
plugin.getLogger().log(Level.WARNING, "Failed to log transaction", e);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/** Closes the database connection gracefully. */
|
||||
public void shutdown() {
|
||||
if (connection != null) {
|
||||
try {
|
||||
connection.close();
|
||||
} catch (SQLException e) {
|
||||
plugin.getLogger().log(Level.WARNING, "Error closing transaction database", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---- private helpers ----
|
||||
|
||||
private void createTable() throws SQLException {
|
||||
String sql = """
|
||||
CREATE TABLE IF NOT EXISTS transactions (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
uuid TEXT NOT NULL,
|
||||
player TEXT NOT NULL,
|
||||
type TEXT NOT NULL,
|
||||
material TEXT NOT NULL,
|
||||
amount INTEGER NOT NULL,
|
||||
unit_price REAL NOT NULL,
|
||||
total REAL NOT NULL,
|
||||
timestamp INTEGER NOT NULL
|
||||
)
|
||||
""";
|
||||
try (Statement stmt = connection.createStatement()) {
|
||||
stmt.execute(sql);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,139 @@
|
||||
package pt.henrique.servershop.util;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* Inventory and item helper utilities.
|
||||
*/
|
||||
public final class ItemUtil {
|
||||
|
||||
private ItemUtil() {}
|
||||
|
||||
/**
|
||||
* Counts how many of a given material the player has in their inventory
|
||||
* (including off-hand and hotbar).
|
||||
*
|
||||
* @param player the player
|
||||
* @param material the material to count
|
||||
* @return total count across all inventory slots
|
||||
*/
|
||||
public static int countInInventory(Player player, Material material) {
|
||||
int count = 0;
|
||||
for (ItemStack item : player.getInventory().getContents()) {
|
||||
if (item != null && item.getType() == material) {
|
||||
count += item.getAmount();
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes exactly {@code amount} of the given material from the player's inventory.
|
||||
* Does NOT check whether the player actually has enough — call {@link #countInInventory}
|
||||
* first to validate.
|
||||
*
|
||||
* @param player the player
|
||||
* @param material the material to remove
|
||||
* @param amount amount to remove
|
||||
*/
|
||||
public static void removeItems(Player player, Material material, int amount) {
|
||||
ItemStack[] contents = player.getInventory().getContents();
|
||||
int remaining = amount;
|
||||
for (int i = 0; i < contents.length && remaining > 0; i++) {
|
||||
ItemStack stack = contents[i];
|
||||
if (stack == null || stack.getType() != material) continue;
|
||||
|
||||
if (stack.getAmount() <= remaining) {
|
||||
remaining -= stack.getAmount();
|
||||
contents[i] = null;
|
||||
} else {
|
||||
stack.setAmount(stack.getAmount() - remaining);
|
||||
remaining = 0;
|
||||
}
|
||||
}
|
||||
player.getInventory().setContents(contents);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds {@code amount} of a material to the player's inventory,
|
||||
* dropping overflow at the player's feet.
|
||||
*
|
||||
* @param player the player
|
||||
* @param material the material to give
|
||||
* @param amount total amount to give
|
||||
* @param drop if {@code true} overflow items are dropped; if {@code false} the method
|
||||
* returns the number that could NOT be added (caller decides what to do)
|
||||
* @return number of items that could not fit in the inventory
|
||||
* (always 0 when {@code drop} is {@code true})
|
||||
*/
|
||||
public static int addItems(Player player, Material material, int amount, boolean drop) {
|
||||
int maxStack = new ItemStack(material).getMaxStackSize();
|
||||
int remaining = amount;
|
||||
|
||||
while (remaining > 0) {
|
||||
int batch = Math.min(remaining, maxStack);
|
||||
ItemStack stack = new ItemStack(material, batch);
|
||||
Map<Integer, ItemStack> leftover = player.getInventory().addItem(stack);
|
||||
|
||||
int leftoverTotal = leftover.values().stream()
|
||||
.mapToInt(ItemStack::getAmount).sum();
|
||||
|
||||
if (leftoverTotal > 0) {
|
||||
if (drop) {
|
||||
// Drop at player's feet
|
||||
player.getWorld().dropItem(player.getLocation(), new ItemStack(material, leftoverTotal));
|
||||
remaining = 0;
|
||||
} else {
|
||||
return remaining - (batch - leftoverTotal);
|
||||
}
|
||||
} else {
|
||||
remaining -= batch;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the player's inventory can fit {@code amount} additional
|
||||
* units of {@code material} without any overflow.
|
||||
*
|
||||
* @param player the player
|
||||
* @param material the material to check
|
||||
* @param amount amount to fit
|
||||
* @return {@code true} if all {@code amount} units would fit
|
||||
*/
|
||||
public static boolean canFit(Player player, Material material, int amount) {
|
||||
int maxStack = new ItemStack(material).getMaxStackSize();
|
||||
int space = 0;
|
||||
|
||||
for (ItemStack slot : player.getInventory().getStorageContents()) {
|
||||
if (slot == null || slot.getType() == Material.AIR) {
|
||||
space += maxStack;
|
||||
} else if (slot.getType() == material && slot.getAmount() < maxStack) {
|
||||
space += maxStack - slot.getAmount();
|
||||
}
|
||||
if (space >= amount) return true;
|
||||
}
|
||||
return space >= amount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether a material is purchasable by the server shop
|
||||
* (not air, not legacy, not a technical/non-obtainable block).
|
||||
*
|
||||
* @param material the material to test
|
||||
* @return {@code true} if the material can appear in the shop
|
||||
*/
|
||||
public static boolean isShoppable(Material material) {
|
||||
if (material == Material.AIR) return false;
|
||||
if (!material.isItem()) return false;
|
||||
// Exclude cave air / void air variants
|
||||
if (material.name().contains("AIR")) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
package pt.henrique.servershop.util;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
|
||||
import java.util.Locale;
|
||||
|
||||
/**
|
||||
* Text / formatting helpers used throughout the plugin.
|
||||
*/
|
||||
public final class TextUtil {
|
||||
|
||||
private TextUtil() {}
|
||||
|
||||
/**
|
||||
* Converts a {@link Material} name into a human-readable title-case string.
|
||||
* E.g. {@code DIAMOND_PICKAXE} → {@code "Diamond Pickaxe"}.
|
||||
*
|
||||
* @param material the material
|
||||
* @return formatted display name
|
||||
*/
|
||||
public static String formatMaterialName(Material material) {
|
||||
String[] parts = material.name().split("_");
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (String part : parts) {
|
||||
if (!sb.isEmpty()) sb.append(' ');
|
||||
sb.append(part.charAt(0)).append(part.substring(1).toLowerCase(Locale.ROOT));
|
||||
}
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Translates '&' colour codes and strips trailing whitespace.
|
||||
*
|
||||
* @param s the string to colour
|
||||
* @return colour-translated string
|
||||
*/
|
||||
public static String colour(String s) {
|
||||
return ChatColor.translateAlternateColorCodes('&', s);
|
||||
}
|
||||
|
||||
/**
|
||||
* Strips all colour codes from a string.
|
||||
*
|
||||
* @param s the string
|
||||
* @return plain text
|
||||
*/
|
||||
public static String stripColour(String s) {
|
||||
return ChatColor.stripColor(colour(s));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
# ============================================================
|
||||
# ServerShop Configuration
|
||||
# Server-run global market — designed to work alongside
|
||||
# CommunityMarket with a large buy/sell spread.
|
||||
# ============================================================
|
||||
|
||||
# Language (available: en_US, pt_PT)
|
||||
language: en_US
|
||||
|
||||
# Economy Settings
|
||||
economy:
|
||||
# Java DecimalFormat pattern for currency display
|
||||
currency-format: "$#,##0.00"
|
||||
currency-symbol: "$"
|
||||
|
||||
# Pricing Settings
|
||||
pricing:
|
||||
# Global multiplier applied to base buy price to derive sell price.
|
||||
# 0.25 means the server pays players only 25% of the buy price (large spread).
|
||||
# This keeps CommunityMarket attractive for player-to-player trades.
|
||||
global-sell-multiplier: 0.25
|
||||
|
||||
# Optional tax deducted from sell proceeds (0.0 = disabled)
|
||||
sell-tax-percent: 0.0
|
||||
|
||||
# Per-category overrides for sell multiplier (overrides global-sell-multiplier)
|
||||
category-sell-multipliers:
|
||||
BLOCKS: 0.20
|
||||
ORES: 0.20
|
||||
FARMING: 0.25
|
||||
FOOD: 0.25
|
||||
MOB_DROPS: 0.20
|
||||
REDSTONE: 0.25
|
||||
DECORATION: 0.20
|
||||
TOOLS: 0.15
|
||||
COMBAT: 0.15
|
||||
BREWING: 0.25
|
||||
MISC: 0.20
|
||||
|
||||
# Inventory behavior when player's inventory is full
|
||||
# Options: DROP (drop items at player feet) | CANCEL (refuse the purchase)
|
||||
full-inventory-behavior: DROP
|
||||
|
||||
# GUI Settings
|
||||
gui:
|
||||
# Title of the main category selection GUI
|
||||
main-title: "&6&lServer Shop"
|
||||
# Title pattern for category GUIs (%category% is replaced)
|
||||
category-title: "&6&lShop &8» &e%category%"
|
||||
# Title for item detail GUI (%item% is replaced)
|
||||
detail-title: "&6&lShop &8» &e%item%"
|
||||
# Material used for filler/border panes
|
||||
filler-material: GRAY_STAINED_GLASS_PANE
|
||||
# Material for navigation buttons
|
||||
nav-material: ARROW
|
||||
|
||||
# Feature toggles
|
||||
features:
|
||||
# Allow players to buy items
|
||||
enable-buying: true
|
||||
# Allow players to sell items
|
||||
enable-selling: true
|
||||
# Show "Sell Hand" button in the main GUI
|
||||
sell-hand-button: true
|
||||
# Show "Sell Inventory" button in the main GUI (sells all matching items)
|
||||
sell-inventory-button: true
|
||||
# Include special-meta items (potions, enchanted books) at base price
|
||||
include-special-meta-items: false
|
||||
|
||||
# Transaction Logging (SQLite)
|
||||
logging:
|
||||
enabled: true
|
||||
# Database file name (placed in plugin data folder)
|
||||
file: transactions.db
|
||||
@@ -0,0 +1,97 @@
|
||||
# ============================================================
|
||||
# ServerShop — English (en_US) Language File
|
||||
# ============================================================
|
||||
|
||||
# General
|
||||
prefix: "&8[&6ServerShop&8] &r"
|
||||
no-permission: "&cYou don't have permission to do that."
|
||||
player-only: "&cThis command can only be used by players."
|
||||
reload-success: "&aServerShop configuration reloaded."
|
||||
|
||||
# Economy errors
|
||||
no-vault: "&cVault economy is not available. ServerShop is disabled."
|
||||
|
||||
# Shop GUI
|
||||
gui:
|
||||
main-title: "&6&lServer Shop"
|
||||
category-title: "&6&lShop &8» &e%category%"
|
||||
detail-title: "&6&lShop &8» &e%item%"
|
||||
|
||||
# Category selection screen
|
||||
search-button: "&e&lSearch"
|
||||
search-lore:
|
||||
- "&7Click to search for an item"
|
||||
sell-hand-button: "&c&lSell Hand"
|
||||
sell-hand-lore:
|
||||
- "&7Sell the item you are holding"
|
||||
- "&7to the server shop"
|
||||
sell-inventory-button: "&c&lSell Inventory"
|
||||
sell-inventory-lore:
|
||||
- "&7Sell ALL matching items in"
|
||||
- "&7your inventory to the server shop"
|
||||
|
||||
# Category item lore
|
||||
category-lore:
|
||||
- "&7Click to browse %count% items"
|
||||
|
||||
# Item display in category grid
|
||||
item-buy-price: "&7Buy: &a%price%"
|
||||
item-sell-price: "&7Sell: &c%price%"
|
||||
item-spread: "&7Spread: &e%spread%%"
|
||||
item-buy-disabled: "&7Buy: &cNot available"
|
||||
item-sell-disabled: "&7Sell: &cNot available"
|
||||
|
||||
# Item detail GUI
|
||||
quantity-display: "&fQuantity: &e%qty%"
|
||||
quantity-lore:
|
||||
- "&7Left-click buttons to change quantity"
|
||||
buy-button: "&a&lBUY x%qty%"
|
||||
buy-button-lore:
|
||||
- "&7Total: &a%total%"
|
||||
- "&7Your balance: &e%balance%"
|
||||
sell-button: "&c&lSELL x%qty%"
|
||||
sell-button-lore:
|
||||
- "&7Total: &c%total%"
|
||||
- "&7Your balance: &e%balance%"
|
||||
- "&7In inventory: &f%have%"
|
||||
min-button: "&f&lMIN &7(x1)"
|
||||
max-button-buy: "&f&lMAX &7(by balance)"
|
||||
max-button-sell: "&f&lMAX &7(by inventory)"
|
||||
back-button: "&7« Back"
|
||||
close-button: "&c✖ Close"
|
||||
wallet-display: "&eBalance: &a%balance%"
|
||||
|
||||
# Pagination
|
||||
prev-page: "&7« Previous Page"
|
||||
next-page: "&7Next Page »"
|
||||
page-info: "&7Page %page% of %total%"
|
||||
no-items: "&cNo items in this category."
|
||||
|
||||
# Search
|
||||
search-title: "Search items..."
|
||||
search-prompt: "&7Type the item name in the anvil above"
|
||||
no-results: "&cNo results for \"%query%\""
|
||||
|
||||
# Confirmation for sell-inventory
|
||||
sell-inventory-confirm-title: "&4Confirm — Sell All?"
|
||||
sell-inventory-confirm-lore:
|
||||
- "&7Sell ALL %count%x %item%?"
|
||||
- "&7You will receive: &a%total%"
|
||||
- ""
|
||||
- "&aLeft-click &7to confirm"
|
||||
- "&cRight-click &7to cancel"
|
||||
|
||||
# Transaction messages
|
||||
buy-success: "&aYou bought &e%qty%x %item% &afor &e%total%&a."
|
||||
buy-fail-no-money: "&cYou don't have enough money. Need: &e%total%&c, have: &e%balance%&c."
|
||||
buy-fail-disabled: "&cBuying this item is currently disabled."
|
||||
buy-fail-invalid-qty: "&cInvalid quantity."
|
||||
buy-fail-inventory-full-cancelled: "&cYour inventory is full! Purchase cancelled."
|
||||
buy-drop-notice: "&eYour inventory was full — some items were dropped at your feet."
|
||||
|
||||
sell-success: "&aYou sold &e%qty%x %item% &afor &e%total%&a."
|
||||
sell-fail-no-items: "&cYou don't have enough &e%item%&c in your inventory."
|
||||
sell-fail-disabled: "&cSelling this item is currently disabled."
|
||||
sell-fail-invalid-qty: "&cInvalid quantity."
|
||||
sell-all-success: "&aYou sold &e%qty%x %item% &afor &e%total%&a."
|
||||
sell-all-nothing: "&cYou don't have any &e%item% &cto sell."
|
||||
@@ -0,0 +1,90 @@
|
||||
# ============================================================
|
||||
# ServerShop — Português (pt_PT) Language File
|
||||
# ============================================================
|
||||
|
||||
# Geral
|
||||
prefix: "&8[&6ServerShop&8] &r"
|
||||
no-permission: "&cNão tens permissão para fazer isso."
|
||||
player-only: "&cEste comando só pode ser usado por jogadores."
|
||||
reload-success: "&aConfiguração do ServerShop recarregada."
|
||||
|
||||
# Erros de economia
|
||||
no-vault: "&cVault economy não está disponível. ServerShop está desativado."
|
||||
|
||||
# GUI da loja
|
||||
gui:
|
||||
main-title: "&6&lLoja do Servidor"
|
||||
category-title: "&6&lLoja &8» &e%category%"
|
||||
detail-title: "&6&lLoja &8» &e%item%"
|
||||
|
||||
search-button: "&e&lPesquisar"
|
||||
search-lore:
|
||||
- "&7Clica para procurar um item"
|
||||
sell-hand-button: "&c&lVender na Mão"
|
||||
sell-hand-lore:
|
||||
- "&7Vende o item que tens na mão"
|
||||
- "&7à loja do servidor"
|
||||
sell-inventory-button: "&c&lVender Inventário"
|
||||
sell-inventory-lore:
|
||||
- "&7Vende TODOS os itens iguais"
|
||||
- "&7no teu inventário à loja"
|
||||
|
||||
category-lore:
|
||||
- "&7Clica para ver %count% itens"
|
||||
|
||||
item-buy-price: "&7Comprar: &a%price%"
|
||||
item-sell-price: "&7Vender: &c%price%"
|
||||
item-spread: "&7Spread: &e%spread%%"
|
||||
item-buy-disabled: "&7Comprar: &cNão disponível"
|
||||
item-sell-disabled: "&7Vender: &cNão disponível"
|
||||
|
||||
quantity-display: "&fQuantidade: &e%qty%"
|
||||
quantity-lore:
|
||||
- "&7Usa os botões para alterar a quantidade"
|
||||
buy-button: "&a&lCOMPRAR x%qty%"
|
||||
buy-button-lore:
|
||||
- "&7Total: &a%total%"
|
||||
- "&7Saldo: &e%balance%"
|
||||
sell-button: "&c&lVENDER x%qty%"
|
||||
sell-button-lore:
|
||||
- "&7Total: &c%total%"
|
||||
- "&7Saldo: &e%balance%"
|
||||
- "&7No inventário: &f%have%"
|
||||
min-button: "&f&lMÍN &7(x1)"
|
||||
max-button-buy: "&f&lMÁX &7(pelo saldo)"
|
||||
max-button-sell: "&f&lMÁX &7(pelo inventário)"
|
||||
back-button: "&7« Voltar"
|
||||
close-button: "&c✖ Fechar"
|
||||
wallet-display: "&eSaldo: &a%balance%"
|
||||
|
||||
prev-page: "&7« Página Anterior"
|
||||
next-page: "&7Próxima Página »"
|
||||
page-info: "&7Página %page% de %total%"
|
||||
no-items: "&cNenhum item nesta categoria."
|
||||
|
||||
search-title: "Pesquisar itens..."
|
||||
search-prompt: "&7Escreve o nome do item na bigorna"
|
||||
no-results: "&cSem resultados para \"%query%\""
|
||||
|
||||
sell-inventory-confirm-title: "&4Confirmar — Vender Tudo?"
|
||||
sell-inventory-confirm-lore:
|
||||
- "&7Vender TODOS %count%x %item%?"
|
||||
- "&7Receberás: &a%total%"
|
||||
- ""
|
||||
- "&aClique esquerdo &7para confirmar"
|
||||
- "&cClique direito &7para cancelar"
|
||||
|
||||
# Mensagens de transação
|
||||
buy-success: "&aCompraste &e%qty%x %item% &apor &e%total%&a."
|
||||
buy-fail-no-money: "&cNão tens dinheiro suficiente. Precisas: &e%total%&c, tens: &e%balance%&c."
|
||||
buy-fail-disabled: "&cA compra deste item está desativada."
|
||||
buy-fail-invalid-qty: "&cQuantidade inválida."
|
||||
buy-fail-inventory-full-cancelled: "&cO teu inventário está cheio! Compra cancelada."
|
||||
buy-drop-notice: "&eO teu inventário estava cheio — alguns itens foram largados aos teus pés."
|
||||
|
||||
sell-success: "&aVendeste &e%qty%x %item% &apor &e%total%&a."
|
||||
sell-fail-no-items: "&cNão tens &e%item% &csuficiente no inventário."
|
||||
sell-fail-disabled: "&cA venda deste item está desativada."
|
||||
sell-fail-invalid-qty: "&cQuantidade inválida."
|
||||
sell-all-success: "&aVendeste &e%qty%x %item% &apor &e%total%&a."
|
||||
sell-all-nothing: "&cNão tens &e%item% &cpara vender."
|
||||
@@ -0,0 +1,51 @@
|
||||
name: ServerShop
|
||||
version: '${project.version}'
|
||||
main: pt.henrique.servershop.ServerShop
|
||||
api-version: '1.21'
|
||||
description: A server-run global market with configurable pricing spread — complements CommunityMarket
|
||||
author: Henrique
|
||||
website: https://github.com/henrique/CommunityMarket
|
||||
|
||||
depend:
|
||||
- Vault
|
||||
|
||||
load: POSTWORLD
|
||||
|
||||
commands:
|
||||
shop:
|
||||
description: Opens the Server Shop main GUI
|
||||
usage: /<command>
|
||||
aliases: [servershop, sshop]
|
||||
permission: servershop.use
|
||||
|
||||
permissions:
|
||||
servershop.*:
|
||||
description: Grants all ServerShop permissions
|
||||
default: op
|
||||
children:
|
||||
servershop.use: true
|
||||
servershop.buy: true
|
||||
servershop.sell: true
|
||||
servershop.admin: true
|
||||
|
||||
servershop.use:
|
||||
description: Allows opening the Server Shop
|
||||
default: true
|
||||
|
||||
servershop.buy:
|
||||
description: Allows buying items from the Server Shop
|
||||
default: true
|
||||
|
||||
servershop.sell:
|
||||
description: Allows selling items to the Server Shop
|
||||
default: true
|
||||
|
||||
servershop.admin:
|
||||
description: Allows admin commands (reload)
|
||||
default: op
|
||||
children:
|
||||
servershop.admin.reload: true
|
||||
|
||||
servershop.admin.reload:
|
||||
description: Allows reloading the Server Shop configuration
|
||||
default: op
|
||||
@@ -0,0 +1,499 @@
|
||||
# ============================================================
|
||||
# ServerShop — Prices & Categories
|
||||
# ============================================================
|
||||
# Structure:
|
||||
# categories:
|
||||
# <CATEGORY_NAME>:
|
||||
# display-name: "Human readable name"
|
||||
# icon: MATERIAL_NAME
|
||||
# buy-enabled: true/false # can players buy from this category?
|
||||
# sell-enabled: true/false # can players sell to this category?
|
||||
# items:
|
||||
# MATERIAL_NAME:
|
||||
# buy-price: 10.00 # price server charges player to buy 1x
|
||||
# sell-price: 2.50 # price server pays player for 1x
|
||||
# # (if omitted, sell-price = buy-price * category/global multiplier)
|
||||
# buy-enabled: true # override per item
|
||||
# sell-enabled: true # override per item
|
||||
#
|
||||
# Items not listed under any category fall into MISC automatically.
|
||||
# Set buy-price to -1 to disable buying for that item.
|
||||
# Set sell-price to -1 to disable selling for that item.
|
||||
# ============================================================
|
||||
|
||||
categories:
|
||||
|
||||
BLOCKS:
|
||||
display-name: "&7Blocks"
|
||||
icon: STONE
|
||||
buy-enabled: true
|
||||
sell-enabled: true
|
||||
items:
|
||||
STONE: { buy-price: 1.00 }
|
||||
COBBLESTONE: { buy-price: 0.50 }
|
||||
DIRT: { buy-price: 0.20 }
|
||||
GRASS_BLOCK: { buy-price: 0.30 }
|
||||
SAND: { buy-price: 0.50 }
|
||||
GRAVEL: { buy-price: 0.50 }
|
||||
CLAY: { buy-price: 1.00 }
|
||||
NETHERRACK: { buy-price: 0.20 }
|
||||
SOUL_SAND: { buy-price: 1.50 }
|
||||
SOUL_SOIL: { buy-price: 1.50 }
|
||||
BASALT: { buy-price: 0.50 }
|
||||
BLACKSTONE: { buy-price: 0.50 }
|
||||
OBSIDIAN: { buy-price: 8.00 }
|
||||
CRYING_OBSIDIAN: { buy-price: 10.00 }
|
||||
OAK_LOG: { buy-price: 1.50 }
|
||||
SPRUCE_LOG: { buy-price: 1.50 }
|
||||
BIRCH_LOG: { buy-price: 1.50 }
|
||||
JUNGLE_LOG: { buy-price: 1.50 }
|
||||
ACACIA_LOG: { buy-price: 1.50 }
|
||||
DARK_OAK_LOG: { buy-price: 1.50 }
|
||||
MANGROVE_LOG: { buy-price: 1.50 }
|
||||
CHERRY_LOG: { buy-price: 1.50 }
|
||||
BAMBOO_BLOCK: { buy-price: 0.50 }
|
||||
OAK_PLANKS: { buy-price: 0.75 }
|
||||
SPRUCE_PLANKS: { buy-price: 0.75 }
|
||||
BIRCH_PLANKS: { buy-price: 0.75 }
|
||||
JUNGLE_PLANKS: { buy-price: 0.75 }
|
||||
ACACIA_PLANKS: { buy-price: 0.75 }
|
||||
DARK_OAK_PLANKS: { buy-price: 0.75 }
|
||||
MANGROVE_PLANKS: { buy-price: 0.75 }
|
||||
CHERRY_PLANKS: { buy-price: 0.75 }
|
||||
GRANITE: { buy-price: 0.80 }
|
||||
DIORITE: { buy-price: 0.80 }
|
||||
ANDESITE: { buy-price: 0.80 }
|
||||
CALCITE: { buy-price: 0.80 }
|
||||
TUFF: { buy-price: 0.80 }
|
||||
DEEPSLATE: { buy-price: 1.00 }
|
||||
MUD: { buy-price: 0.30 }
|
||||
PACKED_MUD: { buy-price: 0.60 }
|
||||
MUDDY_MANGROVE_ROOTS: { buy-price: 0.50 }
|
||||
ICE: { buy-price: 1.00 }
|
||||
PACKED_ICE: { buy-price: 2.00 }
|
||||
BLUE_ICE: { buy-price: 4.00 }
|
||||
SNOW_BLOCK: { buy-price: 0.50 }
|
||||
SANDSTONE: { buy-price: 1.00 }
|
||||
RED_SANDSTONE: { buy-price: 1.00 }
|
||||
PRISMARINE: { buy-price: 3.00 }
|
||||
PRISMARINE_BRICKS: { buy-price: 4.00 }
|
||||
DARK_PRISMARINE: { buy-price: 4.00 }
|
||||
SEA_LANTERN: { buy-price: 6.00 }
|
||||
PURPUR_BLOCK: { buy-price: 5.00 }
|
||||
END_STONE: { buy-price: 3.00 }
|
||||
END_STONE_BRICKS: { buy-price: 4.00 }
|
||||
|
||||
ORES:
|
||||
display-name: "&bOres & Minerals"
|
||||
icon: DIAMOND_ORE
|
||||
buy-enabled: true
|
||||
sell-enabled: true
|
||||
items:
|
||||
COAL: { buy-price: 2.00 }
|
||||
CHARCOAL: { buy-price: 1.50 }
|
||||
IRON_INGOT: { buy-price: 5.00 }
|
||||
IRON_NUGGET: { buy-price: 0.60 }
|
||||
GOLD_INGOT: { buy-price: 8.00 }
|
||||
GOLD_NUGGET: { buy-price: 1.00 }
|
||||
COPPER_INGOT: { buy-price: 3.00 }
|
||||
RAW_IRON: { buy-price: 4.00 }
|
||||
RAW_GOLD: { buy-price: 7.00 }
|
||||
RAW_COPPER: { buy-price: 2.50 }
|
||||
DIAMOND: { buy-price: 50.00 }
|
||||
EMERALD: { buy-price: 40.00 }
|
||||
LAPIS_LAZULI: { buy-price: 5.00 }
|
||||
REDSTONE: { buy-price: 2.00 }
|
||||
QUARTZ: { buy-price: 2.00 }
|
||||
NETHERITE_INGOT: { buy-price: 500.00 }
|
||||
NETHERITE_SCRAP: { buy-price: 100.00 }
|
||||
AMETHYST_SHARD: { buy-price: 4.00 }
|
||||
ECHO_SHARD: { buy-price: 30.00 }
|
||||
COAL_ORE: { buy-price: 3.00 }
|
||||
DEEPSLATE_COAL_ORE: { buy-price: 4.00 }
|
||||
IRON_ORE: { buy-price: 6.00 }
|
||||
DEEPSLATE_IRON_ORE: { buy-price: 7.00 }
|
||||
GOLD_ORE: { buy-price: 10.00 }
|
||||
DEEPSLATE_GOLD_ORE: { buy-price: 11.00 }
|
||||
COPPER_ORE: { buy-price: 4.00 }
|
||||
DEEPSLATE_COPPER_ORE: { buy-price: 5.00 }
|
||||
DIAMOND_ORE: { buy-price: 60.00 }
|
||||
DEEPSLATE_DIAMOND_ORE: { buy-price: 70.00 }
|
||||
EMERALD_ORE: { buy-price: 50.00 }
|
||||
DEEPSLATE_EMERALD_ORE: { buy-price: 60.00 }
|
||||
LAPIS_ORE: { buy-price: 8.00 }
|
||||
DEEPSLATE_LAPIS_ORE: { buy-price: 10.00 }
|
||||
REDSTONE_ORE: { buy-price: 5.00 }
|
||||
DEEPSLATE_REDSTONE_ORE: { buy-price: 6.00 }
|
||||
NETHER_QUARTZ_ORE: { buy-price: 3.00 }
|
||||
NETHER_GOLD_ORE: { buy-price: 9.00 }
|
||||
ANCIENT_DEBRIS: { buy-price: 200.00 }
|
||||
|
||||
FARMING:
|
||||
display-name: "&aFarming"
|
||||
icon: WHEAT
|
||||
buy-enabled: true
|
||||
sell-enabled: true
|
||||
items:
|
||||
WHEAT: { buy-price: 1.00 }
|
||||
WHEAT_SEEDS: { buy-price: 0.30 }
|
||||
CARROT: { buy-price: 0.80 }
|
||||
POTATO: { buy-price: 0.80 }
|
||||
BEETROOT: { buy-price: 0.80 }
|
||||
BEETROOT_SEEDS: { buy-price: 0.30 }
|
||||
PUMPKIN: { buy-price: 2.00 }
|
||||
PUMPKIN_SEEDS: { buy-price: 0.50 }
|
||||
MELON: { buy-price: 0.50 }
|
||||
MELON_SEEDS: { buy-price: 0.50 }
|
||||
SUGAR_CANE: { buy-price: 0.50 }
|
||||
CACTUS: { buy-price: 0.50 }
|
||||
BAMBOO: { buy-price: 0.20 }
|
||||
COCOA_BEANS: { buy-price: 1.00 }
|
||||
NETHER_WART: { buy-price: 2.00 }
|
||||
CHORUS_FRUIT: { buy-price: 3.00 }
|
||||
CHORUS_FLOWER: { buy-price: 5.00 }
|
||||
KELP: { buy-price: 0.30 }
|
||||
DRIED_KELP_BLOCK: { buy-price: 1.00 }
|
||||
SEA_PICKLE: { buy-price: 1.00 }
|
||||
LILY_PAD: { buy-price: 0.50 }
|
||||
VINE: { buy-price: 0.30 }
|
||||
GLOW_BERRIES: { buy-price: 1.00 }
|
||||
SWEET_BERRIES: { buy-price: 0.80 }
|
||||
TORCHFLOWER_SEEDS: { buy-price: 5.00 }
|
||||
PITCHER_POD: { buy-price: 5.00 }
|
||||
SNIFFER_EGG: { buy-price: 20.00 }
|
||||
|
||||
FOOD:
|
||||
display-name: "&eFood"
|
||||
icon: COOKED_BEEF
|
||||
buy-enabled: true
|
||||
sell-enabled: true
|
||||
items:
|
||||
BREAD: { buy-price: 2.00 }
|
||||
APPLE: { buy-price: 1.50 }
|
||||
GOLDEN_APPLE: { buy-price: 20.00 }
|
||||
ENCHANTED_GOLDEN_APPLE: { buy-price: 200.00, sell-enabled: false }
|
||||
COOKED_BEEF: { buy-price: 3.00 }
|
||||
BEEF: { buy-price: 1.50 }
|
||||
COOKED_PORKCHOP: { buy-price: 3.00 }
|
||||
PORKCHOP: { buy-price: 1.50 }
|
||||
COOKED_CHICKEN: { buy-price: 2.50 }
|
||||
CHICKEN: { buy-price: 1.00 }
|
||||
COOKED_MUTTON: { buy-price: 3.00 }
|
||||
MUTTON: { buy-price: 1.50 }
|
||||
COOKED_RABBIT: { buy-price: 3.00 }
|
||||
RABBIT: { buy-price: 1.50 }
|
||||
COOKED_COD: { buy-price: 2.50 }
|
||||
COD: { buy-price: 1.00 }
|
||||
COOKED_SALMON: { buy-price: 2.50 }
|
||||
SALMON: { buy-price: 1.00 }
|
||||
TROPICAL_FISH: { buy-price: 0.50 }
|
||||
PUFFERFISH: { buy-price: 1.50 }
|
||||
CAKE: { buy-price: 5.00 }
|
||||
COOKIE: { buy-price: 1.00 }
|
||||
PUMPKIN_PIE: { buy-price: 2.00 }
|
||||
MUSHROOM_STEW: { buy-price: 3.00 }
|
||||
RABBIT_STEW: { buy-price: 5.00 }
|
||||
BEETROOT_SOUP: { buy-price: 3.00 }
|
||||
SUSPICIOUS_STEW: { buy-price: 4.00 }
|
||||
HONEY_BOTTLE: { buy-price: 5.00 }
|
||||
|
||||
MOB_DROPS:
|
||||
display-name: "&cMob Drops"
|
||||
icon: BONE
|
||||
buy-enabled: true
|
||||
sell-enabled: true
|
||||
items:
|
||||
BONE: { buy-price: 1.50 }
|
||||
BONE_MEAL: { buy-price: 0.50 }
|
||||
STRING: { buy-price: 1.00 }
|
||||
SPIDER_EYE: { buy-price: 2.00 }
|
||||
ROTTEN_FLESH: { buy-price: 0.20 }
|
||||
ENDER_PEARL: { buy-price: 8.00 }
|
||||
BLAZE_ROD: { buy-price: 6.00 }
|
||||
BLAZE_POWDER: { buy-price: 3.00 }
|
||||
GHAST_TEAR: { buy-price: 10.00 }
|
||||
MAGMA_CREAM: { buy-price: 4.00 }
|
||||
SLIME_BALL: { buy-price: 4.00 }
|
||||
GUNPOWDER: { buy-price: 3.00 }
|
||||
FEATHER: { buy-price: 1.00 }
|
||||
LEATHER: { buy-price: 3.00 }
|
||||
RABBIT_HIDE: { buy-price: 1.50 }
|
||||
RABBIT_FOOT: { buy-price: 6.00 }
|
||||
INK_SAC: { buy-price: 1.50 }
|
||||
GLOW_INK_SAC: { buy-price: 5.00 }
|
||||
PRISMARINE_SHARD: { buy-price: 2.50 }
|
||||
PRISMARINE_CRYSTALS: { buy-price: 2.50 }
|
||||
SHULKER_SHELL: { buy-price: 20.00 }
|
||||
TOTEM_OF_UNDYING: { buy-price: 100.00, sell-price: 30.00 }
|
||||
NETHER_STAR: { buy-price: 200.00, sell-price: 50.00 }
|
||||
DRAGON_BREATH: { buy-price: 20.00 }
|
||||
ELYTRA: { buy-price: 300.00, sell-enabled: false }
|
||||
TURTLE_SCUTE: { buy-price: 8.00 }
|
||||
ARMADILLO_SCUTE: { buy-price: 5.00 }
|
||||
BREEZE_ROD: { buy-price: 15.00 }
|
||||
WIND_CHARGE: { buy-price: 8.00 }
|
||||
OMINOUS_TRIAL_KEY: { buy-price: 30.00 }
|
||||
TRIAL_KEY: { buy-price: 15.00 }
|
||||
|
||||
REDSTONE:
|
||||
display-name: "&cRedstone"
|
||||
icon: REDSTONE
|
||||
buy-enabled: true
|
||||
sell-enabled: true
|
||||
items:
|
||||
REDSTONE: { buy-price: 2.00 }
|
||||
REDSTONE_BLOCK: { buy-price: 18.00 }
|
||||
REDSTONE_TORCH: { buy-price: 1.00 }
|
||||
REPEATER: { buy-price: 3.00 }
|
||||
COMPARATOR: { buy-price: 5.00 }
|
||||
OBSERVER: { buy-price: 4.00 }
|
||||
PISTON: { buy-price: 4.00 }
|
||||
STICKY_PISTON: { buy-price: 6.00 }
|
||||
DROPPER: { buy-price: 3.00 }
|
||||
DISPENSER: { buy-price: 5.00 }
|
||||
HOPPER: { buy-price: 8.00 }
|
||||
LEVER: { buy-price: 0.50 }
|
||||
STONE_BUTTON: { buy-price: 0.50 }
|
||||
OAK_BUTTON: { buy-price: 0.50 }
|
||||
STONE_PRESSURE_PLATE: { buy-price: 1.00 }
|
||||
OAK_PRESSURE_PLATE: { buy-price: 1.00 }
|
||||
TRIPWIRE_HOOK: { buy-price: 2.00 }
|
||||
TNT: { buy-price: 5.00 }
|
||||
DAYLIGHT_DETECTOR: { buy-price: 6.00 }
|
||||
TRAPPED_CHEST: { buy-price: 4.00 }
|
||||
TARGET: { buy-price: 3.00 }
|
||||
SCULK_SENSOR: { buy-price: 10.00 }
|
||||
CALIBRATED_SCULK_SENSOR: { buy-price: 20.00 }
|
||||
COPPER_BULB: { buy-price: 5.00 }
|
||||
|
||||
DECORATION:
|
||||
display-name: "&dDecoration"
|
||||
icon: FLOWER_POT
|
||||
buy-enabled: true
|
||||
sell-enabled: true
|
||||
items:
|
||||
TORCH: { buy-price: 0.10 }
|
||||
LANTERN: { buy-price: 2.00 }
|
||||
SOUL_LANTERN: { buy-price: 2.50 }
|
||||
CANDLE: { buy-price: 1.50 }
|
||||
FLOWER_POT: { buy-price: 0.50 }
|
||||
ITEM_FRAME: { buy-price: 1.00 }
|
||||
GLOW_ITEM_FRAME: { buy-price: 5.00 }
|
||||
PAINTING: { buy-price: 1.50 }
|
||||
ARMOR_STAND: { buy-price: 3.00 }
|
||||
BANNER: { buy-price: 3.00 }
|
||||
OAK_SIGN: { buy-price: 1.00 }
|
||||
HANGING_SIGN: { buy-price: 2.00 }
|
||||
CHAIN: { buy-price: 1.50 }
|
||||
BELL: { buy-price: 15.00 }
|
||||
CONDUIT: { buy-price: 40.00 }
|
||||
BEACON: { buy-price: 250.00, sell-enabled: false }
|
||||
BOOKSHELF: { buy-price: 4.00 }
|
||||
CHISELED_BOOKSHELF: { buy-price: 5.00 }
|
||||
LECTERN: { buy-price: 6.00 }
|
||||
JUKEBOX: { buy-price: 10.00 }
|
||||
NOTE_BLOCK: { buy-price: 3.00 }
|
||||
GLASS: { buy-price: 1.50 }
|
||||
GLASS_PANE: { buy-price: 0.50 }
|
||||
STAINED_GLASS: { buy-price: 2.00 }
|
||||
STAINED_GLASS_PANE: { buy-price: 0.80 }
|
||||
TERRACOTTA: { buy-price: 1.50 }
|
||||
GLAZED_TERRACOTTA: { buy-price: 2.50 }
|
||||
CONCRETE: { buy-price: 2.00 }
|
||||
CONCRETE_POWDER: { buy-price: 1.50 }
|
||||
WOOL: { buy-price: 2.00 }
|
||||
CARPET: { buy-price: 1.50 }
|
||||
DANDELION: { buy-price: 0.30 }
|
||||
POPPY: { buy-price: 0.30 }
|
||||
BLUE_ORCHID: { buy-price: 0.50 }
|
||||
ALLIUM: { buy-price: 0.50 }
|
||||
SUNFLOWER: { buy-price: 0.50 }
|
||||
ROSE_BUSH: { buy-price: 0.50 }
|
||||
PEONY: { buy-price: 0.50 }
|
||||
WITHER_ROSE: { buy-price: 5.00 }
|
||||
CHERRY_LEAVES: { buy-price: 0.20 }
|
||||
PINK_PETALS: { buy-price: 0.50 }
|
||||
TORCHFLOWER: { buy-price: 4.00 }
|
||||
PITCHER_PLANT: { buy-price: 4.00 }
|
||||
|
||||
TOOLS:
|
||||
display-name: "&7Tools"
|
||||
icon: IRON_PICKAXE
|
||||
buy-enabled: true
|
||||
sell-enabled: true
|
||||
items:
|
||||
WOODEN_PICKAXE: { buy-price: 5.00, sell-price: 1.00 }
|
||||
STONE_PICKAXE: { buy-price: 10.00, sell-price: 2.00 }
|
||||
IRON_PICKAXE: { buy-price: 20.00, sell-price: 4.00 }
|
||||
GOLDEN_PICKAXE: { buy-price: 12.00, sell-price: 2.00 }
|
||||
DIAMOND_PICKAXE: { buy-price: 80.00, sell-price: 15.00 }
|
||||
NETHERITE_PICKAXE: { buy-price: 600.00, sell-price: 100.00 }
|
||||
WOODEN_AXE: { buy-price: 5.00, sell-price: 1.00 }
|
||||
STONE_AXE: { buy-price: 10.00, sell-price: 2.00 }
|
||||
IRON_AXE: { buy-price: 20.00, sell-price: 4.00 }
|
||||
DIAMOND_AXE: { buy-price: 80.00, sell-price: 15.00 }
|
||||
NETHERITE_AXE: { buy-price: 600.00, sell-price: 100.00 }
|
||||
WOODEN_SHOVEL: { buy-price: 4.00, sell-price: 0.80 }
|
||||
STONE_SHOVEL: { buy-price: 8.00, sell-price: 1.50 }
|
||||
IRON_SHOVEL: { buy-price: 15.00, sell-price: 3.00 }
|
||||
DIAMOND_SHOVEL: { buy-price: 60.00, sell-price: 10.00 }
|
||||
NETHERITE_SHOVEL: { buy-price: 550.00, sell-price: 90.00 }
|
||||
WOODEN_HOE: { buy-price: 4.00, sell-price: 0.80 }
|
||||
STONE_HOE: { buy-price: 8.00, sell-price: 1.50 }
|
||||
IRON_HOE: { buy-price: 15.00, sell-price: 3.00 }
|
||||
DIAMOND_HOE: { buy-price: 60.00, sell-price: 10.00 }
|
||||
NETHERITE_HOE: { buy-price: 550.00, sell-price: 90.00 }
|
||||
SHEARS: { buy-price: 8.00, sell-price: 1.50 }
|
||||
FLINT_AND_STEEL: { buy-price: 6.00, sell-price: 1.00 }
|
||||
FISHING_ROD: { buy-price: 5.00, sell-price: 1.00 }
|
||||
COMPASS: { buy-price: 5.00 }
|
||||
CLOCK: { buy-price: 8.00 }
|
||||
SPYGLASS: { buy-price: 12.00 }
|
||||
BRUSH: { buy-price: 5.00 }
|
||||
BUCKET: { buy-price: 8.00 }
|
||||
WATER_BUCKET: { buy-price: 9.00 }
|
||||
LAVA_BUCKET: { buy-price: 12.00 }
|
||||
MILK_BUCKET: { buy-price: 5.00 }
|
||||
POWDER_SNOW_BUCKET: { buy-price: 5.00 }
|
||||
|
||||
COMBAT:
|
||||
display-name: "&4Combat"
|
||||
icon: IRON_SWORD
|
||||
buy-enabled: true
|
||||
sell-enabled: true
|
||||
items:
|
||||
WOODEN_SWORD: { buy-price: 5.00, sell-price: 1.00 }
|
||||
STONE_SWORD: { buy-price: 10.00, sell-price: 2.00 }
|
||||
IRON_SWORD: { buy-price: 20.00, sell-price: 4.00 }
|
||||
GOLDEN_SWORD: { buy-price: 12.00, sell-price: 2.00 }
|
||||
DIAMOND_SWORD: { buy-price: 80.00, sell-price: 15.00 }
|
||||
NETHERITE_SWORD: { buy-price: 600.00, sell-price: 100.00 }
|
||||
BOW: { buy-price: 10.00, sell-price: 2.00 }
|
||||
CROSSBOW: { buy-price: 15.00, sell-price: 3.00 }
|
||||
TRIDENT: { buy-price: 80.00, sell-price: 15.00 }
|
||||
ARROW: { buy-price: 0.50 }
|
||||
SPECTRAL_ARROW: { buy-price: 1.00 }
|
||||
TIPPED_ARROW: { buy-price: 2.00, sell-enabled: false }
|
||||
SHIELD: { buy-price: 15.00, sell-price: 3.00 }
|
||||
IRON_HELMET: { buy-price: 25.00, sell-price: 5.00 }
|
||||
IRON_CHESTPLATE: { buy-price: 40.00, sell-price: 8.00 }
|
||||
IRON_LEGGINGS: { buy-price: 35.00, sell-price: 7.00 }
|
||||
IRON_BOOTS: { buy-price: 20.00, sell-price: 4.00 }
|
||||
DIAMOND_HELMET: { buy-price: 100.00, sell-price: 20.00 }
|
||||
DIAMOND_CHESTPLATE: { buy-price: 160.00, sell-price: 30.00 }
|
||||
DIAMOND_LEGGINGS: { buy-price: 140.00, sell-price: 25.00 }
|
||||
DIAMOND_BOOTS: { buy-price: 80.00, sell-price: 15.00 }
|
||||
NETHERITE_HELMET: { buy-price: 700.00, sell-price: 120.00 }
|
||||
NETHERITE_CHESTPLATE: { buy-price: 900.00, sell-price: 150.00 }
|
||||
NETHERITE_LEGGINGS: { buy-price: 850.00, sell-price: 140.00 }
|
||||
NETHERITE_BOOTS: { buy-price: 750.00, sell-price: 130.00 }
|
||||
GOLDEN_HELMET: { buy-price: 20.00, sell-price: 3.00 }
|
||||
GOLDEN_CHESTPLATE: { buy-price: 35.00, sell-price: 5.00 }
|
||||
GOLDEN_LEGGINGS: { buy-price: 30.00, sell-price: 4.50 }
|
||||
GOLDEN_BOOTS: { buy-price: 20.00, sell-price: 3.00 }
|
||||
|
||||
BREWING:
|
||||
display-name: "&5Brewing"
|
||||
icon: BREWING_STAND
|
||||
buy-enabled: true
|
||||
sell-enabled: true
|
||||
items:
|
||||
BREWING_STAND: { buy-price: 8.00 }
|
||||
CAULDRON: { buy-price: 10.00 }
|
||||
GLASS_BOTTLE: { buy-price: 0.50 }
|
||||
WATER_BOTTLE: { buy-price: 1.00 }
|
||||
FERMENTED_SPIDER_EYE: { buy-price: 5.00 }
|
||||
SUGAR: { buy-price: 0.50 }
|
||||
GLISTERING_MELON_SLICE: { buy-price: 10.00 }
|
||||
GOLDEN_CARROT: { buy-price: 8.00 }
|
||||
PUFFERFISH: { buy-price: 4.00 }
|
||||
MAGMA_CREAM: { buy-price: 4.00 }
|
||||
PHANTOM_MEMBRANE: { buy-price: 8.00 }
|
||||
RABBIT_FOOT: { buy-price: 6.00 }
|
||||
TURTLE_HELMET: { buy-price: 50.00, sell-price: 8.00 }
|
||||
DRAGON_BREATH: { buy-price: 20.00 }
|
||||
|
||||
MISC:
|
||||
display-name: "&8Miscellaneous"
|
||||
icon: CHEST
|
||||
buy-enabled: true
|
||||
sell-enabled: true
|
||||
items:
|
||||
CHEST: { buy-price: 3.00 }
|
||||
TRAPPED_CHEST: { buy-price: 4.00 }
|
||||
BARREL: { buy-price: 4.00 }
|
||||
SHULKER_BOX: { buy-price: 40.00 }
|
||||
ENDER_CHEST: { buy-price: 30.00 }
|
||||
CRAFTING_TABLE: { buy-price: 2.00 }
|
||||
FURNACE: { buy-price: 3.00 }
|
||||
BLAST_FURNACE: { buy-price: 8.00 }
|
||||
SMOKER: { buy-price: 6.00 }
|
||||
ANVIL: { buy-price: 15.00 }
|
||||
GRINDSTONE: { buy-price: 8.00 }
|
||||
STONECUTTER: { buy-price: 6.00 }
|
||||
SMITHING_TABLE: { buy-price: 8.00 }
|
||||
LOOM: { buy-price: 5.00 }
|
||||
CARTOGRAPHY_TABLE: { buy-price: 5.00 }
|
||||
FLETCHING_TABLE: { buy-price: 5.00 }
|
||||
ENCHANTING_TABLE: { buy-price: 50.00 }
|
||||
EXPERIENCE_BOTTLE: { buy-price: 5.00 }
|
||||
NAME_TAG: { buy-price: 20.00 }
|
||||
SADDLE: { buy-price: 15.00, sell-price: 3.00 }
|
||||
LEAD: { buy-price: 5.00 }
|
||||
BOOK: { buy-price: 2.00 }
|
||||
BOOKSHELF: { buy-price: 4.00 }
|
||||
PAPER: { buy-price: 0.30 }
|
||||
MAP: { buy-price: 2.00 }
|
||||
CLOCK: { buy-price: 8.00 }
|
||||
COMPASS: { buy-price: 5.00 }
|
||||
TORCH: { buy-price: 0.10 }
|
||||
FLINT: { buy-price: 0.50 }
|
||||
STICK: { buy-price: 0.10 }
|
||||
BOWL: { buy-price: 0.20 }
|
||||
BRICK: { buy-price: 1.00 }
|
||||
NETHER_BRICK: { buy-price: 1.00 }
|
||||
CLAY_BALL: { buy-price: 0.30 }
|
||||
SNOWBALL: { buy-price: 0.10 }
|
||||
EGG: { buy-price: 0.20 }
|
||||
TURTLE_EGG: { buy-price: 3.00 }
|
||||
DRAGON_EGG: { buy-price: 1000.00, sell-enabled: false }
|
||||
HEART_OF_THE_SEA: { buy-price: 80.00 }
|
||||
NAUTILUS_SHELL: { buy-price: 10.00 }
|
||||
TRIDENT: { buy-price: 80.00, sell-price: 15.00 }
|
||||
MUSIC_DISC_13: { buy-price: 15.00 }
|
||||
MUSIC_DISC_CAT: { buy-price: 15.00 }
|
||||
MUSIC_DISC_BLOCKS: { buy-price: 15.00 }
|
||||
MUSIC_DISC_CHIRP: { buy-price: 15.00 }
|
||||
MUSIC_DISC_FAR: { buy-price: 15.00 }
|
||||
MUSIC_DISC_MALL: { buy-price: 15.00 }
|
||||
MUSIC_DISC_MELLOHI: { buy-price: 15.00 }
|
||||
MUSIC_DISC_STAL: { buy-price: 15.00 }
|
||||
MUSIC_DISC_STRAD: { buy-price: 15.00 }
|
||||
MUSIC_DISC_WARD: { buy-price: 15.00 }
|
||||
MUSIC_DISC_11: { buy-price: 15.00 }
|
||||
MUSIC_DISC_WAIT: { buy-price: 15.00 }
|
||||
MUSIC_DISC_OTHERSIDE: { buy-price: 20.00 }
|
||||
MUSIC_DISC_5: { buy-price: 20.00 }
|
||||
MUSIC_DISC_PIGSTEP: { buy-price: 20.00 }
|
||||
MUSIC_DISC_RELIC: { buy-price: 20.00 }
|
||||
DISC_FRAGMENT_5: { buy-price: 3.00 }
|
||||
POTTERY_SHARD_ARMS_UP: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_BLADE: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_BREWER: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_BURN: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_DANGER: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_EXPLORER: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_FRIEND: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_HEART: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_HEARTBREAK: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_HOWL: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_MINER: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_MOURNER: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_PLENTY: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_PRIZE: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_SHEAF: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_SHELTER: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_SKULL: { buy-price: 5.00 }
|
||||
POTTERY_SHARD_SNORT: { buy-price: 5.00 }
|
||||
DECORATED_POT: { buy-price: 8.00 }
|
||||
BUNDLE: { buy-price: 5.00 }
|
||||
Reference in New Issue
Block a user