Add ServerShop plugin - complete implementation

Co-authored-by: henriquescrrrr <192057244+henriquescrrrr@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot]
2026-02-22 11:02:34 +00:00
parent 3a708c054c
commit 072e7e294c
25 changed files with 3472 additions and 0 deletions
@@ -0,0 +1,188 @@
package pt.henrique.servershop;
import org.bukkit.command.PluginCommand;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.plugin.java.JavaPlugin;
import pt.henrique.servershop.category.CategoryRegistry;
import pt.henrique.servershop.command.ShopCommand;
import pt.henrique.servershop.economy.EconomyManager;
import pt.henrique.servershop.gui.*;
import pt.henrique.servershop.i18n.LangManager;
import pt.henrique.servershop.pricing.PricingService;
import pt.henrique.servershop.storage.TransactionLogger;
import java.io.File;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.nio.charset.StandardCharsets;
/**
* Main entry point for the <strong>ServerShop</strong> plugin.
*
* <p>ServerShop is a server-run global market designed to coexist with the
* CommunityMarket player-to-player plugin. A deliberately large spread
* between buy and sell prices keeps player-to-player trading more attractive.
*
* <p>Startup order:
* <ol>
* <li>Load {@code config.yml} and {@code prices.yml}</li>
* <li>Initialise localisation (LangManager)</li>
* <li>Hook into Vault economy (required)</li>
* <li>Load categories (CategoryRegistry)</li>
* <li>Load prices (PricingService)</li>
* <li>Initialise optional transaction logger (SQLite)</li>
* <li>Register commands and GUI event listener</li>
* </ol>
*/
public final class ServerShop extends JavaPlugin {
private static ServerShop instance;
private FileConfiguration pricesConfig;
private LangManager langManager;
private EconomyManager economyManager;
private CategoryRegistry categoryRegistry;
private PricingService pricingService;
private TransactionLogger transactionLogger;
// GUI components
private GuiController guiController;
private MainCategoryGui mainCategoryGui;
private CategoryGui categoryGui;
private ItemDetailGui itemDetailGui;
@Override
public void onEnable() {
instance = this;
// Ensure default config files are present on disk
saveDefaultConfig();
savePricesConfig();
// Reload config from disk (picks up any player edits)
reloadConfig();
// Language
langManager = new LangManager(this);
langManager.load();
// Vault economy (required)
economyManager = new EconomyManager(this);
if (!economyManager.setup()) {
getLogger().severe("Vault economy provider not found!");
getLogger().severe("ServerShop requires Vault and a compatible economy plugin.");
getLogger().severe("Disabling ServerShop.");
getServer().getPluginManager().disablePlugin(this);
return;
}
// Prices configuration
pricesConfig = loadPricesConfig();
// Category registry and pricing
categoryRegistry = new CategoryRegistry(this);
categoryRegistry.load();
pricingService = new PricingService(this);
pricingService.load();
// Optional transaction logger
transactionLogger = new TransactionLogger(this);
transactionLogger.initialize();
// GUI subsystem
guiController = new GuiController();
mainCategoryGui = new MainCategoryGui(this);
categoryGui = new CategoryGui(this);
itemDetailGui = new ItemDetailGui(this);
// Register GUI listener
getServer().getPluginManager().registerEvents(new ShopGuiListener(this), this);
// Register /shop command
ShopCommand shopCommand = new ShopCommand(this);
PluginCommand cmd = getCommand("shop");
if (cmd != null) {
cmd.setExecutor(shopCommand);
cmd.setTabCompleter(shopCommand);
}
getLogger().info("ServerShop v" + getDescription().getVersion() + " enabled successfully.");
}
@Override
public void onDisable() {
if (transactionLogger != null) {
transactionLogger.shutdown();
}
getLogger().info("ServerShop disabled.");
}
/**
* Reloads all configuration, language, categories, and prices.
* Called by {@code /shop reload}.
*/
public void reload() {
reloadConfig();
pricesConfig = loadPricesConfig();
langManager.load();
categoryRegistry.load();
pricingService.load();
getLogger().info("ServerShop configuration reloaded.");
}
// -----------------------------------------------------------------------
// Accessors
// -----------------------------------------------------------------------
public static ServerShop getInstance() { return instance; }
/** @return the loaded {@code prices.yml} configuration */
public FileConfiguration getPricesConfig() { return pricesConfig; }
public LangManager getLangManager() { return langManager; }
public EconomyManager getEconomyManager() { return economyManager; }
public CategoryRegistry getCategoryRegistry() { return categoryRegistry; }
public PricingService getPricingService() { return pricingService; }
public TransactionLogger getTransactionLogger() { return transactionLogger; }
public GuiController getGuiController() { return guiController; }
public MainCategoryGui getMainCategoryGui() { return mainCategoryGui; }
public CategoryGui getCategoryGui() { return categoryGui; }
public ItemDetailGui getItemDetailGui() { return itemDetailGui; }
// -----------------------------------------------------------------------
// Helpers
// -----------------------------------------------------------------------
/**
* Saves the bundled {@code prices.yml} to the data folder if it does not
* already exist.
*/
private void savePricesConfig() {
File pricesFile = new File(getDataFolder(), "prices.yml");
if (!pricesFile.exists()) {
saveResource("prices.yml", false);
}
}
/**
* Loads {@code prices.yml} from the data folder, merging bundled defaults.
*
* @return loaded configuration
*/
private FileConfiguration loadPricesConfig() {
File pricesFile = new File(getDataFolder(), "prices.yml");
YamlConfiguration cfg = YamlConfiguration.loadConfiguration(pricesFile);
// Merge bundled defaults
InputStream stream = getResource("prices.yml");
if (stream != null) {
YamlConfiguration defaults = YamlConfiguration.loadConfiguration(
new InputStreamReader(stream, StandardCharsets.UTF_8));
cfg.setDefaults(defaults);
}
return cfg;
}
}
@@ -0,0 +1,49 @@
package pt.henrique.servershop.category;
import org.bukkit.Material;
/**
* Represents a shop category with its display configuration
* and a mapping of which {@link Material} values belong to it.
*/
public final class Category {
private final String id;
private final String displayName;
private final Material icon;
private final boolean buyEnabled;
private final boolean sellEnabled;
/**
* Constructs a new category.
*
* @param id internal identifier (e.g. "BLOCKS")
* @param displayName colour-formatted display name shown in GUIs
* @param icon material used as the category icon button
* @param buyEnabled whether players can buy items in this category by default
* @param sellEnabled whether players can sell items in this category by default
*/
public Category(String id, String displayName, Material icon,
boolean buyEnabled, boolean sellEnabled) {
this.id = id;
this.displayName = displayName;
this.icon = icon;
this.buyEnabled = buyEnabled;
this.sellEnabled = sellEnabled;
}
/** @return the unique category identifier */
public String getId() { return id; }
/** @return colour-formatted display name */
public String getDisplayName() { return displayName; }
/** @return icon material */
public Material getIcon() { return icon; }
/** @return whether buying is enabled for this category */
public boolean isBuyEnabled() { return buyEnabled; }
/** @return whether selling is enabled for this category */
public boolean isSellEnabled() { return sellEnabled; }
}
@@ -0,0 +1,141 @@
package pt.henrique.servershop.category;
import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
import pt.henrique.servershop.ServerShop;
import java.util.*;
/**
* Loads and caches all categories from {@code prices.yml}.
* Provides a fallback "MISC" category for any item that is not explicitly
* assigned to a category.
*/
public final class CategoryRegistry {
/** Fallback category used when a material has no explicit assignment. */
public static final String MISC_ID = "MISC";
private final ServerShop plugin;
/** Ordered list of all categories (insertion order from config). */
private final List<Category> categories = new ArrayList<>();
/** Maps a Material to the category it belongs to. */
private final Map<Material, Category> materialCategoryMap = new EnumMap<>(Material.class);
public CategoryRegistry(ServerShop plugin) {
this.plugin = plugin;
}
/**
* Loads all categories from {@code prices.yml}.
* Must be called (or re-called on reload) from the main thread before the
* shop is opened by any player.
*/
public void load() {
categories.clear();
materialCategoryMap.clear();
ConfigurationSection root = plugin.getPricesConfig()
.getConfigurationSection("categories");
if (root == null) {
plugin.getLogger().warning("prices.yml has no 'categories' section!");
ensureMiscCategory();
return;
}
for (String catId : root.getKeys(false)) {
ConfigurationSection catSection = root.getConfigurationSection(catId);
if (catSection == null) continue;
String displayName = catSection.getString("display-name", catId);
String iconName = catSection.getString("icon", "CHEST");
Material icon = parseMaterial(iconName, Material.CHEST);
boolean buyEnabled = catSection.getBoolean("buy-enabled", true);
boolean sellEnabled = catSection.getBoolean("sell-enabled", true);
Category category = new Category(catId, displayName, icon, buyEnabled, sellEnabled);
categories.add(category);
// Register all items in this category so we can do reverse lookups
ConfigurationSection itemsSection = catSection.getConfigurationSection("items");
if (itemsSection != null) {
for (String materialName : itemsSection.getKeys(false)) {
Material mat = parseMaterial(materialName, null);
if (mat != null) {
materialCategoryMap.put(mat, category);
} else {
plugin.getLogger().warning(
"prices.yml: unknown material '" + materialName
+ "' in category '" + catId + "' — skipping.");
}
}
}
}
ensureMiscCategory();
plugin.getLogger().info("Loaded " + categories.size() + " categories with "
+ materialCategoryMap.size() + " item mappings.");
}
/**
* Ensures a MISC category exists for items without an explicit assignment.
* If MISC is already in the list it is used as-is; otherwise a default one
* is appended.
*/
private void ensureMiscCategory() {
boolean hasMisc = categories.stream()
.anyMatch(c -> c.getId().equals(MISC_ID));
if (!hasMisc) {
categories.add(new Category(MISC_ID, "&8Miscellaneous",
Material.CHEST, true, true));
}
}
/**
* Returns the category for a given material.
* Falls back to the MISC category if not explicitly assigned.
*
* @param material the material to look up
* @return the category; never {@code null}
*/
public Category getCategory(Material material) {
Category cat = materialCategoryMap.get(material);
if (cat != null) return cat;
// Fallback: return the MISC category
return categories.stream()
.filter(c -> c.getId().equals(MISC_ID))
.findFirst()
.orElse(categories.isEmpty() ? null : categories.get(categories.size() - 1));
}
/** @return an unmodifiable ordered list of all loaded categories */
public List<Category> getCategories() {
return Collections.unmodifiableList(categories);
}
/** @return all materials assigned to a given category */
public List<Material> getMaterialsInCategory(Category category) {
List<Material> result = new ArrayList<>();
for (Map.Entry<Material, Category> entry : materialCategoryMap.entrySet()) {
if (entry.getValue().getId().equals(category.getId())) {
result.add(entry.getKey());
}
}
result.sort(Comparator.comparing(Material::name));
return result;
}
// ---- helpers ----
private Material parseMaterial(String name, Material fallback) {
if (name == null) return fallback;
try {
return Material.valueOf(name.toUpperCase(Locale.ROOT));
} catch (IllegalArgumentException e) {
return fallback;
}
}
}
@@ -0,0 +1,68 @@
package pt.henrique.servershop.command;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabCompleter;
import org.bukkit.entity.Player;
import pt.henrique.servershop.ServerShop;
import java.util.Collections;
import java.util.List;
/**
* Handles the {@code /shop} (alias {@code /servershop}) command.
*
* <p>Usage:
* <ul>
* <li>{@code /shop} — opens the main category GUI for the player</li>
* <li>{@code /shop reload} — reloads all configuration (requires {@code servershop.admin.reload})</li>
* </ul>
*/
public final class ShopCommand implements CommandExecutor, TabCompleter {
private final ServerShop plugin;
public ShopCommand(ServerShop plugin) {
this.plugin = plugin;
}
@Override
public boolean onCommand(CommandSender sender, Command command,
String label, String[] args) {
// Sub-command: reload
if (args.length == 1 && args[0].equalsIgnoreCase("reload")) {
if (!sender.hasPermission("servershop.admin.reload")) {
sender.sendMessage(plugin.getLangManager().get("no-permission"));
return true;
}
plugin.reload();
sender.sendMessage(plugin.getLangManager().get("reload-success"));
return true;
}
// Player-only: open GUI
if (!(sender instanceof Player player)) {
sender.sendMessage(plugin.getLangManager().get("player-only"));
return true;
}
if (!player.hasPermission("servershop.use")) {
player.sendMessage(plugin.getLangManager().get("no-permission"));
return true;
}
plugin.getMainCategoryGui().open(player);
return true;
}
@Override
public List<String> onTabComplete(CommandSender sender, Command command,
String alias, String[] args) {
if (args.length == 1 && sender.hasPermission("servershop.admin.reload")) {
return List.of("reload");
}
return Collections.emptyList();
}
}
@@ -0,0 +1,106 @@
package pt.henrique.servershop.economy;
import net.milkbowl.vault.economy.Economy;
import net.milkbowl.vault.economy.EconomyResponse;
import org.bukkit.entity.Player;
import org.bukkit.plugin.RegisteredServiceProvider;
import pt.henrique.servershop.ServerShop;
import java.text.DecimalFormat;
import java.text.DecimalFormatSymbols;
import java.util.Locale;
/**
* Wraps the Vault {@link Economy} service, providing balance checks,
* deposits, withdrawals, and formatted currency strings.
*/
public final class EconomyManager {
private final ServerShop plugin;
private Economy economy;
private DecimalFormat format;
public EconomyManager(ServerShop plugin) {
this.plugin = plugin;
}
/**
* Hooks into the Vault economy service.
*
* @return {@code true} if an economy provider was found, {@code false} otherwise
*/
public boolean setup() {
if (plugin.getServer().getPluginManager().getPlugin("Vault") == null) {
return false;
}
RegisteredServiceProvider<Economy> rsp =
plugin.getServer().getServicesManager().getRegistration(Economy.class);
if (rsp == null) return false;
economy = rsp.getProvider();
String pattern = plugin.getConfig().getString("economy.currency-format", "$#,##0.00");
try {
format = new DecimalFormat(pattern, DecimalFormatSymbols.getInstance(Locale.US));
} catch (IllegalArgumentException e) {
plugin.getLogger().warning("Invalid currency-format in config.yml; using default.");
format = new DecimalFormat("$#,##0.00", DecimalFormatSymbols.getInstance(Locale.US));
}
return true;
}
/**
* @return the raw Vault {@link Economy} instance
*/
public Economy getEconomy() { return economy; }
/**
* @return {@code true} if the economy provider has been successfully hooked
*/
public boolean isAvailable() { return economy != null; }
/**
* Gets a player's current balance.
*
* @param player the player
* @return balance
*/
public double getBalance(Player player) {
return economy.getBalance(player);
}
/**
* Withdraws {@code amount} from the player's account.
*
* @param player the player
* @param amount amount to withdraw (must be positive)
* @return {@code true} on success
*/
public boolean withdraw(Player player, double amount) {
if (amount <= 0) return false;
EconomyResponse response = economy.withdrawPlayer(player, amount);
return response.transactionSuccess();
}
/**
* Deposits {@code amount} into the player's account.
*
* @param player the player
* @param amount amount to deposit (must be positive)
* @return {@code true} on success
*/
public boolean deposit(Player player, double amount) {
if (amount <= 0) return false;
EconomyResponse response = economy.depositPlayer(player, amount);
return response.transactionSuccess();
}
/**
* Formats an amount as a currency string using the configured pattern.
*
* @param amount the monetary amount
* @return formatted string, e.g. "$1,234.56"
*/
public String format(double amount) {
return format.format(amount);
}
}
@@ -0,0 +1,168 @@
package pt.henrique.servershop.gui;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import pt.henrique.servershop.ServerShop;
import pt.henrique.servershop.category.Category;
import pt.henrique.servershop.i18n.LangManager;
import pt.henrique.servershop.pricing.ItemPrice;
import pt.henrique.servershop.pricing.PricingService;
import pt.henrique.servershop.util.TextUtil;
import java.util.ArrayList;
import java.util.List;
/**
* Paginated grid of all items within a single category.
*
* <p>Layout (54 slots):
* <pre>
* Row 0-4 (slots 0-44): item grid (9 per row × 5 rows = 45 slots)
* Row 5 (slots 45-53): [BACK][fill][fill][PREV][fill][fill][NEXT][fill][fill]
* </pre>
*/
public final class CategoryGui {
/** Number of item display slots per page. */
static final int ITEMS_PER_PAGE = 45;
static final int SLOT_BACK = 45;
static final int SLOT_PREV = 48;
static final int SLOT_NEXT = 50;
private final ServerShop plugin;
public CategoryGui(ServerShop plugin) {
this.plugin = plugin;
}
/**
* Opens the category GUI for a player.
*
* @param player the player
* @param category the category to display
* @param page zero-based page index
*/
public void open(Player player, Category category, int page) {
LangManager lang = plugin.getLangManager();
PricingService pricing = plugin.getPricingService();
List<Material> allItems = plugin.getCategoryRegistry().getMaterialsInCategory(category);
int totalPages = Math.max(1, (int) Math.ceil((double) allItems.size() / ITEMS_PER_PAGE));
page = Math.max(0, Math.min(page, totalPages - 1));
String title = lang.get("gui.category-title", "category",
TextUtil.stripColour(category.getDisplayName()));
Inventory inv = plugin.getServer().createInventory(null, 54, title);
// Fill bottom row
ItemStack filler = createFiller();
for (int i = 45; i < 54; i++) inv.setItem(i, filler);
// Fill remaining item slots with filler initially
for (int i = 0; i < 45; i++) inv.setItem(i, filler);
// Populate items for this page
int start = page * ITEMS_PER_PAGE;
int end = Math.min(start + ITEMS_PER_PAGE, allItems.size());
for (int i = start; i < end; i++) {
Material mat = allItems.get(i);
ItemPrice price = pricing.getPrice(mat, category);
ItemStack button = createItemButton(mat, price, lang);
inv.setItem(i - start, button);
}
// Navigation buttons
inv.setItem(SLOT_BACK, createBackButton(lang));
if (page > 0) {
inv.setItem(SLOT_PREV, createPrevButton(lang, page, totalPages));
}
if (page < totalPages - 1) {
inv.setItem(SLOT_NEXT, createNextButton(lang, page, totalPages));
}
player.openInventory(inv);
plugin.getGuiController().setGui(player, GuiType.CATEGORY, category, null, page);
}
// ---- item builders ----
private ItemStack createFiller() {
String matName = plugin.getConfig().getString("gui.filler-material", "GRAY_STAINED_GLASS_PANE");
Material mat;
try { mat = Material.valueOf(matName); }
catch (IllegalArgumentException e) { mat = Material.GRAY_STAINED_GLASS_PANE; }
ItemStack item = new ItemStack(mat);
ItemMeta meta = item.getItemMeta();
if (meta != null) { meta.setDisplayName(" "); item.setItemMeta(meta); }
return item;
}
private ItemStack createItemButton(Material material, ItemPrice price, LangManager lang) {
ItemStack item = new ItemStack(material);
ItemMeta meta = item.getItemMeta();
if (meta == null) return item;
meta.setDisplayName(TextUtil.colour("&f" + TextUtil.formatMaterialName(material)));
List<String> lore = new ArrayList<>();
if (price.isBuyEnabled()) {
lore.add(lang.get("gui.item-buy-price", "price",
plugin.getEconomyManager().format(price.getBuyPrice())));
} else {
lore.add(lang.get("gui.item-buy-disabled"));
}
if (price.isSellEnabled()) {
lore.add(lang.get("gui.item-sell-price", "price",
plugin.getEconomyManager().format(price.getSellPrice())));
} else {
lore.add(lang.get("gui.item-sell-disabled"));
}
if (price.isBuyEnabled() && price.isSellEnabled()) {
lore.add(lang.get("gui.item-spread", "spread",
String.format("%.0f", price.getSpreadPercent())));
}
meta.setLore(lore);
item.setItemMeta(meta);
return item;
}
private ItemStack createBackButton(LangManager lang) {
ItemStack item = new ItemStack(Material.BARRIER);
ItemMeta meta = item.getItemMeta();
if (meta != null) {
meta.setDisplayName(lang.get("gui.back-button"));
item.setItemMeta(meta);
}
return item;
}
private ItemStack createPrevButton(LangManager lang, int page, int totalPages) {
ItemStack item = new ItemStack(Material.ARROW);
ItemMeta meta = item.getItemMeta();
if (meta != null) {
meta.setDisplayName(lang.get("gui.prev-page"));
meta.setLore(List.of(lang.get("gui.page-info",
"page", String.valueOf(page),
"total", String.valueOf(totalPages))));
item.setItemMeta(meta);
}
return item;
}
private ItemStack createNextButton(LangManager lang, int page, int totalPages) {
ItemStack item = new ItemStack(Material.ARROW);
ItemMeta meta = item.getItemMeta();
if (meta != null) {
meta.setDisplayName(lang.get("gui.next-page"));
meta.setLore(List.of(lang.get("gui.page-info",
"page", String.valueOf(page + 2),
"total", String.valueOf(totalPages))));
item.setItemMeta(meta);
}
return item;
}
}
@@ -0,0 +1,67 @@
package pt.henrique.servershop.gui;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import pt.henrique.servershop.category.Category;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
/**
* Tracks which GUI screen each player currently has open and stores
* contextual state (active category, selected material, page, quantity).
*
* <p>This is used by {@link ShopGuiListener} to route inventory-click events
* to the correct handler logic without needing to inspect inventory titles.
*/
public final class GuiController {
/** Immutable state record for a single player's current GUI session. */
record GuiState(GuiType type, Category category, Material material, int page) {}
/** Tracks open GUIs keyed by player UUID. */
private final Map<UUID, GuiState> openGuis = new HashMap<>();
/**
* Records that {@code player} has opened a specific shop GUI screen.
*
* @param player the player
* @param type which screen is open
* @param category the active category (may be {@code null} for MAIN_CATEGORY)
* @param material the selected material (only meaningful for ITEM_DETAIL)
* @param page current page index (CATEGORY) or current quantity (ITEM_DETAIL)
*/
public void setGui(Player player, GuiType type, Category category,
Material material, int page) {
openGuis.put(player.getUniqueId(), new GuiState(type, category, material, page));
}
/**
* Removes the GUI state when the player closes the inventory.
*
* @param player the player
*/
public void closeGui(Player player) {
openGuis.remove(player.getUniqueId());
}
/**
* Returns the current GUI state for a player.
*
* @param player the player
* @return state, or a {@link GuiType#NONE} state if none recorded
*/
public GuiState getState(Player player) {
return openGuis.getOrDefault(player.getUniqueId(),
new GuiState(GuiType.NONE, null, null, 0));
}
/**
* @param player the player
* @return {@code true} if the player has a shop GUI open
*/
public boolean hasShopGui(Player player) {
return openGuis.containsKey(player.getUniqueId());
}
}
@@ -0,0 +1,15 @@
package pt.henrique.servershop.gui;
/**
* Identifies which GUI screen a player currently has open in the server shop.
*/
public enum GuiType {
/** The main category-selection screen. */
MAIN_CATEGORY,
/** A paginated category item grid. */
CATEGORY,
/** The item detail / quantity-selector screen. */
ITEM_DETAIL,
/** Not a shop GUI (player has a different inventory open). */
NONE
}
@@ -0,0 +1,261 @@
package pt.henrique.servershop.gui;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import pt.henrique.servershop.ServerShop;
import pt.henrique.servershop.category.Category;
import pt.henrique.servershop.i18n.LangManager;
import pt.henrique.servershop.pricing.ItemPrice;
import pt.henrique.servershop.util.ItemUtil;
import pt.henrique.servershop.util.TextUtil;
import java.util.ArrayList;
import java.util.List;
/**
* The item detail GUI — shows buy/sell price for a specific material and
* lets the player choose a quantity before confirming the transaction.
*
* <p>Slot layout (54 slots):
* <pre>
* Row 0: [fll][fll][fll][fll][ITEM][fll][fll][fll][fll]
* Row 1: [fll][fll][fll][fll][fll][fll][fll][fll][fll]
* Row 2: [fll][fll][fll][fll][fll][fll][fll][fll][fll]
* Row 3: [-32][-16][-8 ][-1 ][QTY][+1 ][+8 ][+16][+32]
* Row 4: [MIN][fll][BUY][fll][BAL][fll][SEL][fll][MAX]
* Row 5: [BCK][fll][fll][fll][fll][fll][fll][fll][fll]
* </pre>
*/
public final class ItemDetailGui {
// Slots (0-indexed)
static final int SLOT_ITEM_DISPLAY = 4;
static final int SLOT_DEC32 = 27;
static final int SLOT_DEC16 = 28;
static final int SLOT_DEC8 = 29;
static final int SLOT_DEC1 = 30;
static final int SLOT_QTY = 31;
static final int SLOT_INC1 = 32;
static final int SLOT_INC8 = 33;
static final int SLOT_INC16 = 34;
static final int SLOT_INC32 = 35;
static final int SLOT_MIN = 36;
static final int SLOT_BUY = 38;
static final int SLOT_BALANCE = 40;
static final int SLOT_SELL = 42;
static final int SLOT_MAX = 44;
static final int SLOT_BACK = 45;
private final ServerShop plugin;
public ItemDetailGui(ServerShop plugin) {
this.plugin = plugin;
}
/**
* Opens the item detail GUI for a player.
*
* @param player the player
* @param material the material being inspected
* @param category the category this item belongs to (for buy/sell flags)
* @param quantity initial quantity displayed
*/
public void open(Player player, Material material, Category category, int quantity) {
LangManager lang = plugin.getLangManager();
PricingService pricing = plugin.getPricingService();
ItemPrice price = pricing.getPrice(material, category);
quantity = Math.max(1, quantity);
String title = lang.get("gui.detail-title", "item", TextUtil.formatMaterialName(material));
Inventory inv = plugin.getServer().createInventory(null, 54, title);
// Fill everything with filler
ItemStack filler = createFiller();
for (int i = 0; i < 54; i++) inv.setItem(i, filler);
// Item display
inv.setItem(SLOT_ITEM_DISPLAY, createItemDisplay(material, price, lang));
// Quantity adjustment buttons
inv.setItem(SLOT_DEC32, createAdjustButton(Material.RED_STAINED_GLASS_PANE, "-32", -32));
inv.setItem(SLOT_DEC16, createAdjustButton(Material.RED_STAINED_GLASS_PANE, "-16", -16));
inv.setItem(SLOT_DEC8, createAdjustButton(Material.RED_STAINED_GLASS_PANE, "-8", -8));
inv.setItem(SLOT_DEC1, createAdjustButton(Material.RED_STAINED_GLASS_PANE, "-1", -1));
inv.setItem(SLOT_QTY, createQuantityDisplay(quantity, lang));
inv.setItem(SLOT_INC1, createAdjustButton(Material.LIME_STAINED_GLASS_PANE, "+1", 1));
inv.setItem(SLOT_INC8, createAdjustButton(Material.LIME_STAINED_GLASS_PANE, "+8", 8));
inv.setItem(SLOT_INC16, createAdjustButton(Material.LIME_STAINED_GLASS_PANE, "+16", 16));
inv.setItem(SLOT_INC32, createAdjustButton(Material.LIME_STAINED_GLASS_PANE, "+32", 32));
// MIN / MAX buttons
inv.setItem(SLOT_MIN, createMinButton(lang));
inv.setItem(SLOT_MAX, createMaxButton(player, price, lang));
// Wallet display
inv.setItem(SLOT_BALANCE, createWalletDisplay(player, lang));
// Buy / Sell buttons
double buyTotal = price.isBuyEnabled() ? price.getBuyPrice() * quantity : 0;
double sellTotal = price.isSellEnabled() ? price.getSellPrice() * quantity : 0;
int inInventory = ItemUtil.countInInventory(player, material);
if (price.isBuyEnabled()) {
inv.setItem(SLOT_BUY, createBuyButton(quantity, buyTotal, player, lang));
}
if (price.isSellEnabled()) {
inv.setItem(SLOT_SELL, createSellButton(quantity, sellTotal, inInventory, player, lang));
}
// Back button
inv.setItem(SLOT_BACK, createBackButton(lang));
player.openInventory(inv);
plugin.getGuiController().setGui(player, GuiType.ITEM_DETAIL, category, material, quantity);
}
// ---- item builders ----
private ItemStack createFiller() {
String matName = plugin.getConfig().getString("gui.filler-material", "GRAY_STAINED_GLASS_PANE");
Material mat;
try { mat = Material.valueOf(matName); }
catch (IllegalArgumentException e) { mat = Material.GRAY_STAINED_GLASS_PANE; }
ItemStack item = new ItemStack(mat);
ItemMeta meta = item.getItemMeta();
if (meta != null) { meta.setDisplayName(" "); item.setItemMeta(meta); }
return item;
}
private ItemStack createItemDisplay(Material material, ItemPrice price, LangManager lang) {
ItemStack item = new ItemStack(material);
ItemMeta meta = item.getItemMeta();
if (meta == null) return item;
meta.setDisplayName(TextUtil.colour("&f&l" + TextUtil.formatMaterialName(material)));
List<String> lore = new ArrayList<>();
if (price.isBuyEnabled()) {
lore.add(lang.get("gui.item-buy-price", "price",
plugin.getEconomyManager().format(price.getBuyPrice())));
} else {
lore.add(lang.get("gui.item-buy-disabled"));
}
if (price.isSellEnabled()) {
lore.add(lang.get("gui.item-sell-price", "price",
plugin.getEconomyManager().format(price.getSellPrice())));
} else {
lore.add(lang.get("gui.item-sell-disabled"));
}
if (price.isBuyEnabled() && price.isSellEnabled()) {
lore.add(lang.get("gui.item-spread", "spread",
String.format("%.0f", price.getSpreadPercent())));
}
meta.setLore(lore);
item.setItemMeta(meta);
return item;
}
private ItemStack createAdjustButton(Material mat, String label, int delta) {
ItemStack item = new ItemStack(mat);
ItemMeta meta = item.getItemMeta();
if (meta != null) {
// Use the delta sign for colour cue
String colour = delta < 0 ? "&c" : "&a";
meta.setDisplayName(TextUtil.colour(colour + label));
item.setItemMeta(meta);
}
return item;
}
private ItemStack createQuantityDisplay(int qty, LangManager lang) {
ItemStack item = new ItemStack(Material.PAPER);
ItemMeta meta = item.getItemMeta();
if (meta != null) {
meta.setDisplayName(lang.get("gui.quantity-display", "qty", String.valueOf(qty)));
meta.setLore(lang.getList("gui.quantity-lore"));
item.setItemMeta(meta);
}
return item;
}
private ItemStack createMinButton(LangManager lang) {
ItemStack item = new ItemStack(Material.WHITE_STAINED_GLASS_PANE);
ItemMeta meta = item.getItemMeta();
if (meta != null) {
meta.setDisplayName(lang.get("gui.min-button"));
item.setItemMeta(meta);
}
return item;
}
private ItemStack createMaxButton(Player player, ItemPrice price, LangManager lang) {
ItemStack item = new ItemStack(Material.WHITE_STAINED_GLASS_PANE);
ItemMeta meta = item.getItemMeta();
if (meta != null) {
// Show both MAX buy (by balance) and MAX sell (by inventory)
String label = price.isBuyEnabled()
? lang.get("gui.max-button-buy")
: lang.get("gui.max-button-sell");
meta.setDisplayName(label);
item.setItemMeta(meta);
}
return item;
}
private ItemStack createWalletDisplay(Player player, LangManager lang) {
ItemStack item = new ItemStack(Material.EMERALD);
ItemMeta meta = item.getItemMeta();
if (meta != null) {
double bal = plugin.getEconomyManager().getBalance(player);
meta.setDisplayName(lang.get("gui.wallet-display", "balance",
plugin.getEconomyManager().format(bal)));
item.setItemMeta(meta);
}
return item;
}
private ItemStack createBuyButton(int qty, double total, Player player, LangManager lang) {
ItemStack item = new ItemStack(Material.LIME_WOOL);
ItemMeta meta = item.getItemMeta();
if (meta != null) {
meta.setDisplayName(lang.get("gui.buy-button", "qty", String.valueOf(qty)));
double bal = plugin.getEconomyManager().getBalance(player);
meta.setLore(lang.getList("gui.buy-button-lore",
"total", plugin.getEconomyManager().format(total),
"balance", plugin.getEconomyManager().format(bal)));
item.setItemMeta(meta);
}
return item;
}
private ItemStack createSellButton(int qty, double total, int have, Player player, LangManager lang) {
ItemStack item = new ItemStack(Material.RED_WOOL);
ItemMeta meta = item.getItemMeta();
if (meta != null) {
meta.setDisplayName(lang.get("gui.sell-button", "qty", String.valueOf(qty)));
double bal = plugin.getEconomyManager().getBalance(player);
meta.setLore(lang.getList("gui.sell-button-lore",
"total", plugin.getEconomyManager().format(total),
"balance", plugin.getEconomyManager().format(bal),
"have", String.valueOf(have)));
item.setItemMeta(meta);
}
return item;
}
private ItemStack createBackButton(LangManager lang) {
ItemStack item = new ItemStack(Material.BARRIER);
ItemMeta meta = item.getItemMeta();
if (meta != null) {
meta.setDisplayName(lang.get("gui.back-button"));
item.setItemMeta(meta);
}
return item;
}
}
@@ -0,0 +1,139 @@
package pt.henrique.servershop.gui;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import pt.henrique.servershop.ServerShop;
import pt.henrique.servershop.category.Category;
import pt.henrique.servershop.category.CategoryRegistry;
import pt.henrique.servershop.i18n.LangManager;
import pt.henrique.servershop.util.TextUtil;
import java.util.ArrayList;
import java.util.List;
/**
* The main category-selection GUI opened by {@code /shop}.
*
* <p>Layout (54 slots):
* <pre>
* [CAT][CAT][CAT][CAT][CAT][CAT][CAT][fll][fll]
* [CAT][CAT][CAT][CAT][CAT][CAT][CAT][fll][fll]
* [CAT][CAT][CAT][CAT][CAT][CAT][CAT][fll][fll]
* [CAT][CAT][CAT][CAT][CAT][CAT][CAT][fll][fll]
* [CAT][CAT][CAT][CAT][CAT][CAT][CAT][fll][fll]
* [fll][fll][fll][SELL_HAND][fll][SELL_INV][fll][fll][fll]
* </pre>
*/
public final class MainCategoryGui {
/** Slot constants for special buttons on the bottom row. */
static final int SLOT_SELL_HAND = 48;
static final int SLOT_SELL_INV = 50;
private final ServerShop plugin;
public MainCategoryGui(ServerShop plugin) {
this.plugin = plugin;
}
/**
* Opens the main category GUI for a player.
*
* @param player the player to open the GUI for
*/
public void open(Player player) {
LangManager lang = plugin.getLangManager();
CategoryRegistry registry = plugin.getCategoryRegistry();
String title = lang.get("gui.main-title");
Inventory inv = plugin.getServer().createInventory(null, 54, title);
// Fill background
ItemStack filler = createFiller();
for (int i = 0; i < 54; i++) inv.setItem(i, filler);
// Place category buttons in the first 45 slots
List<Category> categories = registry.getCategories();
int slot = 0;
for (Category category : categories) {
if (slot >= 45) break; // Max 45 category buttons
List<Material> items = registry.getMaterialsInCategory(category);
int itemCount = items.size();
ItemStack button = createCategoryButton(category, itemCount, lang);
inv.setItem(slot, button);
slot++;
}
// Bottom row special buttons
boolean sellHandEnabled = plugin.getConfig().getBoolean("features.sell-hand-button", true);
boolean sellInvEnabled = plugin.getConfig().getBoolean("features.sell-inventory-button", true);
if (sellHandEnabled) {
inv.setItem(SLOT_SELL_HAND, createSellHandButton(lang));
}
if (sellInvEnabled) {
inv.setItem(SLOT_SELL_INV, createSellInvButton(lang));
}
player.openInventory(inv);
plugin.getGuiController().setGui(player, GuiType.MAIN_CATEGORY, null, null, 0);
}
// ---- item builders ----
private ItemStack createFiller() {
String matName = plugin.getConfig().getString("gui.filler-material", "GRAY_STAINED_GLASS_PANE");
Material mat;
try {
mat = Material.valueOf(matName);
} catch (IllegalArgumentException e) {
mat = Material.GRAY_STAINED_GLASS_PANE;
}
ItemStack item = new ItemStack(mat);
ItemMeta meta = item.getItemMeta();
if (meta != null) {
meta.setDisplayName(" ");
item.setItemMeta(meta);
}
return item;
}
private ItemStack createCategoryButton(Category category, int itemCount, LangManager lang) {
ItemStack item = new ItemStack(category.getIcon());
ItemMeta meta = item.getItemMeta();
if (meta == null) return item;
meta.setDisplayName(TextUtil.colour(category.getDisplayName()));
List<String> lore = new ArrayList<>(
lang.getList("gui.category-lore", "count", String.valueOf(itemCount)));
meta.setLore(lore);
item.setItemMeta(meta);
return item;
}
private ItemStack createSellHandButton(LangManager lang) {
ItemStack item = new ItemStack(Material.GOLD_INGOT);
ItemMeta meta = item.getItemMeta();
if (meta == null) return item;
meta.setDisplayName(lang.get("gui.sell-hand-button"));
meta.setLore(lang.getList("gui.sell-hand-lore"));
item.setItemMeta(meta);
return item;
}
private ItemStack createSellInvButton(LangManager lang) {
ItemStack item = new ItemStack(Material.CHEST);
ItemMeta meta = item.getItemMeta();
if (meta == null) return item;
meta.setDisplayName(lang.get("gui.sell-inventory-button"));
meta.setLore(lang.getList("gui.sell-inventory-lore"));
item.setItemMeta(meta);
return item;
}
}
@@ -0,0 +1,426 @@
package pt.henrique.servershop.gui;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.inventory.InventoryDragEvent;
import pt.henrique.servershop.ServerShop;
import pt.henrique.servershop.category.Category;
import pt.henrique.servershop.category.CategoryRegistry;
import pt.henrique.servershop.gui.GuiController.GuiState;
import pt.henrique.servershop.i18n.LangManager;
import pt.henrique.servershop.pricing.ItemPrice;
import pt.henrique.servershop.pricing.PricingService;
import pt.henrique.servershop.util.ItemUtil;
import java.util.List;
/**
* Handles all inventory events for the ServerShop GUI screens.
*
* <p>All illegal interactions (shift-click, number-key swap, drag) are cancelled
* when the top inventory belongs to a shop GUI to prevent item duplication.
*/
public final class ShopGuiListener implements Listener {
private final ServerShop plugin;
public ShopGuiListener(ServerShop plugin) {
this.plugin = plugin;
}
// -----------------------------------------------------------------------
// Click events
// -----------------------------------------------------------------------
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onInventoryClick(InventoryClickEvent event) {
if (!(event.getWhoClicked() instanceof Player player)) return;
GuiController controller = plugin.getGuiController();
if (!controller.hasShopGui(player)) return;
// Always cancel the click to prevent item movement inside shop GUIs
event.setCancelled(true);
// Only process clicks on the top inventory (the shop GUI itself)
if (event.getClickedInventory() == null
|| event.getClickedInventory() != event.getView().getTopInventory()) {
return;
}
GuiState state = controller.getState(player);
int slot = event.getRawSlot();
switch (state.type()) {
case MAIN_CATEGORY -> handleMainCategoryClick(player, slot, state);
case CATEGORY -> handleCategoryClick(player, slot, state);
case ITEM_DETAIL -> handleItemDetailClick(player, slot, state);
default -> { /* ignore */ }
}
}
/** Drag events inside shop GUIs are always cancelled. */
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onInventoryDrag(InventoryDragEvent event) {
if (!(event.getWhoClicked() instanceof Player player)) return;
if (!plugin.getGuiController().hasShopGui(player)) return;
event.setCancelled(true);
}
/** Remove GUI state when the player closes the inventory. */
@EventHandler
public void onInventoryClose(InventoryCloseEvent event) {
if (!(event.getPlayer() instanceof Player player)) return;
plugin.getGuiController().closeGui(player);
}
// -----------------------------------------------------------------------
// Main category screen
// -----------------------------------------------------------------------
private void handleMainCategoryClick(Player player, int slot, GuiState state) {
// Special bottom-row buttons
if (slot == MainCategoryGui.SLOT_SELL_HAND) {
handleSellHand(player);
return;
}
if (slot == MainCategoryGui.SLOT_SELL_INV) {
handleSellInventory(player);
return;
}
// Category buttons occupy slots 0-44
if (slot < 0 || slot >= 45) return;
List<Category> categories = plugin.getCategoryRegistry().getCategories();
if (slot >= categories.size()) return;
Category chosen = categories.get(slot);
plugin.getCategoryGui().open(player, chosen, 0);
}
// -----------------------------------------------------------------------
// Category item grid
// -----------------------------------------------------------------------
private void handleCategoryClick(Player player, int slot, GuiState state) {
Category category = state.category();
int page = state.page();
if (slot == CategoryGui.SLOT_BACK) {
plugin.getMainCategoryGui().open(player);
return;
}
if (slot == CategoryGui.SLOT_PREV) {
plugin.getCategoryGui().open(player, category, page - 1);
return;
}
if (slot == CategoryGui.SLOT_NEXT) {
plugin.getCategoryGui().open(player, category, page + 1);
return;
}
// Item grid (slots 0-44)
if (slot < 0 || slot >= 45) return;
List<Material> materials = plugin.getCategoryRegistry().getMaterialsInCategory(category);
int index = page * CategoryGui.ITEMS_PER_PAGE + slot;
if (index >= materials.size()) return;
Material chosen = materials.get(index);
plugin.getItemDetailGui().open(player, chosen, category, 1);
}
// -----------------------------------------------------------------------
// Item detail / quantity selector
// -----------------------------------------------------------------------
private void handleItemDetailClick(Player player, int slot, GuiState state) {
Category category = state.category();
Material material = state.material();
int qty = state.page(); // "page" field re-used for quantity in detail GUI
if (slot == ItemDetailGui.SLOT_BACK) {
plugin.getCategoryGui().open(player, category, 0);
return;
}
// Quantity adjustment
int delta = switch (slot) {
case ItemDetailGui.SLOT_DEC32 -> -32;
case ItemDetailGui.SLOT_DEC16 -> -16;
case ItemDetailGui.SLOT_DEC8 -> -8;
case ItemDetailGui.SLOT_DEC1 -> -1;
case ItemDetailGui.SLOT_INC1 -> 1;
case ItemDetailGui.SLOT_INC8 -> 8;
case ItemDetailGui.SLOT_INC16 -> 16;
case ItemDetailGui.SLOT_INC32 -> 32;
default -> 0;
};
if (delta != 0) {
int newQty = Math.max(1, qty + delta);
plugin.getItemDetailGui().open(player, material, category, newQty);
return;
}
// MIN button → quantity 1
if (slot == ItemDetailGui.SLOT_MIN) {
plugin.getItemDetailGui().open(player, material, category, 1);
return;
}
// MAX button — different behaviour for buy vs sell
if (slot == ItemDetailGui.SLOT_MAX) {
handleMaxButton(player, material, category);
return;
}
// BUY confirm
if (slot == ItemDetailGui.SLOT_BUY) {
handleBuy(player, material, category, qty);
return;
}
// SELL confirm
if (slot == ItemDetailGui.SLOT_SELL) {
handleSell(player, material, category, qty);
}
}
private void handleMaxButton(Player player, Material material, Category category) {
PricingService pricing = plugin.getPricingService();
ItemPrice price = pricing.getPrice(material, category);
int maxQty = 1;
// Compute max by balance (for buying) or by inventory (for selling)
if (price.isBuyEnabled()) {
double balance = plugin.getEconomyManager().getBalance(player);
int maxBuy = (int) (balance / price.getBuyPrice());
maxQty = Math.max(1, maxBuy);
} else if (price.isSellEnabled()) {
int inInv = ItemUtil.countInInventory(player, material);
maxQty = Math.max(1, inInv);
}
plugin.getItemDetailGui().open(player, material, category, maxQty);
}
// -----------------------------------------------------------------------
// Buy logic
// -----------------------------------------------------------------------
private void handleBuy(Player player, Material material, Category category, int qty) {
if (!plugin.getConfig().getBoolean("features.enable-buying", true)) return;
if (!player.hasPermission("servershop.buy")) return;
LangManager lang = plugin.getLangManager();
PricingService pricing = plugin.getPricingService();
ItemPrice price = pricing.getPrice(material, category);
if (!price.isBuyEnabled()) {
player.closeInventory();
player.sendMessage(lang.get("buy-fail-disabled"));
return;
}
if (qty < 1) {
player.closeInventory();
player.sendMessage(lang.get("buy-fail-invalid-qty"));
return;
}
double total = price.getBuyPrice() * qty;
double balance = plugin.getEconomyManager().getBalance(player);
// Re-validate balance at click time (anti-exploit)
if (balance < total) {
player.closeInventory();
player.sendMessage(lang.get("buy-fail-no-money",
"total", plugin.getEconomyManager().format(total),
"balance", plugin.getEconomyManager().format(balance)));
return;
}
// Check inventory space and give items
boolean dropOnFull = plugin.getConfig()
.getString("full-inventory-behavior", "DROP").equalsIgnoreCase("DROP");
if (!dropOnFull) {
// Verify sufficient space BEFORE charging (anti-exploit)
if (!ItemUtil.canFit(player, material, qty)) {
player.closeInventory();
player.sendMessage(lang.get("buy-fail-inventory-full-cancelled"));
return;
}
// Charge the player, then give items
plugin.getEconomyManager().withdraw(player, total);
ItemUtil.addItems(player, material, qty, false);
} else {
// Charge first, then give items (dropping overflow)
plugin.getEconomyManager().withdraw(player, total);
int leftover = ItemUtil.addItems(player, material, qty, true);
if (leftover > 0) {
player.sendMessage(lang.get("buy-drop-notice"));
}
}
// Log the transaction
plugin.getTransactionLogger().log(player, "BUY", material.name(),
qty, price.getBuyPrice(), total);
// Notify and refresh the GUI
player.closeInventory();
player.sendMessage(lang.get("buy-success",
"qty", String.valueOf(qty),
"item", material.name(),
"total", plugin.getEconomyManager().format(total)));
}
// -----------------------------------------------------------------------
// Sell logic
// -----------------------------------------------------------------------
private void handleSell(Player player, Material material, Category category, int qty) {
if (!plugin.getConfig().getBoolean("features.enable-selling", true)) return;
if (!player.hasPermission("servershop.sell")) return;
LangManager lang = plugin.getLangManager();
PricingService pricing = plugin.getPricingService();
ItemPrice price = pricing.getPrice(material, category);
if (!price.isSellEnabled()) {
player.closeInventory();
player.sendMessage(lang.get("sell-fail-disabled"));
return;
}
if (qty < 1) {
player.closeInventory();
player.sendMessage(lang.get("sell-fail-invalid-qty"));
return;
}
// Re-validate inventory at click time (anti-exploit)
int inInventory = ItemUtil.countInInventory(player, material);
if (inInventory < qty) {
player.closeInventory();
player.sendMessage(lang.get("sell-fail-no-items", "item", material.name()));
return;
}
double unitSellPrice = price.getSellPrice();
// Apply sell tax if configured
double taxPercent = plugin.getConfig().getDouble("pricing.sell-tax-percent", 0.0);
if (taxPercent > 0) {
unitSellPrice = unitSellPrice * (1.0 - taxPercent / 100.0);
}
double total = unitSellPrice * qty;
// Remove items from inventory then deposit money
ItemUtil.removeItems(player, material, qty);
plugin.getEconomyManager().deposit(player, total);
// Log the transaction
plugin.getTransactionLogger().log(player, "SELL", material.name(),
qty, price.getSellPrice(), total);
player.closeInventory();
player.sendMessage(lang.get("sell-success",
"qty", String.valueOf(qty),
"item", material.name(),
"total", plugin.getEconomyManager().format(total)));
}
// -----------------------------------------------------------------------
// Sell hand / sell inventory (from main menu)
// -----------------------------------------------------------------------
private void handleSellHand(Player player) {
if (!plugin.getConfig().getBoolean("features.enable-selling", true)) return;
if (!player.hasPermission("servershop.sell")) return;
LangManager lang = plugin.getLangManager();
var held = player.getInventory().getItemInMainHand();
if (held.getType() == Material.AIR) {
player.sendMessage(plugin.getLangManager().get("sell-all-nothing",
"item", "air"));
return;
}
Material material = held.getType();
Category category = plugin.getCategoryRegistry().getCategory(material);
PricingService pricing = plugin.getPricingService();
ItemPrice price = pricing.getPrice(material, category);
if (!price.isSellEnabled()) {
player.closeInventory();
player.sendMessage(lang.get("sell-fail-disabled"));
return;
}
int qty = ItemUtil.countInInventory(player, material);
if (qty == 0) {
player.closeInventory();
player.sendMessage(lang.get("sell-all-nothing", "item", material.name()));
return;
}
double total = price.getSellPrice() * qty;
ItemUtil.removeItems(player, material, qty);
plugin.getEconomyManager().deposit(player, total);
plugin.getTransactionLogger().log(player, "SELL", material.name(),
qty, price.getSellPrice(), total);
player.closeInventory();
player.sendMessage(lang.get("sell-all-success",
"qty", String.valueOf(qty),
"item", material.name(),
"total", plugin.getEconomyManager().format(total)));
}
private void handleSellInventory(Player player) {
if (!plugin.getConfig().getBoolean("features.enable-selling", true)) return;
if (!player.hasPermission("servershop.sell")) return;
// Show a sub-GUI for the item in hand, or a confirmation screen
// For simplicity: sell ALL shoppable items in the player's inventory
// that have a sell price configured.
LangManager lang = plugin.getLangManager();
double grandTotal = 0;
int totalSold = 0;
for (Material mat : Material.values()) {
if (!ItemUtil.isShoppable(mat)) continue;
int count = ItemUtil.countInInventory(player, mat);
if (count == 0) continue;
Category category = plugin.getCategoryRegistry().getCategory(mat);
ItemPrice price = plugin.getPricingService().getPrice(mat, category);
if (!price.isSellEnabled()) continue;
double itemTotal = price.getSellPrice() * count;
ItemUtil.removeItems(player, mat, count);
plugin.getEconomyManager().deposit(player, itemTotal);
plugin.getTransactionLogger().log(player, "SELL", mat.name(),
count, price.getSellPrice(), itemTotal);
grandTotal += itemTotal;
totalSold += count;
}
player.closeInventory();
if (totalSold == 0) {
player.sendMessage(lang.get("sell-all-nothing", "item", "any items"));
} else {
player.sendMessage(lang.get("sell-all-success",
"qty", String.valueOf(totalSold),
"item", "items",
"total", plugin.getEconomyManager().format(grandTotal)));
}
}
}
@@ -0,0 +1,118 @@
package pt.henrique.servershop.i18n;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import pt.henrique.servershop.ServerShop;
import java.io.File;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.nio.charset.StandardCharsets;
import java.util.List;
/**
* Loads and serves localised strings from the active language file
* ({@code lang/<language>.yml}).
*
* <p>If a key is missing from the loaded file the default bundled language
* file ({@code en_US}) is consulted as fallback.
*/
public final class LangManager {
private final ServerShop plugin;
private FileConfiguration lang;
private FileConfiguration fallback;
public LangManager(ServerShop plugin) {
this.plugin = plugin;
}
/**
* Loads the language file configured in {@code config.yml}.
* Call this method on startup and on reload.
*/
public void load() {
String language = plugin.getConfig().getString("language", "en_US");
lang = loadLangFile(language);
fallback = loadLangFile("en_US");
}
/**
* Gets a translated string, substituting {@code %key% → value} placeholders.
*
* @param key the YAML path within the language file
* @param replacements alternating key/value pairs, e.g. {@code "qty", "5"}
* @return the translated, colour-decoded string
*/
public String get(String key, String... replacements) {
String raw = lang.getString(key);
if (raw == null) raw = fallback.getString(key);
if (raw == null) return key; // last resort
raw = colour(raw);
for (int i = 0; i + 1 < replacements.length; i += 2) {
raw = raw.replace("%" + replacements[i] + "%", replacements[i + 1]);
}
return raw;
}
/**
* Gets a translated string list (for lore entries etc.).
*
* @param key the YAML path
* @param replacements alternating key/value pairs
* @return colour-decoded list; empty list if key not found
*/
public List<String> getList(String key, String... replacements) {
List<String> raw = lang.getStringList(key);
if (raw.isEmpty()) raw = fallback.getStringList(key);
return raw.stream()
.map(s -> {
s = colour(s);
for (int i = 0; i + 1 < replacements.length; i += 2) {
s = s.replace("%" + replacements[i] + "%", replacements[i + 1]);
}
return s;
})
.toList();
}
// ---- helpers ----
/** Translates '&' colour codes into chat colour codes. */
private String colour(String s) {
return org.bukkit.ChatColor.translateAlternateColorCodes('&', s);
}
/**
* Loads a language file, first from the data folder then from the bundled
* resources jar if it does not exist on disk.
*/
private FileConfiguration loadLangFile(String language) {
File file = new File(plugin.getDataFolder(), "lang/" + language + ".yml");
// Save default resource if absent
if (!file.exists()) {
InputStream stream = plugin.getResource("lang/" + language + ".yml");
if (stream != null) {
plugin.saveResource("lang/" + language + ".yml", false);
}
}
if (file.exists()) {
YamlConfiguration cfg = YamlConfiguration.loadConfiguration(file);
// Merge defaults from bundled resource
InputStream stream = plugin.getResource("lang/" + language + ".yml");
if (stream != null) {
YamlConfiguration defaults = YamlConfiguration.loadConfiguration(
new InputStreamReader(stream, StandardCharsets.UTF_8));
cfg.setDefaults(defaults);
}
return cfg;
}
// Nothing on disk and nothing in jar — return empty config
plugin.getLogger().warning("Language file 'lang/" + language + ".yml' not found.");
return new YamlConfiguration();
}
}
@@ -0,0 +1,46 @@
package pt.henrique.servershop.pricing;
/**
* Holds the buy price and sell price for a single item in the server shop.
* A price of {@code -1} means that operation (buy or sell) is disabled.
*/
public final class ItemPrice {
/** Sentinel value indicating that buying or selling is disabled for this item. */
public static final double DISABLED = -1.0;
private final double buyPrice;
private final double sellPrice;
/**
* @param buyPrice price server charges the player to buy 1 unit; use {@link #DISABLED} to disallow
* @param sellPrice price server pays the player for 1 unit; use {@link #DISABLED} to disallow
*/
public ItemPrice(double buyPrice, double sellPrice) {
this.buyPrice = buyPrice;
this.sellPrice = sellPrice;
}
/** @return price per unit when the player buys, or {@link #DISABLED} */
public double getBuyPrice() { return buyPrice; }
/** @return price per unit when the player sells, or {@link #DISABLED} */
public double getSellPrice() { return sellPrice; }
/** @return {@code true} if players can buy this item */
public boolean isBuyEnabled() { return buyPrice > 0; }
/** @return {@code true} if players can sell this item */
public boolean isSellEnabled() { return sellPrice > 0; }
/**
* Calculates the spread percentage between buy and sell prices.
* Spread = (buyPrice - sellPrice) / buyPrice * 100
*
* @return spread as a percentage, or 0 if buy is disabled
*/
public double getSpreadPercent() {
if (!isBuyEnabled() || !isSellEnabled()) return 0;
return ((buyPrice - sellPrice) / buyPrice) * 100.0;
}
}
@@ -0,0 +1,158 @@
package pt.henrique.servershop.pricing;
import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
import pt.henrique.servershop.ServerShop;
import pt.henrique.servershop.category.Category;
import java.util.EnumMap;
import java.util.Locale;
import java.util.Map;
/**
* Resolves buy/sell prices for every material.
*
* <p>Resolution order (first match wins):
* <ol>
* <li>Per-item override in {@code prices.yml}</li>
* <li>Category-level sell multiplier from {@code config.yml}</li>
* <li>Global sell multiplier from {@code config.yml}</li>
* </ol>
*
* <p>A sell price is derived from the buy price using
* {@code sellPrice = buyPrice * sellMultiplier} unless an explicit
* {@code sell-price} is specified in {@code prices.yml}.
*/
public final class PricingService {
private final ServerShop plugin;
/** Cache of resolved prices per material. */
private final Map<Material, ItemPrice> priceCache = new EnumMap<>(Material.class);
public PricingService(ServerShop plugin) {
this.plugin = plugin;
}
/**
* Loads all prices from {@code prices.yml} into the cache.
* Must be called (or re-called on reload) after {@link pt.henrique.servershop.category.CategoryRegistry#load()}.
*/
public void load() {
priceCache.clear();
double globalSellMultiplier = plugin.getConfig()
.getDouble("pricing.global-sell-multiplier", 0.25);
ConfigurationSection catSection = plugin.getPricesConfig()
.getConfigurationSection("categories");
if (catSection == null) return;
for (String catId : catSection.getKeys(false)) {
ConfigurationSection cat = catSection.getConfigurationSection(catId);
if (cat == null) continue;
boolean catBuyEnabled = cat.getBoolean("buy-enabled", true);
boolean catSellEnabled = cat.getBoolean("sell-enabled", true);
// Per-category sell multiplier (falls back to global)
double catSellMultiplier = plugin.getConfig()
.getDouble("pricing.category-sell-multipliers." + catId, globalSellMultiplier);
ConfigurationSection items = cat.getConfigurationSection("items");
if (items == null) continue;
for (String materialName : items.getKeys(false)) {
Material mat = parseMaterial(materialName);
if (mat == null) continue;
// Item may be a scalar (just buy-price) or a section
double buyPrice;
double sellPrice;
boolean itemBuyEnabled = catBuyEnabled;
boolean itemSellEnabled = catSellEnabled;
Object raw = items.get(materialName);
if (raw instanceof ConfigurationSection itemSection) {
buyPrice = itemSection.getDouble("buy-price", ItemPrice.DISABLED);
// sell-price: explicit override or derived from multiplier
if (itemSection.contains("sell-price")) {
sellPrice = itemSection.getDouble("sell-price");
} else if (buyPrice > 0) {
sellPrice = buyPrice * catSellMultiplier;
} else {
sellPrice = ItemPrice.DISABLED;
}
// Per-item buy/sell enabled flags
if (itemSection.contains("buy-enabled")) {
itemBuyEnabled = itemSection.getBoolean("buy-enabled");
}
if (itemSection.contains("sell-enabled")) {
itemSellEnabled = itemSection.getBoolean("sell-enabled");
}
} else {
// scalar value — treat as buy-price
buyPrice = items.getDouble(materialName, ItemPrice.DISABLED);
sellPrice = buyPrice > 0 ? buyPrice * catSellMultiplier : ItemPrice.DISABLED;
}
// Apply enabled flags: if disabled, force price to DISABLED
if (!itemBuyEnabled) buyPrice = ItemPrice.DISABLED;
if (!itemSellEnabled) sellPrice = ItemPrice.DISABLED;
priceCache.put(mat, new ItemPrice(buyPrice, sellPrice));
}
}
plugin.getLogger().info("Loaded prices for " + priceCache.size() + " materials.");
}
/**
* Returns the {@link ItemPrice} for a material.
* If the material has no configured price a default is synthesised using the
* global multiplier with a nominal base buy price of {@code 10.0}, so that
* newly-added items never cause a NullPointerException.
*
* @param material the material to price
* @return a non-null {@link ItemPrice}
*/
public ItemPrice getPrice(Material material) {
ItemPrice cached = priceCache.get(material);
if (cached != null) return cached;
// Unknown / unconfigured material: use nominal default
double base = 10.0;
double multiplier = plugin.getConfig()
.getDouble("pricing.global-sell-multiplier", 0.25);
return new ItemPrice(base, base * multiplier);
}
/**
* Returns the price for a material within a specific category context,
* respecting the category-level buy/sell enabled flags.
*
* @param material the material
* @param category the category (used for enabled checks)
* @return resolved price
*/
public ItemPrice getPrice(Material material, Category category) {
ItemPrice base = getPrice(material);
// If the category disables buying or selling, override those fields
double buy = category.isBuyEnabled() ? base.getBuyPrice() : ItemPrice.DISABLED;
double sell = category.isSellEnabled() ? base.getSellPrice() : ItemPrice.DISABLED;
if (buy == base.getBuyPrice() && sell == base.getSellPrice()) return base;
return new ItemPrice(buy, sell);
}
// ---- helpers ----
private Material parseMaterial(String name) {
try {
return Material.valueOf(name.toUpperCase(Locale.ROOT));
} catch (IllegalArgumentException e) {
return null;
}
}
}
@@ -0,0 +1,144 @@
package pt.henrique.servershop.storage;
import org.bukkit.entity.Player;
import pt.henrique.servershop.ServerShop;
import java.io.File;
import java.sql.Connection;
import java.sql.DriverManager;
import java.sql.PreparedStatement;
import java.sql.SQLException;
import java.sql.Statement;
import java.util.logging.Level;
/**
* Optional SQLite logger for buy/sell transactions.
* All database writes are performed on the Bukkit async scheduler thread.
*
* <p>Schema:
* <pre>
* transactions (
* id INTEGER PRIMARY KEY AUTOINCREMENT,
* uuid TEXT NOT NULL,
* player TEXT NOT NULL,
* type TEXT NOT NULL, -- 'BUY' or 'SELL'
* material TEXT NOT NULL,
* amount INTEGER NOT NULL,
* unit_price REAL NOT NULL,
* total REAL NOT NULL,
* timestamp INTEGER NOT NULL -- Unix epoch seconds
* )
* </pre>
*/
public final class TransactionLogger {
private final ServerShop plugin;
private Connection connection;
private volatile boolean enabled;
public TransactionLogger(ServerShop plugin) {
this.plugin = plugin;
}
/**
* Opens (or creates) the SQLite database and sets up the schema.
* Call this on startup; it is safe to call from the main thread as
* it only runs at plugin enable time.
*
* @return {@code true} if the logger was successfully initialised
*/
public boolean initialize() {
enabled = plugin.getConfig().getBoolean("logging.enabled", true);
if (!enabled) {
plugin.getLogger().info("Transaction logging is disabled.");
return true;
}
String fileName = plugin.getConfig().getString("logging.file", "transactions.db");
File dbFile = new File(plugin.getDataFolder(), fileName);
plugin.getDataFolder().mkdirs();
try {
// Use the bundled (shaded) sqlite-jdbc driver
Class.forName("org.sqlite.JDBC");
connection = DriverManager.getConnection("jdbc:sqlite:" + dbFile.getAbsolutePath());
createTable();
plugin.getLogger().info("Transaction database initialised.");
return true;
} catch (Exception e) {
plugin.getLogger().log(Level.SEVERE, "Failed to initialise transaction database", e);
enabled = false;
return false;
}
}
/**
* Logs a transaction asynchronously.
*
* @param player the player involved
* @param type "BUY" or "SELL"
* @param material the material name
* @param amount the quantity
* @param unitPrice the per-unit price
* @param total the total transaction value
*/
public void log(Player player, String type, String material, int amount,
double unitPrice, double total) {
if (!enabled || connection == null) return;
final String uuid = player.getUniqueId().toString();
final String name = player.getName();
final long ts = System.currentTimeMillis() / 1000L;
// Fire and forget on async thread
plugin.getServer().getScheduler().runTaskAsynchronously(plugin, () -> {
String sql = "INSERT INTO transactions (uuid, player, type, material, amount, "
+ "unit_price, total, timestamp) VALUES (?,?,?,?,?,?,?,?)";
try (PreparedStatement ps = connection.prepareStatement(sql)) {
ps.setString(1, uuid);
ps.setString(2, name);
ps.setString(3, type);
ps.setString(4, material);
ps.setInt(5, amount);
ps.setDouble(6, unitPrice);
ps.setDouble(7, total);
ps.setLong(8, ts);
ps.executeUpdate();
} catch (SQLException e) {
plugin.getLogger().log(Level.WARNING, "Failed to log transaction", e);
}
});
}
/** Closes the database connection gracefully. */
public void shutdown() {
if (connection != null) {
try {
connection.close();
} catch (SQLException e) {
plugin.getLogger().log(Level.WARNING, "Error closing transaction database", e);
}
}
}
// ---- private helpers ----
private void createTable() throws SQLException {
String sql = """
CREATE TABLE IF NOT EXISTS transactions (
id INTEGER PRIMARY KEY AUTOINCREMENT,
uuid TEXT NOT NULL,
player TEXT NOT NULL,
type TEXT NOT NULL,
material TEXT NOT NULL,
amount INTEGER NOT NULL,
unit_price REAL NOT NULL,
total REAL NOT NULL,
timestamp INTEGER NOT NULL
)
""";
try (Statement stmt = connection.createStatement()) {
stmt.execute(sql);
}
}
}
@@ -0,0 +1,139 @@
package pt.henrique.servershop.util;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
import java.util.Map;
/**
* Inventory and item helper utilities.
*/
public final class ItemUtil {
private ItemUtil() {}
/**
* Counts how many of a given material the player has in their inventory
* (including off-hand and hotbar).
*
* @param player the player
* @param material the material to count
* @return total count across all inventory slots
*/
public static int countInInventory(Player player, Material material) {
int count = 0;
for (ItemStack item : player.getInventory().getContents()) {
if (item != null && item.getType() == material) {
count += item.getAmount();
}
}
return count;
}
/**
* Removes exactly {@code amount} of the given material from the player's inventory.
* Does NOT check whether the player actually has enough — call {@link #countInInventory}
* first to validate.
*
* @param player the player
* @param material the material to remove
* @param amount amount to remove
*/
public static void removeItems(Player player, Material material, int amount) {
ItemStack[] contents = player.getInventory().getContents();
int remaining = amount;
for (int i = 0; i < contents.length && remaining > 0; i++) {
ItemStack stack = contents[i];
if (stack == null || stack.getType() != material) continue;
if (stack.getAmount() <= remaining) {
remaining -= stack.getAmount();
contents[i] = null;
} else {
stack.setAmount(stack.getAmount() - remaining);
remaining = 0;
}
}
player.getInventory().setContents(contents);
}
/**
* Adds {@code amount} of a material to the player's inventory,
* dropping overflow at the player's feet.
*
* @param player the player
* @param material the material to give
* @param amount total amount to give
* @param drop if {@code true} overflow items are dropped; if {@code false} the method
* returns the number that could NOT be added (caller decides what to do)
* @return number of items that could not fit in the inventory
* (always 0 when {@code drop} is {@code true})
*/
public static int addItems(Player player, Material material, int amount, boolean drop) {
int maxStack = new ItemStack(material).getMaxStackSize();
int remaining = amount;
while (remaining > 0) {
int batch = Math.min(remaining, maxStack);
ItemStack stack = new ItemStack(material, batch);
Map<Integer, ItemStack> leftover = player.getInventory().addItem(stack);
int leftoverTotal = leftover.values().stream()
.mapToInt(ItemStack::getAmount).sum();
if (leftoverTotal > 0) {
if (drop) {
// Drop at player's feet
player.getWorld().dropItem(player.getLocation(), new ItemStack(material, leftoverTotal));
remaining = 0;
} else {
return remaining - (batch - leftoverTotal);
}
} else {
remaining -= batch;
}
}
return 0;
}
/**
* Checks whether the player's inventory can fit {@code amount} additional
* units of {@code material} without any overflow.
*
* @param player the player
* @param material the material to check
* @param amount amount to fit
* @return {@code true} if all {@code amount} units would fit
*/
public static boolean canFit(Player player, Material material, int amount) {
int maxStack = new ItemStack(material).getMaxStackSize();
int space = 0;
for (ItemStack slot : player.getInventory().getStorageContents()) {
if (slot == null || slot.getType() == Material.AIR) {
space += maxStack;
} else if (slot.getType() == material && slot.getAmount() < maxStack) {
space += maxStack - slot.getAmount();
}
if (space >= amount) return true;
}
return space >= amount;
}
/**
* Checks whether a material is purchasable by the server shop
* (not air, not legacy, not a technical/non-obtainable block).
*
* @param material the material to test
* @return {@code true} if the material can appear in the shop
*/
public static boolean isShoppable(Material material) {
if (material == Material.AIR) return false;
if (!material.isItem()) return false;
// Exclude cave air / void air variants
if (material.name().contains("AIR")) return false;
return true;
}
}
@@ -0,0 +1,51 @@
package pt.henrique.servershop.util;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import java.util.Locale;
/**
* Text / formatting helpers used throughout the plugin.
*/
public final class TextUtil {
private TextUtil() {}
/**
* Converts a {@link Material} name into a human-readable title-case string.
* E.g. {@code DIAMOND_PICKAXE} → {@code "Diamond Pickaxe"}.
*
* @param material the material
* @return formatted display name
*/
public static String formatMaterialName(Material material) {
String[] parts = material.name().split("_");
StringBuilder sb = new StringBuilder();
for (String part : parts) {
if (!sb.isEmpty()) sb.append(' ');
sb.append(part.charAt(0)).append(part.substring(1).toLowerCase(Locale.ROOT));
}
return sb.toString();
}
/**
* Translates '&' colour codes and strips trailing whitespace.
*
* @param s the string to colour
* @return colour-translated string
*/
public static String colour(String s) {
return ChatColor.translateAlternateColorCodes('&', s);
}
/**
* Strips all colour codes from a string.
*
* @param s the string
* @return plain text
*/
public static String stripColour(String s) {
return ChatColor.stripColor(colour(s));
}
}
+74
View File
@@ -0,0 +1,74 @@
# ============================================================
# ServerShop Configuration
# Server-run global market — designed to work alongside
# CommunityMarket with a large buy/sell spread.
# ============================================================
# Language (available: en_US, pt_PT)
language: en_US
# Economy Settings
economy:
# Java DecimalFormat pattern for currency display
currency-format: "$#,##0.00"
currency-symbol: "$"
# Pricing Settings
pricing:
# Global multiplier applied to base buy price to derive sell price.
# 0.25 means the server pays players only 25% of the buy price (large spread).
# This keeps CommunityMarket attractive for player-to-player trades.
global-sell-multiplier: 0.25
# Optional tax deducted from sell proceeds (0.0 = disabled)
sell-tax-percent: 0.0
# Per-category overrides for sell multiplier (overrides global-sell-multiplier)
category-sell-multipliers:
BLOCKS: 0.20
ORES: 0.20
FARMING: 0.25
FOOD: 0.25
MOB_DROPS: 0.20
REDSTONE: 0.25
DECORATION: 0.20
TOOLS: 0.15
COMBAT: 0.15
BREWING: 0.25
MISC: 0.20
# Inventory behavior when player's inventory is full
# Options: DROP (drop items at player feet) | CANCEL (refuse the purchase)
full-inventory-behavior: DROP
# GUI Settings
gui:
# Title of the main category selection GUI
main-title: "&6&lServer Shop"
# Title pattern for category GUIs (%category% is replaced)
category-title: "&6&lShop &8» &e%category%"
# Title for item detail GUI (%item% is replaced)
detail-title: "&6&lShop &8» &e%item%"
# Material used for filler/border panes
filler-material: GRAY_STAINED_GLASS_PANE
# Material for navigation buttons
nav-material: ARROW
# Feature toggles
features:
# Allow players to buy items
enable-buying: true
# Allow players to sell items
enable-selling: true
# Show "Sell Hand" button in the main GUI
sell-hand-button: true
# Show "Sell Inventory" button in the main GUI (sells all matching items)
sell-inventory-button: true
# Include special-meta items (potions, enchanted books) at base price
include-special-meta-items: false
# Transaction Logging (SQLite)
logging:
enabled: true
# Database file name (placed in plugin data folder)
file: transactions.db
@@ -0,0 +1,97 @@
# ============================================================
# ServerShop — English (en_US) Language File
# ============================================================
# General
prefix: "&8[&6ServerShop&8] &r"
no-permission: "&cYou don't have permission to do that."
player-only: "&cThis command can only be used by players."
reload-success: "&aServerShop configuration reloaded."
# Economy errors
no-vault: "&cVault economy is not available. ServerShop is disabled."
# Shop GUI
gui:
main-title: "&6&lServer Shop"
category-title: "&6&lShop &8» &e%category%"
detail-title: "&6&lShop &8» &e%item%"
# Category selection screen
search-button: "&e&lSearch"
search-lore:
- "&7Click to search for an item"
sell-hand-button: "&c&lSell Hand"
sell-hand-lore:
- "&7Sell the item you are holding"
- "&7to the server shop"
sell-inventory-button: "&c&lSell Inventory"
sell-inventory-lore:
- "&7Sell ALL matching items in"
- "&7your inventory to the server shop"
# Category item lore
category-lore:
- "&7Click to browse %count% items"
# Item display in category grid
item-buy-price: "&7Buy: &a%price%"
item-sell-price: "&7Sell: &c%price%"
item-spread: "&7Spread: &e%spread%%"
item-buy-disabled: "&7Buy: &cNot available"
item-sell-disabled: "&7Sell: &cNot available"
# Item detail GUI
quantity-display: "&fQuantity: &e%qty%"
quantity-lore:
- "&7Left-click buttons to change quantity"
buy-button: "&a&lBUY x%qty%"
buy-button-lore:
- "&7Total: &a%total%"
- "&7Your balance: &e%balance%"
sell-button: "&c&lSELL x%qty%"
sell-button-lore:
- "&7Total: &c%total%"
- "&7Your balance: &e%balance%"
- "&7In inventory: &f%have%"
min-button: "&f&lMIN &7(x1)"
max-button-buy: "&f&lMAX &7(by balance)"
max-button-sell: "&f&lMAX &7(by inventory)"
back-button: "&7« Back"
close-button: "&c✖ Close"
wallet-display: "&eBalance: &a%balance%"
# Pagination
prev-page: "&7« Previous Page"
next-page: "&7Next Page »"
page-info: "&7Page %page% of %total%"
no-items: "&cNo items in this category."
# Search
search-title: "Search items..."
search-prompt: "&7Type the item name in the anvil above"
no-results: "&cNo results for \"%query%\""
# Confirmation for sell-inventory
sell-inventory-confirm-title: "&4Confirm — Sell All?"
sell-inventory-confirm-lore:
- "&7Sell ALL %count%x %item%?"
- "&7You will receive: &a%total%"
- ""
- "&aLeft-click &7to confirm"
- "&cRight-click &7to cancel"
# Transaction messages
buy-success: "&aYou bought &e%qty%x %item% &afor &e%total%&a."
buy-fail-no-money: "&cYou don't have enough money. Need: &e%total%&c, have: &e%balance%&c."
buy-fail-disabled: "&cBuying this item is currently disabled."
buy-fail-invalid-qty: "&cInvalid quantity."
buy-fail-inventory-full-cancelled: "&cYour inventory is full! Purchase cancelled."
buy-drop-notice: "&eYour inventory was full — some items were dropped at your feet."
sell-success: "&aYou sold &e%qty%x %item% &afor &e%total%&a."
sell-fail-no-items: "&cYou don't have enough &e%item%&c in your inventory."
sell-fail-disabled: "&cSelling this item is currently disabled."
sell-fail-invalid-qty: "&cInvalid quantity."
sell-all-success: "&aYou sold &e%qty%x %item% &afor &e%total%&a."
sell-all-nothing: "&cYou don't have any &e%item% &cto sell."
@@ -0,0 +1,90 @@
# ============================================================
# ServerShop — Português (pt_PT) Language File
# ============================================================
# Geral
prefix: "&8[&6ServerShop&8] &r"
no-permission: "&cNão tens permissão para fazer isso."
player-only: "&cEste comando só pode ser usado por jogadores."
reload-success: "&aConfiguração do ServerShop recarregada."
# Erros de economia
no-vault: "&cVault economy não está disponível. ServerShop está desativado."
# GUI da loja
gui:
main-title: "&6&lLoja do Servidor"
category-title: "&6&lLoja &8» &e%category%"
detail-title: "&6&lLoja &8» &e%item%"
search-button: "&e&lPesquisar"
search-lore:
- "&7Clica para procurar um item"
sell-hand-button: "&c&lVender na Mão"
sell-hand-lore:
- "&7Vende o item que tens na mão"
- "&7à loja do servidor"
sell-inventory-button: "&c&lVender Inventário"
sell-inventory-lore:
- "&7Vende TODOS os itens iguais"
- "&7no teu inventário à loja"
category-lore:
- "&7Clica para ver %count% itens"
item-buy-price: "&7Comprar: &a%price%"
item-sell-price: "&7Vender: &c%price%"
item-spread: "&7Spread: &e%spread%%"
item-buy-disabled: "&7Comprar: &cNão disponível"
item-sell-disabled: "&7Vender: &cNão disponível"
quantity-display: "&fQuantidade: &e%qty%"
quantity-lore:
- "&7Usa os botões para alterar a quantidade"
buy-button: "&a&lCOMPRAR x%qty%"
buy-button-lore:
- "&7Total: &a%total%"
- "&7Saldo: &e%balance%"
sell-button: "&c&lVENDER x%qty%"
sell-button-lore:
- "&7Total: &c%total%"
- "&7Saldo: &e%balance%"
- "&7No inventário: &f%have%"
min-button: "&f&lMÍN &7(x1)"
max-button-buy: "&f&lMÁX &7(pelo saldo)"
max-button-sell: "&f&lMÁX &7(pelo inventário)"
back-button: "&7« Voltar"
close-button: "&c✖ Fechar"
wallet-display: "&eSaldo: &a%balance%"
prev-page: "&7« Página Anterior"
next-page: "&7Próxima Página »"
page-info: "&7Página %page% de %total%"
no-items: "&cNenhum item nesta categoria."
search-title: "Pesquisar itens..."
search-prompt: "&7Escreve o nome do item na bigorna"
no-results: "&cSem resultados para \"%query%\""
sell-inventory-confirm-title: "&4Confirmar — Vender Tudo?"
sell-inventory-confirm-lore:
- "&7Vender TODOS %count%x %item%?"
- "&7Receberás: &a%total%"
- ""
- "&aClique esquerdo &7para confirmar"
- "&cClique direito &7para cancelar"
# Mensagens de transação
buy-success: "&aCompraste &e%qty%x %item% &apor &e%total%&a."
buy-fail-no-money: "&cNão tens dinheiro suficiente. Precisas: &e%total%&c, tens: &e%balance%&c."
buy-fail-disabled: "&cA compra deste item está desativada."
buy-fail-invalid-qty: "&cQuantidade inválida."
buy-fail-inventory-full-cancelled: "&cO teu inventário está cheio! Compra cancelada."
buy-drop-notice: "&eO teu inventário estava cheio — alguns itens foram largados aos teus pés."
sell-success: "&aVendeste &e%qty%x %item% &apor &e%total%&a."
sell-fail-no-items: "&cNão tens &e%item% &csuficiente no inventário."
sell-fail-disabled: "&cA venda deste item está desativada."
sell-fail-invalid-qty: "&cQuantidade inválida."
sell-all-success: "&aVendeste &e%qty%x %item% &apor &e%total%&a."
sell-all-nothing: "&cNão tens &e%item% &cpara vender."
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@@ -0,0 +1,51 @@
name: ServerShop
version: '${project.version}'
main: pt.henrique.servershop.ServerShop
api-version: '1.21'
description: A server-run global market with configurable pricing spread — complements CommunityMarket
author: Henrique
website: https://github.com/henrique/CommunityMarket
depend:
- Vault
load: POSTWORLD
commands:
shop:
description: Opens the Server Shop main GUI
usage: /<command>
aliases: [servershop, sshop]
permission: servershop.use
permissions:
servershop.*:
description: Grants all ServerShop permissions
default: op
children:
servershop.use: true
servershop.buy: true
servershop.sell: true
servershop.admin: true
servershop.use:
description: Allows opening the Server Shop
default: true
servershop.buy:
description: Allows buying items from the Server Shop
default: true
servershop.sell:
description: Allows selling items to the Server Shop
default: true
servershop.admin:
description: Allows admin commands (reload)
default: op
children:
servershop.admin.reload: true
servershop.admin.reload:
description: Allows reloading the Server Shop configuration
default: op
+499
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@@ -0,0 +1,499 @@
# ============================================================
# ServerShop — Prices & Categories
# ============================================================
# Structure:
# categories:
# <CATEGORY_NAME>:
# display-name: "Human readable name"
# icon: MATERIAL_NAME
# buy-enabled: true/false # can players buy from this category?
# sell-enabled: true/false # can players sell to this category?
# items:
# MATERIAL_NAME:
# buy-price: 10.00 # price server charges player to buy 1x
# sell-price: 2.50 # price server pays player for 1x
# # (if omitted, sell-price = buy-price * category/global multiplier)
# buy-enabled: true # override per item
# sell-enabled: true # override per item
#
# Items not listed under any category fall into MISC automatically.
# Set buy-price to -1 to disable buying for that item.
# Set sell-price to -1 to disable selling for that item.
# ============================================================
categories:
BLOCKS:
display-name: "&7Blocks"
icon: STONE
buy-enabled: true
sell-enabled: true
items:
STONE: { buy-price: 1.00 }
COBBLESTONE: { buy-price: 0.50 }
DIRT: { buy-price: 0.20 }
GRASS_BLOCK: { buy-price: 0.30 }
SAND: { buy-price: 0.50 }
GRAVEL: { buy-price: 0.50 }
CLAY: { buy-price: 1.00 }
NETHERRACK: { buy-price: 0.20 }
SOUL_SAND: { buy-price: 1.50 }
SOUL_SOIL: { buy-price: 1.50 }
BASALT: { buy-price: 0.50 }
BLACKSTONE: { buy-price: 0.50 }
OBSIDIAN: { buy-price: 8.00 }
CRYING_OBSIDIAN: { buy-price: 10.00 }
OAK_LOG: { buy-price: 1.50 }
SPRUCE_LOG: { buy-price: 1.50 }
BIRCH_LOG: { buy-price: 1.50 }
JUNGLE_LOG: { buy-price: 1.50 }
ACACIA_LOG: { buy-price: 1.50 }
DARK_OAK_LOG: { buy-price: 1.50 }
MANGROVE_LOG: { buy-price: 1.50 }
CHERRY_LOG: { buy-price: 1.50 }
BAMBOO_BLOCK: { buy-price: 0.50 }
OAK_PLANKS: { buy-price: 0.75 }
SPRUCE_PLANKS: { buy-price: 0.75 }
BIRCH_PLANKS: { buy-price: 0.75 }
JUNGLE_PLANKS: { buy-price: 0.75 }
ACACIA_PLANKS: { buy-price: 0.75 }
DARK_OAK_PLANKS: { buy-price: 0.75 }
MANGROVE_PLANKS: { buy-price: 0.75 }
CHERRY_PLANKS: { buy-price: 0.75 }
GRANITE: { buy-price: 0.80 }
DIORITE: { buy-price: 0.80 }
ANDESITE: { buy-price: 0.80 }
CALCITE: { buy-price: 0.80 }
TUFF: { buy-price: 0.80 }
DEEPSLATE: { buy-price: 1.00 }
MUD: { buy-price: 0.30 }
PACKED_MUD: { buy-price: 0.60 }
MUDDY_MANGROVE_ROOTS: { buy-price: 0.50 }
ICE: { buy-price: 1.00 }
PACKED_ICE: { buy-price: 2.00 }
BLUE_ICE: { buy-price: 4.00 }
SNOW_BLOCK: { buy-price: 0.50 }
SANDSTONE: { buy-price: 1.00 }
RED_SANDSTONE: { buy-price: 1.00 }
PRISMARINE: { buy-price: 3.00 }
PRISMARINE_BRICKS: { buy-price: 4.00 }
DARK_PRISMARINE: { buy-price: 4.00 }
SEA_LANTERN: { buy-price: 6.00 }
PURPUR_BLOCK: { buy-price: 5.00 }
END_STONE: { buy-price: 3.00 }
END_STONE_BRICKS: { buy-price: 4.00 }
ORES:
display-name: "&bOres & Minerals"
icon: DIAMOND_ORE
buy-enabled: true
sell-enabled: true
items:
COAL: { buy-price: 2.00 }
CHARCOAL: { buy-price: 1.50 }
IRON_INGOT: { buy-price: 5.00 }
IRON_NUGGET: { buy-price: 0.60 }
GOLD_INGOT: { buy-price: 8.00 }
GOLD_NUGGET: { buy-price: 1.00 }
COPPER_INGOT: { buy-price: 3.00 }
RAW_IRON: { buy-price: 4.00 }
RAW_GOLD: { buy-price: 7.00 }
RAW_COPPER: { buy-price: 2.50 }
DIAMOND: { buy-price: 50.00 }
EMERALD: { buy-price: 40.00 }
LAPIS_LAZULI: { buy-price: 5.00 }
REDSTONE: { buy-price: 2.00 }
QUARTZ: { buy-price: 2.00 }
NETHERITE_INGOT: { buy-price: 500.00 }
NETHERITE_SCRAP: { buy-price: 100.00 }
AMETHYST_SHARD: { buy-price: 4.00 }
ECHO_SHARD: { buy-price: 30.00 }
COAL_ORE: { buy-price: 3.00 }
DEEPSLATE_COAL_ORE: { buy-price: 4.00 }
IRON_ORE: { buy-price: 6.00 }
DEEPSLATE_IRON_ORE: { buy-price: 7.00 }
GOLD_ORE: { buy-price: 10.00 }
DEEPSLATE_GOLD_ORE: { buy-price: 11.00 }
COPPER_ORE: { buy-price: 4.00 }
DEEPSLATE_COPPER_ORE: { buy-price: 5.00 }
DIAMOND_ORE: { buy-price: 60.00 }
DEEPSLATE_DIAMOND_ORE: { buy-price: 70.00 }
EMERALD_ORE: { buy-price: 50.00 }
DEEPSLATE_EMERALD_ORE: { buy-price: 60.00 }
LAPIS_ORE: { buy-price: 8.00 }
DEEPSLATE_LAPIS_ORE: { buy-price: 10.00 }
REDSTONE_ORE: { buy-price: 5.00 }
DEEPSLATE_REDSTONE_ORE: { buy-price: 6.00 }
NETHER_QUARTZ_ORE: { buy-price: 3.00 }
NETHER_GOLD_ORE: { buy-price: 9.00 }
ANCIENT_DEBRIS: { buy-price: 200.00 }
FARMING:
display-name: "&aFarming"
icon: WHEAT
buy-enabled: true
sell-enabled: true
items:
WHEAT: { buy-price: 1.00 }
WHEAT_SEEDS: { buy-price: 0.30 }
CARROT: { buy-price: 0.80 }
POTATO: { buy-price: 0.80 }
BEETROOT: { buy-price: 0.80 }
BEETROOT_SEEDS: { buy-price: 0.30 }
PUMPKIN: { buy-price: 2.00 }
PUMPKIN_SEEDS: { buy-price: 0.50 }
MELON: { buy-price: 0.50 }
MELON_SEEDS: { buy-price: 0.50 }
SUGAR_CANE: { buy-price: 0.50 }
CACTUS: { buy-price: 0.50 }
BAMBOO: { buy-price: 0.20 }
COCOA_BEANS: { buy-price: 1.00 }
NETHER_WART: { buy-price: 2.00 }
CHORUS_FRUIT: { buy-price: 3.00 }
CHORUS_FLOWER: { buy-price: 5.00 }
KELP: { buy-price: 0.30 }
DRIED_KELP_BLOCK: { buy-price: 1.00 }
SEA_PICKLE: { buy-price: 1.00 }
LILY_PAD: { buy-price: 0.50 }
VINE: { buy-price: 0.30 }
GLOW_BERRIES: { buy-price: 1.00 }
SWEET_BERRIES: { buy-price: 0.80 }
TORCHFLOWER_SEEDS: { buy-price: 5.00 }
PITCHER_POD: { buy-price: 5.00 }
SNIFFER_EGG: { buy-price: 20.00 }
FOOD:
display-name: "&eFood"
icon: COOKED_BEEF
buy-enabled: true
sell-enabled: true
items:
BREAD: { buy-price: 2.00 }
APPLE: { buy-price: 1.50 }
GOLDEN_APPLE: { buy-price: 20.00 }
ENCHANTED_GOLDEN_APPLE: { buy-price: 200.00, sell-enabled: false }
COOKED_BEEF: { buy-price: 3.00 }
BEEF: { buy-price: 1.50 }
COOKED_PORKCHOP: { buy-price: 3.00 }
PORKCHOP: { buy-price: 1.50 }
COOKED_CHICKEN: { buy-price: 2.50 }
CHICKEN: { buy-price: 1.00 }
COOKED_MUTTON: { buy-price: 3.00 }
MUTTON: { buy-price: 1.50 }
COOKED_RABBIT: { buy-price: 3.00 }
RABBIT: { buy-price: 1.50 }
COOKED_COD: { buy-price: 2.50 }
COD: { buy-price: 1.00 }
COOKED_SALMON: { buy-price: 2.50 }
SALMON: { buy-price: 1.00 }
TROPICAL_FISH: { buy-price: 0.50 }
PUFFERFISH: { buy-price: 1.50 }
CAKE: { buy-price: 5.00 }
COOKIE: { buy-price: 1.00 }
PUMPKIN_PIE: { buy-price: 2.00 }
MUSHROOM_STEW: { buy-price: 3.00 }
RABBIT_STEW: { buy-price: 5.00 }
BEETROOT_SOUP: { buy-price: 3.00 }
SUSPICIOUS_STEW: { buy-price: 4.00 }
HONEY_BOTTLE: { buy-price: 5.00 }
MOB_DROPS:
display-name: "&cMob Drops"
icon: BONE
buy-enabled: true
sell-enabled: true
items:
BONE: { buy-price: 1.50 }
BONE_MEAL: { buy-price: 0.50 }
STRING: { buy-price: 1.00 }
SPIDER_EYE: { buy-price: 2.00 }
ROTTEN_FLESH: { buy-price: 0.20 }
ENDER_PEARL: { buy-price: 8.00 }
BLAZE_ROD: { buy-price: 6.00 }
BLAZE_POWDER: { buy-price: 3.00 }
GHAST_TEAR: { buy-price: 10.00 }
MAGMA_CREAM: { buy-price: 4.00 }
SLIME_BALL: { buy-price: 4.00 }
GUNPOWDER: { buy-price: 3.00 }
FEATHER: { buy-price: 1.00 }
LEATHER: { buy-price: 3.00 }
RABBIT_HIDE: { buy-price: 1.50 }
RABBIT_FOOT: { buy-price: 6.00 }
INK_SAC: { buy-price: 1.50 }
GLOW_INK_SAC: { buy-price: 5.00 }
PRISMARINE_SHARD: { buy-price: 2.50 }
PRISMARINE_CRYSTALS: { buy-price: 2.50 }
SHULKER_SHELL: { buy-price: 20.00 }
TOTEM_OF_UNDYING: { buy-price: 100.00, sell-price: 30.00 }
NETHER_STAR: { buy-price: 200.00, sell-price: 50.00 }
DRAGON_BREATH: { buy-price: 20.00 }
ELYTRA: { buy-price: 300.00, sell-enabled: false }
TURTLE_SCUTE: { buy-price: 8.00 }
ARMADILLO_SCUTE: { buy-price: 5.00 }
BREEZE_ROD: { buy-price: 15.00 }
WIND_CHARGE: { buy-price: 8.00 }
OMINOUS_TRIAL_KEY: { buy-price: 30.00 }
TRIAL_KEY: { buy-price: 15.00 }
REDSTONE:
display-name: "&cRedstone"
icon: REDSTONE
buy-enabled: true
sell-enabled: true
items:
REDSTONE: { buy-price: 2.00 }
REDSTONE_BLOCK: { buy-price: 18.00 }
REDSTONE_TORCH: { buy-price: 1.00 }
REPEATER: { buy-price: 3.00 }
COMPARATOR: { buy-price: 5.00 }
OBSERVER: { buy-price: 4.00 }
PISTON: { buy-price: 4.00 }
STICKY_PISTON: { buy-price: 6.00 }
DROPPER: { buy-price: 3.00 }
DISPENSER: { buy-price: 5.00 }
HOPPER: { buy-price: 8.00 }
LEVER: { buy-price: 0.50 }
STONE_BUTTON: { buy-price: 0.50 }
OAK_BUTTON: { buy-price: 0.50 }
STONE_PRESSURE_PLATE: { buy-price: 1.00 }
OAK_PRESSURE_PLATE: { buy-price: 1.00 }
TRIPWIRE_HOOK: { buy-price: 2.00 }
TNT: { buy-price: 5.00 }
DAYLIGHT_DETECTOR: { buy-price: 6.00 }
TRAPPED_CHEST: { buy-price: 4.00 }
TARGET: { buy-price: 3.00 }
SCULK_SENSOR: { buy-price: 10.00 }
CALIBRATED_SCULK_SENSOR: { buy-price: 20.00 }
COPPER_BULB: { buy-price: 5.00 }
DECORATION:
display-name: "&dDecoration"
icon: FLOWER_POT
buy-enabled: true
sell-enabled: true
items:
TORCH: { buy-price: 0.10 }
LANTERN: { buy-price: 2.00 }
SOUL_LANTERN: { buy-price: 2.50 }
CANDLE: { buy-price: 1.50 }
FLOWER_POT: { buy-price: 0.50 }
ITEM_FRAME: { buy-price: 1.00 }
GLOW_ITEM_FRAME: { buy-price: 5.00 }
PAINTING: { buy-price: 1.50 }
ARMOR_STAND: { buy-price: 3.00 }
BANNER: { buy-price: 3.00 }
OAK_SIGN: { buy-price: 1.00 }
HANGING_SIGN: { buy-price: 2.00 }
CHAIN: { buy-price: 1.50 }
BELL: { buy-price: 15.00 }
CONDUIT: { buy-price: 40.00 }
BEACON: { buy-price: 250.00, sell-enabled: false }
BOOKSHELF: { buy-price: 4.00 }
CHISELED_BOOKSHELF: { buy-price: 5.00 }
LECTERN: { buy-price: 6.00 }
JUKEBOX: { buy-price: 10.00 }
NOTE_BLOCK: { buy-price: 3.00 }
GLASS: { buy-price: 1.50 }
GLASS_PANE: { buy-price: 0.50 }
STAINED_GLASS: { buy-price: 2.00 }
STAINED_GLASS_PANE: { buy-price: 0.80 }
TERRACOTTA: { buy-price: 1.50 }
GLAZED_TERRACOTTA: { buy-price: 2.50 }
CONCRETE: { buy-price: 2.00 }
CONCRETE_POWDER: { buy-price: 1.50 }
WOOL: { buy-price: 2.00 }
CARPET: { buy-price: 1.50 }
DANDELION: { buy-price: 0.30 }
POPPY: { buy-price: 0.30 }
BLUE_ORCHID: { buy-price: 0.50 }
ALLIUM: { buy-price: 0.50 }
SUNFLOWER: { buy-price: 0.50 }
ROSE_BUSH: { buy-price: 0.50 }
PEONY: { buy-price: 0.50 }
WITHER_ROSE: { buy-price: 5.00 }
CHERRY_LEAVES: { buy-price: 0.20 }
PINK_PETALS: { buy-price: 0.50 }
TORCHFLOWER: { buy-price: 4.00 }
PITCHER_PLANT: { buy-price: 4.00 }
TOOLS:
display-name: "&7Tools"
icon: IRON_PICKAXE
buy-enabled: true
sell-enabled: true
items:
WOODEN_PICKAXE: { buy-price: 5.00, sell-price: 1.00 }
STONE_PICKAXE: { buy-price: 10.00, sell-price: 2.00 }
IRON_PICKAXE: { buy-price: 20.00, sell-price: 4.00 }
GOLDEN_PICKAXE: { buy-price: 12.00, sell-price: 2.00 }
DIAMOND_PICKAXE: { buy-price: 80.00, sell-price: 15.00 }
NETHERITE_PICKAXE: { buy-price: 600.00, sell-price: 100.00 }
WOODEN_AXE: { buy-price: 5.00, sell-price: 1.00 }
STONE_AXE: { buy-price: 10.00, sell-price: 2.00 }
IRON_AXE: { buy-price: 20.00, sell-price: 4.00 }
DIAMOND_AXE: { buy-price: 80.00, sell-price: 15.00 }
NETHERITE_AXE: { buy-price: 600.00, sell-price: 100.00 }
WOODEN_SHOVEL: { buy-price: 4.00, sell-price: 0.80 }
STONE_SHOVEL: { buy-price: 8.00, sell-price: 1.50 }
IRON_SHOVEL: { buy-price: 15.00, sell-price: 3.00 }
DIAMOND_SHOVEL: { buy-price: 60.00, sell-price: 10.00 }
NETHERITE_SHOVEL: { buy-price: 550.00, sell-price: 90.00 }
WOODEN_HOE: { buy-price: 4.00, sell-price: 0.80 }
STONE_HOE: { buy-price: 8.00, sell-price: 1.50 }
IRON_HOE: { buy-price: 15.00, sell-price: 3.00 }
DIAMOND_HOE: { buy-price: 60.00, sell-price: 10.00 }
NETHERITE_HOE: { buy-price: 550.00, sell-price: 90.00 }
SHEARS: { buy-price: 8.00, sell-price: 1.50 }
FLINT_AND_STEEL: { buy-price: 6.00, sell-price: 1.00 }
FISHING_ROD: { buy-price: 5.00, sell-price: 1.00 }
COMPASS: { buy-price: 5.00 }
CLOCK: { buy-price: 8.00 }
SPYGLASS: { buy-price: 12.00 }
BRUSH: { buy-price: 5.00 }
BUCKET: { buy-price: 8.00 }
WATER_BUCKET: { buy-price: 9.00 }
LAVA_BUCKET: { buy-price: 12.00 }
MILK_BUCKET: { buy-price: 5.00 }
POWDER_SNOW_BUCKET: { buy-price: 5.00 }
COMBAT:
display-name: "&4Combat"
icon: IRON_SWORD
buy-enabled: true
sell-enabled: true
items:
WOODEN_SWORD: { buy-price: 5.00, sell-price: 1.00 }
STONE_SWORD: { buy-price: 10.00, sell-price: 2.00 }
IRON_SWORD: { buy-price: 20.00, sell-price: 4.00 }
GOLDEN_SWORD: { buy-price: 12.00, sell-price: 2.00 }
DIAMOND_SWORD: { buy-price: 80.00, sell-price: 15.00 }
NETHERITE_SWORD: { buy-price: 600.00, sell-price: 100.00 }
BOW: { buy-price: 10.00, sell-price: 2.00 }
CROSSBOW: { buy-price: 15.00, sell-price: 3.00 }
TRIDENT: { buy-price: 80.00, sell-price: 15.00 }
ARROW: { buy-price: 0.50 }
SPECTRAL_ARROW: { buy-price: 1.00 }
TIPPED_ARROW: { buy-price: 2.00, sell-enabled: false }
SHIELD: { buy-price: 15.00, sell-price: 3.00 }
IRON_HELMET: { buy-price: 25.00, sell-price: 5.00 }
IRON_CHESTPLATE: { buy-price: 40.00, sell-price: 8.00 }
IRON_LEGGINGS: { buy-price: 35.00, sell-price: 7.00 }
IRON_BOOTS: { buy-price: 20.00, sell-price: 4.00 }
DIAMOND_HELMET: { buy-price: 100.00, sell-price: 20.00 }
DIAMOND_CHESTPLATE: { buy-price: 160.00, sell-price: 30.00 }
DIAMOND_LEGGINGS: { buy-price: 140.00, sell-price: 25.00 }
DIAMOND_BOOTS: { buy-price: 80.00, sell-price: 15.00 }
NETHERITE_HELMET: { buy-price: 700.00, sell-price: 120.00 }
NETHERITE_CHESTPLATE: { buy-price: 900.00, sell-price: 150.00 }
NETHERITE_LEGGINGS: { buy-price: 850.00, sell-price: 140.00 }
NETHERITE_BOOTS: { buy-price: 750.00, sell-price: 130.00 }
GOLDEN_HELMET: { buy-price: 20.00, sell-price: 3.00 }
GOLDEN_CHESTPLATE: { buy-price: 35.00, sell-price: 5.00 }
GOLDEN_LEGGINGS: { buy-price: 30.00, sell-price: 4.50 }
GOLDEN_BOOTS: { buy-price: 20.00, sell-price: 3.00 }
BREWING:
display-name: "&5Brewing"
icon: BREWING_STAND
buy-enabled: true
sell-enabled: true
items:
BREWING_STAND: { buy-price: 8.00 }
CAULDRON: { buy-price: 10.00 }
GLASS_BOTTLE: { buy-price: 0.50 }
WATER_BOTTLE: { buy-price: 1.00 }
FERMENTED_SPIDER_EYE: { buy-price: 5.00 }
SUGAR: { buy-price: 0.50 }
GLISTERING_MELON_SLICE: { buy-price: 10.00 }
GOLDEN_CARROT: { buy-price: 8.00 }
PUFFERFISH: { buy-price: 4.00 }
MAGMA_CREAM: { buy-price: 4.00 }
PHANTOM_MEMBRANE: { buy-price: 8.00 }
RABBIT_FOOT: { buy-price: 6.00 }
TURTLE_HELMET: { buy-price: 50.00, sell-price: 8.00 }
DRAGON_BREATH: { buy-price: 20.00 }
MISC:
display-name: "&8Miscellaneous"
icon: CHEST
buy-enabled: true
sell-enabled: true
items:
CHEST: { buy-price: 3.00 }
TRAPPED_CHEST: { buy-price: 4.00 }
BARREL: { buy-price: 4.00 }
SHULKER_BOX: { buy-price: 40.00 }
ENDER_CHEST: { buy-price: 30.00 }
CRAFTING_TABLE: { buy-price: 2.00 }
FURNACE: { buy-price: 3.00 }
BLAST_FURNACE: { buy-price: 8.00 }
SMOKER: { buy-price: 6.00 }
ANVIL: { buy-price: 15.00 }
GRINDSTONE: { buy-price: 8.00 }
STONECUTTER: { buy-price: 6.00 }
SMITHING_TABLE: { buy-price: 8.00 }
LOOM: { buy-price: 5.00 }
CARTOGRAPHY_TABLE: { buy-price: 5.00 }
FLETCHING_TABLE: { buy-price: 5.00 }
ENCHANTING_TABLE: { buy-price: 50.00 }
EXPERIENCE_BOTTLE: { buy-price: 5.00 }
NAME_TAG: { buy-price: 20.00 }
SADDLE: { buy-price: 15.00, sell-price: 3.00 }
LEAD: { buy-price: 5.00 }
BOOK: { buy-price: 2.00 }
BOOKSHELF: { buy-price: 4.00 }
PAPER: { buy-price: 0.30 }
MAP: { buy-price: 2.00 }
CLOCK: { buy-price: 8.00 }
COMPASS: { buy-price: 5.00 }
TORCH: { buy-price: 0.10 }
FLINT: { buy-price: 0.50 }
STICK: { buy-price: 0.10 }
BOWL: { buy-price: 0.20 }
BRICK: { buy-price: 1.00 }
NETHER_BRICK: { buy-price: 1.00 }
CLAY_BALL: { buy-price: 0.30 }
SNOWBALL: { buy-price: 0.10 }
EGG: { buy-price: 0.20 }
TURTLE_EGG: { buy-price: 3.00 }
DRAGON_EGG: { buy-price: 1000.00, sell-enabled: false }
HEART_OF_THE_SEA: { buy-price: 80.00 }
NAUTILUS_SHELL: { buy-price: 10.00 }
TRIDENT: { buy-price: 80.00, sell-price: 15.00 }
MUSIC_DISC_13: { buy-price: 15.00 }
MUSIC_DISC_CAT: { buy-price: 15.00 }
MUSIC_DISC_BLOCKS: { buy-price: 15.00 }
MUSIC_DISC_CHIRP: { buy-price: 15.00 }
MUSIC_DISC_FAR: { buy-price: 15.00 }
MUSIC_DISC_MALL: { buy-price: 15.00 }
MUSIC_DISC_MELLOHI: { buy-price: 15.00 }
MUSIC_DISC_STAL: { buy-price: 15.00 }
MUSIC_DISC_STRAD: { buy-price: 15.00 }
MUSIC_DISC_WARD: { buy-price: 15.00 }
MUSIC_DISC_11: { buy-price: 15.00 }
MUSIC_DISC_WAIT: { buy-price: 15.00 }
MUSIC_DISC_OTHERSIDE: { buy-price: 20.00 }
MUSIC_DISC_5: { buy-price: 20.00 }
MUSIC_DISC_PIGSTEP: { buy-price: 20.00 }
MUSIC_DISC_RELIC: { buy-price: 20.00 }
DISC_FRAGMENT_5: { buy-price: 3.00 }
POTTERY_SHARD_ARMS_UP: { buy-price: 5.00 }
POTTERY_SHARD_BLADE: { buy-price: 5.00 }
POTTERY_SHARD_BREWER: { buy-price: 5.00 }
POTTERY_SHARD_BURN: { buy-price: 5.00 }
POTTERY_SHARD_DANGER: { buy-price: 5.00 }
POTTERY_SHARD_EXPLORER: { buy-price: 5.00 }
POTTERY_SHARD_FRIEND: { buy-price: 5.00 }
POTTERY_SHARD_HEART: { buy-price: 5.00 }
POTTERY_SHARD_HEARTBREAK: { buy-price: 5.00 }
POTTERY_SHARD_HOWL: { buy-price: 5.00 }
POTTERY_SHARD_MINER: { buy-price: 5.00 }
POTTERY_SHARD_MOURNER: { buy-price: 5.00 }
POTTERY_SHARD_PLENTY: { buy-price: 5.00 }
POTTERY_SHARD_PRIZE: { buy-price: 5.00 }
POTTERY_SHARD_SHEAF: { buy-price: 5.00 }
POTTERY_SHARD_SHELTER: { buy-price: 5.00 }
POTTERY_SHARD_SKULL: { buy-price: 5.00 }
POTTERY_SHARD_SNORT: { buy-price: 5.00 }
DECORATED_POT: { buy-price: 8.00 }
BUNDLE: { buy-price: 5.00 }